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Indexing and Inserting Sprites

Yes, before, I used Photoshop 7.0 for colors, but Irfanview is very good, finallly!

But I want to know: How insert pokemon sprites in Emerald (FR version, or US...)?

I try with 64x128, but It does not walk...

So, how to insert pokemon sprites in emerald, with the animations?
 
Yes, before, I used Photoshop 7.0 for colors, but Irfanview is very good, finallly!

But I want to know: How insert pokemon sprites in Emerald (FR version, or US...)?

I try with 64x128, but It does not work

So, how to insert pokemon sprites in emerald, with the animations?
Hey skully told i'll show why you ask?
 
Okay, I did a little recoloring on the shiny Gengar sprite. After that, I did everything as said in the tutorial, and the shiny gengar I replaced has messed up palletes... How come?
 
Hm...I have a problem. When I try to import my sprite, it tells me that it is not indexed, although it has a palette of 16 colours, it is 64x64, and it is saved in PNG. Why doesn't it recognise it as indexed when I have made sure it is? (I am using Sapphire version).

~Flareon.
 
oh, er hi everyone.
Well, since I'm the owner of this thread, it's okay for me to revive it, right?
If not, then may a mod close this and infract me it needed.

Uh, even if this does get closed, you wouldn't get infracted, I think. Infraction for revival of threads only happens if you do it too often, like 5 or more times. :D

Also, I hate being the first person to come up with a problem, but, well, I have one. xD

[PokeCommunity.com] Indexing and Inserting Sprites


How do I fix that? Every time I try to insert a sprite, if comes up as something similar to that, and it's starting to bug me. I'm not sure if it's just my rom or if it's something I'm doing, but.. uh, help?

Thanks, DJG.
 
It's 64x64, and it's in PNG. I don't think I've touched either of those buttons, either..
 
Thank you, you are the first person to explain it correctly!

But the Export Pallete thing isn't working, I don't understand why it isn't
 
But the Export Pallete thing isn't working, I don't understand why it isn't

The export pallete doesn't work?
it should have.
After you inserted the sprite, uncheck the automatically search for offsets, uncheck the Export Image and check the Export palletes.

When i try it, my pokemon didn't get the colour i wanted. Oh well

same as Kyle Gilmore...

When I put the offset, and click OK, there's nothing popped up? please answer my question.

that means you replaced an offset which was already used by your ROM.
 
I'm hacking Ruby, and I replaced the grass starter with Bulbasaur, then replaced Bulbasaur's sprite, got the 'good' confirmed message box, and went to test. When I went to select Bulbasaur as my starter, the game reset. Any help, please?
 
A question

Can you be more clear about the palletes thing? Because i dont get it.
 
Am I missing something or am I going to have to do it the old way?
I reduce the colors, change the pallete and cahnge the background color.
Then, I don't get it anymore...
 
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