They don't grab Pocket Monster specifically out of thin air to beat you, each trainer is given a select pool of Pocket Monsters. If you face a police officer Hugh, you're going to encounter fighting and steel-types, like it or not. So when you faced a trainer with ground and steel-types, you faced a theme trainer designed to carry that pool of Pocket Monsters. It's on
you that you weren't prepared for such, to be frank.
Not to mention Platinum now has an explosion of move tutors at its disposal of Pocket Monsters. Their movesets are set in stone as well, and they were built to execute against a variety of types and Pocket Monsters. It's why one of Platinum's Blastiose has Signal Beam, to have a chance against grass-types. You can't help things set in stone that you can't alter.
Regardless, find a way a to cope with it and exploit the weaknesses the Frontier/tower (aka no switching) has and their "cheating" won't be much of a factor. Over-caution is never a bad thing in the Frontier, and it's one reason why I'm succeeding.
skrull said:
its true then they will have like a lv 50 kaboto that is super fast and knows protect that seems to work every time
By speed if you referring to outrageous stats, they aren't unfair, they're just like yours. So it's fair in that regard. You're probably thinking about the
priority of aqua jet and protect, that's why it's "fast." Protect working numerous turns? Then why don't you have a stat-upping move to take advantage of such?
That's the kind of thinking I'm talking about, the BT isn't impossible, there are weaknesses and you can succeed, even if they've got luck on their side.