- 32
- Posts
- 10
- Years
- Gotha, Florida
- Seen Mar 24, 2015
I just got back into competitive battling, and haven't played for several months. I really don't remember much about team building, so I kind of threw something together.
Azumarill
Choice Band
Huge Power
Adamant
252 Attack 252 HP 4 Sp. Def
Aqua Jet
Waterfall
Play Rough
Ice Punch
Pretty typical azumarill, but I like to run Ice Punch, because nobody expects it. Aqua Jet for priority, Waterfall for STAB, Play Rough for STAB and defense against dragons.
Conkeldurr
Assualt Vest
Iron Fist
Adamant
252 Attack 252 HP 4 Sp. Def
Drain Punch
Mach Punch
Knock Off
Fire Punch
My healer-tank-damage-dealer, as they say in Payday 2. Drain Punch for STAB and self healing, Mach Punch for priority, Knock Off for coverage and ability to remove items, and Fire Punch for coverage.
Dragonite
Weakness Policy
Multiscale
Jolly
252 Attack 252 Speed 4 HP
Dragon Dance
Dragon Claw
Earthquake
Extreme Speed
I love this set so much. It's the typical Weakness Policy Dragonite, I don't need to explain why it's awesome.
Pinsir
Pinsirite
Moxie
Jolly
128 HP 252 Attack 128 Speed
Quick Attack
Return
Earthquake
Swords Dance
My mega and premiere sweeper. Quick attack for priority, Return for STAB and damage, Earthquake for coverage, swords dance to setup with.
Garchomp
Focus Sash
Rough Skin
Jolly
252 Attack 252 Speed 4 HP
Dragon Claw
Stealth Rock
Earthquake
Swords Dance
This is kind of a filler. I don't know what else to put here, so I just put in a garchomp because garchomp. Again, I'm bad at teambuilding.
Skarmory
Leftovers
Sturdy
Impish
252 HP 128 Def 128 Sp. Def
Spikes
Whirlwind
Defog
Roost
I don't really want this pokemon on my team, but I needed some kind of entry hazard and spinner/defogger. So I just put Skarmory here. Spikes for obvious reasons, whirlwind to stop people from setting up, defog for clearing hazards, roost for self healing.
I know this team is probably bad, and I want to change a lot of things, but don't know where to start.
Please help me with this, I will instantly swap out or completely start over anything.
Azumarill
Choice Band
Huge Power
Adamant
252 Attack 252 HP 4 Sp. Def
Aqua Jet
Waterfall
Play Rough
Ice Punch
Pretty typical azumarill, but I like to run Ice Punch, because nobody expects it. Aqua Jet for priority, Waterfall for STAB, Play Rough for STAB and defense against dragons.
Conkeldurr
Assualt Vest
Iron Fist
Adamant
252 Attack 252 HP 4 Sp. Def
Drain Punch
Mach Punch
Knock Off
Fire Punch
My healer-tank-damage-dealer, as they say in Payday 2. Drain Punch for STAB and self healing, Mach Punch for priority, Knock Off for coverage and ability to remove items, and Fire Punch for coverage.
Dragonite
Weakness Policy
Multiscale
Jolly
252 Attack 252 Speed 4 HP
Dragon Dance
Dragon Claw
Earthquake
Extreme Speed
I love this set so much. It's the typical Weakness Policy Dragonite, I don't need to explain why it's awesome.
Pinsir
Pinsirite
Moxie
Jolly
128 HP 252 Attack 128 Speed
Quick Attack
Return
Earthquake
Swords Dance
My mega and premiere sweeper. Quick attack for priority, Return for STAB and damage, Earthquake for coverage, swords dance to setup with.
Garchomp
Focus Sash
Rough Skin
Jolly
252 Attack 252 Speed 4 HP
Dragon Claw
Stealth Rock
Earthquake
Swords Dance
This is kind of a filler. I don't know what else to put here, so I just put in a garchomp because garchomp. Again, I'm bad at teambuilding.
Skarmory
Leftovers
Sturdy
Impish
252 HP 128 Def 128 Sp. Def
Spikes
Whirlwind
Defog
Roost
I don't really want this pokemon on my team, but I needed some kind of entry hazard and spinner/defogger. So I just put Skarmory here. Spikes for obvious reasons, whirlwind to stop people from setting up, defog for clearing hazards, roost for self healing.
I know this team is probably bad, and I want to change a lot of things, but don't know where to start.
Please help me with this, I will instantly swap out or completely start over anything.