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It is stated inside the comment section. ItemCrafterScene.new
How would one go about modifying this script so you can use more than two ingredients?
RECIPES=[
[:POKEBALL,3,[:REDAPRICORN,2],nil, false],
[:GREATBALL,3,[:REDAPRICORN,2],[:BLUEAPRICORN,1], false],
[:ULTRABALL,3,[:BLACKAPRICORN,2],[:YELLOWAPRICORN,2], false],
[:DIVEBALL,3,[:PINKAPRICORN,2],[:BLUEAPRICORN,2], false],
[:DUSKBALL,3,[:BLACKAPRICORN,2],[:BLUEAPRICORN,2], false],
[:FASTBALL,3,[:REDAPRICORN,2],[:YELLOWAPRICORN,2], false],
[:FRIENDBALL,3,[:GREENAPRICORN,2],[:YELLOWAPRICORN,2], false],
[:HEALBALL,3,[:PINKAPRICORN,2],[:WHITEAPRICORN,2], false],
[:HEAVYBALL,3,[:BLUEAPRICORN,2],nil, false],
[:LEVELBALL,3,[:BLACKAPRICORN,2],[:REDAPRICORN,2], false],
[:LOVEBALL,3,[:WHITEAPRICORN,2],nil, false],
[:LUXURYBALL,3,[:REDAPRICORN,2],[:WHITEAPRICORN,2], false],
[:MOONBALL,3,[:BLACKAPRICORN,2],[:BLUEAPRICORN,2], false],
[:NESTBALL,3,[:GREENAPRICORN,2],[:YELLOWAPRICORN,2], false],
[:NETBALL,3,[:BLACKAPRICORN,2],[:BLUEAPRICORN,2], false],
[:PREMIERBALL,3,[:REDAPRICORN,2],[:WHITEAPRICORN,2], false],
[:REPEATBALL,3,[:REDAPRICORN,2],[:BLACKAPRICORN,2], false],
[:TIMERBALL,3,[:WHITEAPRICORN,2],[:BLACKAPRICORN,3], false]
Hi, I would just like to share an item crafter scene i made based on a comment on here (broken link removed)
I know that the code can probably be optimised as i am still learning ruby. The script itself is plug and play. Just put the script above main.
note : this script uses $game_variables[496] you can just change this
All of the instructions are at the top of the script
For copying go to Thread Tools - Show Printable version
https://www.dropbox.com/sh/dcltf6bi5lj5rgh/AACiQqmFNNcFcekUyJaTKpDPa?dl=0Code:#=============================================================================== # *Item Crafter # *Item Crafter scene created by TheKrazyGamer/kcgcrazy/TheKraazyGamer # *Please Give Credit if used # # *In order to unlock an item recipe use $canCraft[x]=true where x is the # element of the @item array # # *to add an item of your own just add it to the @items array # Then add its required materials to the @materials array # under *case @item* add another *when x* where x is the next number # Here is an example # when 0 # if $canCraft[@item] # @sprites["unknown"].opacity=0 # @sprites["Item_icon"].opacity=255 # @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) # @sprites["Item_1_icon"].opacity=255 # @sprites["Item_2_icon"].opacity=0 # @mat1=0 # @mat2=-1 # @cost1=2 # @cost2=0 # @amount=3 # else # @sprites["unknown"].opacity=255 # @sprites["Item_icon"].opacity=0 # @sprites["Item_1_icon"].opacity=0 # @sprites["Item_2_icon"].opacity=0 # end # self.text # *@materials[3]* is whatever element your material is - duh # if there is only one required material - # make *@sprites["Item_2_icon"].setBitmap("")* # and make *@mat2=-1* # # *To change the amount of materials required change @cost1 and @cost2 to the # Desired cost. To change the amount made change @amount # # Change *if Input.trigger?(Input::RIGHT) && @item <17* to # *if Input.trigger?(Input::RIGHT) && @item <XX* where XX is the amount of # elements in the @items array - currently (0-17) total of 18 items # # *To call put ItemCrafterScene.new in an event # or create an item like this # # #Item Crafter # ItemHandlers::UseFromBag.add(:ITEMCRAFTER,proc{|item| # Kernel.pbMessage(_INTL("{1} used the {2}.",$Trainer.name,PBItems.getName(item))) # ItemCrafterScene.new # next 1 # }) # and add this to the Items.txt : 634,ITEMCRAFTER,Item Crafter,8,0,"Lets you craft items.",2,0,6, # # *I know that this can probably be tidied up so please dont hate on me for that #=============================================================================== $exit = 0 $canCraft = [false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false] class ItemCrafterScene def initialize @close = $exit @select=1 @item=0 @mat1=0# the amount for the first item made - when 0 @mat2=-1# the amount for the first item made - when 0 @cost1=2# the amount for the first item made - when 0 @cost2=0# the amount for the first item made - when 0 @amount=3 # the amount for the first item made - when 0 @items = [PBItems::POKEBALL, PBItems::GREATBALL, PBItems::ULTRABALL, PBItems::DIVEBALL, PBItems::DUSKBALL, PBItems::FASTBALL, PBItems::FRIENDBALL, PBItems::HEALBALL, PBItems::HEAVYBALL, PBItems::LEVELBALL, PBItems::LOVEBALL, PBItems::LUXURYBALL, PBItems::MOONBALL, PBItems::NESTBALL, PBItems::NETBALL, PBItems::PREMIERBALL, PBItems::REPEATBALL, PBItems::TIMERBALL] @materials = [PBItems::REDAPRICORN, PBItems::YELLOWAPRICORN, PBItems::BLUEAPRICORN, PBItems::GREENAPRICORN, PBItems::PINKAPRICORN, PBItems::WHITEAPRICORN, PBItems::BLACKAPRICORN] @viewport=Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z=99999 @sprites={} @sprites["bg"]=IconSprite.new(0,0,@viewport) @sprites["bg"].setBitmap("Graphics/Pictures/ItemCrafter/BG") @sprites["Item"]=IconSprite.new(0,0,@viewport) @sprites["Item"].setBitmap("Graphics/Pictures/ItemCrafter/Item_BG") @sprites["Item"].x=210+10 @sprites["Item"].y=30 @sprites["Item_Hov"]=IconSprite.new(0,0,@viewport) @sprites["Item_Hov"].setBitmap("Graphics/Pictures/ItemCrafter/ItemHov_BG") @sprites["Item_Hov"].x=210+10 @sprites["Item_Hov"].y=30 @sprites["Item_Hov"].opacity=0 @sprites["Item_icon"]=IconSprite.new(0,0,@viewport) @sprites["Item_icon"].setBitmap(pbItemIconFile(@items[@item])) @sprites["Item_icon"].x=220+10 @sprites["Item_icon"].y=40 @sprites["Item_icon"].opacity=0 @sprites["unknown"]=IconSprite.new(0,0,@viewport) @sprites["unknown"].setBitmap("Graphics/Pictures/ItemCrafter/unknown") @sprites["unknown"].x=220 @sprites["unknown"].y=30 @sprites["Item_1"]=IconSprite.new(0,0,@viewport) @sprites["Item_1"].setBitmap("Graphics/Pictures/ItemCrafter/ItemR_BG") @sprites["Item_1"].x=65 @sprites["Item_1"].y=100 @sprites["Item_1_icon"]=IconSprite.new(0,0,@viewport) @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_1_icon"].x=65+10 @sprites["Item_1_icon"].y=100+10 @sprites["Item_1_icon"].opacity=0 @sprites["Item_1_name"]=IconSprite.new(0,0,@viewport) @sprites["Item_1_name"].setBitmap("Graphics/Pictures/ItemCrafter/Item_Name") @sprites["Item_1_name"].x=140 @sprites["Item_1_name"].y=110 @sprites["Item_2"]=IconSprite.new(0,0,@viewport) @sprites["Item_2"].setBitmap("Graphics/Pictures/ItemCrafter/ItemR_BG") @sprites["Item_2"].x=65 @sprites["Item_2"].y=185 @sprites["Item_2_icon"]=IconSprite.new(0,0,@viewport) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].x=65+10 @sprites["Item_2_icon"].y=185+10 @sprites["Item_2_icon"].opacity=0 @sprites["Item_2_name"]=IconSprite.new(0,0,@viewport) @sprites["Item_2_name"].setBitmap("Graphics/Pictures/ItemCrafter/Item_Name") @sprites["Item_2_name"].x=140 @sprites["Item_2_name"].y=198 @sprites["Confirm"]=IconSprite.new(0,0,@viewport) @sprites["Confirm"].setBitmap("Graphics/Pictures/ItemCrafter/Selection") @sprites["Confirm"].x=115 @sprites["Confirm"].y=280 @sprites["Confirm_Hov"]=IconSprite.new(0,0,@viewport) @sprites["Confirm_Hov"].setBitmap("Graphics/Pictures/ItemCrafter/Selection_1") @sprites["Confirm_Hov"].x=115 @sprites["Confirm_Hov"].y=280 @sprites["Confirm_Hov"].opacity=0 @sprites["Cancel"]=IconSprite.new(0,0,@viewport) @sprites["Cancel"].setBitmap("Graphics/Pictures/ItemCrafter/Selection") @sprites["Cancel"].x=115 @sprites["Cancel"].y=330 @sprites["Cancel_Hov"]=IconSprite.new(0,0,@viewport) @sprites["Cancel_Hov"].setBitmap("Graphics/Pictures/ItemCrafter/Selection_1") @sprites["Cancel_Hov"].x=115 @sprites["Cancel_Hov"].y=330 @sprites["overlay"]=BitmapSprite.new(Graphics.width, Graphics.height, @viewport) self.openItemCrafterscene end def openItemCrafterscene self.CheckAbleToCraft pbFadeInAndShow(@sprites) {self.text} self.input self.action end def closeItemCrafterscene pbFadeOutAndHide(@sprites) end def input case @select when 1 @sprites["Confirm"].opacity=255 @sprites["Confirm_Hov"].opacity=0 @sprites["Cancel"].opacity=0 @sprites["Cancel_Hov"].opacity=255 @sprites["Item"].opacity=255 @sprites["Item_Hov"].opacity=0 when 2 @sprites["Confirm"].opacity=0 @sprites["Confirm_Hov"].opacity=255 @sprites["Cancel"].opacity=255 @sprites["Cancel_Hov"].opacity=0 @sprites["Item"].opacity=255 @sprites["Item_Hov"].opacity=0 when 3 @sprites["Confirm"].opacity=255 @sprites["Confirm_Hov"].opacity=0 @sprites["Cancel"].opacity=255 @sprites["Cancel_Hov"].opacity=0 @sprites["Item"].opacity=0 @sprites["Item_Hov"].opacity=255 @sprites["Item_icon"].setBitmap(pbItemIconFile(@items[@item])) case @item when 0 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=0 @mat1=0 @mat2=-1 @cost1=2 @cost2=0 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 1 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[2])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=0 @mat2=2 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 2 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[1])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=6 @mat2=1 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 3 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[4])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[2])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=4 @mat2=2 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 4 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[3])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=6 @mat2=3 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 5 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[1])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=0 @mat2=1 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 6 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[3])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[1])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=3 @mat2=1 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 7 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[4])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[5])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=4 @mat2=5 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 8 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[2])) @sprites["Item_2_icon"].setBitmap("") @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=2 @mat2=-1 @cost1=2 @cost2=0 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 9 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=6 @mat2=0 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 10 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[5])) @sprites["Item_2_icon"].setBitmap("") @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=5 @mat2=-1 @cost1=2 @cost2=0 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 11 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[5])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=0 @mat2=5 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 12 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[2])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=6 @mat2=2 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 13 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[3])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[1])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=3 @mat2=1 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 14 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[2])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=6 @mat2=2 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 15 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[5])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=0 @mat2=5 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 16 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[0])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=0 @mat2=6 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text when 17 if $canCraft[@item] @sprites["unknown"].opacity=0 @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].setBitmap(pbItemIconFile(@materials[5])) @sprites["Item_2_icon"].setBitmap(pbItemIconFile(@materials[6])) @sprites["Item_1_icon"].opacity=255 @sprites["Item_2_icon"].opacity=255 @mat1=5 @mat2=6 @cost1=2 @cost2=2 @amount=3 else @sprites["unknown"].opacity=255 @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["Item_2_icon"].opacity=0 end self.text end if Input.trigger?(Input::RIGHT) && @item <17 @item+=1 end if Input.trigger?(Input::LEFT) && @item >0 @item-=1 end end if Input.trigger?(Input::UP) && @select <3 @select+=1 end if Input.trigger?(Input::DOWN) && @select >1 @select-=1 end if Input.trigger?(Input::C) case @select when 2 if $canCraft[@item] if $PokemonBag.pbQuantity(@materials[@mat2])<@cost1 || $PokemonBag.pbQuantity(@materials[@mat1]) <@cost2 Kernel.pbMessage(_INTL("Unable to craft item, you do not meet the required materials")) else $PokemonBag.pbStoreItem(@items[@item],@amount) $PokemonBag.pbDeleteItem(@materials[@mat1],@cost1) if @mat2!=-1 $PokemonBag.pbDeleteItem(@materials[@mat2],@cost2) end self.text Kernel.pbMessage(_INTL("{1} {2}'s were crafted", @amount, PBItems.getName(@items[@item]))) end else Kernel.pbMessage(_INTL("You do not know this items recipe")) end when 1 @close=@select self.closeItemCrafterscene end end if Input.trigger?(Input::B) @close=@select self.closeItemCrafterscene end end def action while @close==0 Graphics.update Input.update self.input end end def text overlay= @sprites["overlay"].bitmap overlay.clear baseColor=Color.new(255, 255, 255) shadowColor=Color.new(0,0,0) pbSetSystemFont(@sprites["overlay"].bitmap) textos=[] if $canCraft[@item] @text1=_INTL("{1}/{2} {3}", $PokemonBag.pbQuantity(@materials[@mat1]),@cost1, PBItems.getName(@materials[@mat1])) if @mat2 < 0 @text2=_INTL("") else @text2=_INTL("{1}/{2} , {3}", $PokemonBag.pbQuantity(@materials[@mat2]),@cost2 , PBItems.getName(@materials[@mat2])) end else @text1=_INTL("UNKOWN") @text2=_INTL("UNKOWN") end @text3=_INTL("{1} / {2}", @item + 1, @items.size) textos.push([@text1,175,115,false,baseColor,shadowColor]) textos.push([@text2,175,198+5,false,baseColor,shadowColor]) textos.push([@text3,75,30,false,baseColor,shadowColor]) textos.push(["Craft",230,280+5,false,baseColor,shadowColor]) textos.push(["Cancel",230,330+5,false,baseColor,shadowColor]) pbDrawTextPositions(overlay,textos) end def CheckAbleToCraft if $canCraft[0] @sprites["Item_icon"].opacity=255 @sprites["Item_1_icon"].opacity=255 @sprites["unknown"].opacity=0 else @sprites["Item_icon"].opacity=0 @sprites["Item_1_icon"].opacity=0 @sprites["unknown"].opacity=255 end end end
you will need to put this folder in graphics/pictures/ItemCrafter
Here are some screenshots
Spoiler:
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The guy posted this in 2015, and has not been seen since september 2016. I highly doubt he'll ever update it.Excellent Script but when you gonna update it to Pokemon Essentials 18.1
The guy posted this in 2015, and has not been seen since september 2016. I highly doubt he'll ever update it.
Besides, I've seen you around for a few months. You look like you're just installing every script you encounter. First, you shouldn't, and second, if you're that much interested in scripting, you should try to do it by yourself.
I mean, half of your posts are just "can you upgrade this script to v18.1".
For your own sake, if you plan to make a fangame alone, you NEED to learn how to script. I'm being honest with you there, scripting is probably the easiest thing to learn and do in a fangame. It's far easier than pixel art (for your new fakemons or characters), or music composition, story-writing and planning, animations, balancing... Far easier.
I'm not saying you should become a Ruby genius like Golisopod-User, Lucidious or myself. But upgrading a script from Essentials v16 to v18.1 should be something you can do, expecially if it's a light, plug-and-play script like this one, as it generally requires only light edits.
Man I am understanding what you are telling but I can not find a good spot to learn ruby for Beginners because I have not done any coding before.
Man I am understanding what you are telling but I can not find a good spot to learn ruby for Beginners because I have not done any coding before.
Check this tutorial.
https://docs.google.com/document/d/1IUOMdSHIcHe5gmHQcXqSWOGpbkTjSA6_4ZRTVN7473U/edit
Be patient too. It takes time to undeerstand what you're doing. Just experiment, try your own projects, and don't panix if it doesn't work. You'll need a few months to be autonomous.