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Jimmyjoejohnson's sprite inserting tutorial for dummies

yes, as a matter of fact, today i got a usb adapter for my hacking computer ^^ this should speed things along alot quicker
 
I did what you said to do about the compression size, and the sprites are in but the colors are messed up. is there anyway to fix that?
 
1)Copy the pallette offset
2)open up A.P.E and your rom(Advanced Palette Editor by hackmew)
3)select "load from offset"
4)paste your offset in the text box
5)If it looks like the colors that you see...
5.a)edit them by pieces of the Pokemon you see (if the bulb on bulbasaur is purple change the purple that you see to be green)
5.b)If it doesn't then check the box of "compressed palette and do step 5.a
6)I'm not going to do a pallete editing tutorial, so look around if you don't know how to use A.P.E
 
Sometimes the transparent color still shows up in the game. is there a way to fix that?
this should be my last question O.K.
 
resave your picture in irfanview and try using a *gif format, it tends to do better with transparency just remember to choose the right color
 
When I write it to rom (With new OFFSET) it doesn't seem to save it to rom, once I
go off it it changes back to the original picture. Can/how do you fix that?
 
Is there anything similar for pokemon R/B/Y?
 
yea, its called HEX EDITORS and TILEMOLESETER and TILEVIEWER and MEMORYVIEWER.
 
yea, its called HEX EDITORS and TILEMOLESETER and TILEVIEWER and MEMORYVIEWER.

perhaps you have mistaken me for one of those who can only use tools but I'm not that way, I know how to use hex editor and I know that you need to know ASM to insert compressed images in RBY. that's why I have asked if there is a code for automating the process of image compression in RBY..

Do you know a way (other than ASM) to put a chikorita sprite in pokemon blue version?

P.S.: all I know, or think to know, is that the compression algorithm should be similar to LZ77
 
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