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- Seen Apr 7, 2025
The world map editor is a life-saver. Thanks again!
Does it really matter ?There are a few maps you have not yet added such as the prototype Safari Zone and Lake of Rage maps.
There are a few maps you have not yet added such as the prototype Safari Zone and Lake of Rage maps.
The reason for that is because all the "beta" maps in the GBA games are complete enough for a map editor to include them by default. By contrast, the G/S beta maps consist only of block data, with no headers. This means that to display them, the editor would have to guess or hardcode:No, it doesn't really matter but AM has complete listings of maps regardless of whether they are unused or not.
Cool. Now get back to work on your Zelda editor! :PWell, after reading feedback from more place than one, it looks like a lot of people who knew what they were doing were a little disappointed. I created this editor for two reasons:
1. I needed a project at the time, plus this was a big learning experience for me…
Here is a major bug you might want to fix - not sure if this happens for someone esle :S
I don't know how this properly works but for example when I modify the events of Route 45, the route gets completely messed up.
No idea why it does that though...
Here is a major bug you might want to fix - not sure if this happens for someone else :S
I don't know how this properly works but for example when I modify the events of Route 45, the route gets completely messed up.
No idea why it does that though...
EDIT:
Let's explain a little better :D
Even the change of Picture Number can affect the map in that way, and when done so, VBA gives you an error report of "wrong script pointer" ?
After that, the game freezes.
Also, it's not like I need the tool to change Picture Numbers of people but you should really fix it.
Just make a backup, try it out, and restore from backup if things don't work.What does the bottom two abbreviations in the connections window stand for? I don't have enough courage ruining another hack, while trying to change the map connections...
Just make a backup, try it out, and restore from backup if things don't work.
The question mark on the top left is there for a reason. Click it and then click the labels or the box that goes with them. They're actually memory pointers, and I'm not 100% on what they do. They're the things that make connections hard. The only thing I remember about them is one is where the data starts for the other map and the other is where you should be able to stand to see the other map.