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jusTwo:My greatest team

  • 8
    Posts
    9
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    • Seen Feb 3, 2016
    [PokeCommunity.com] jusTwo:My greatest team

    [PokeCommunity.com] jusTwo:My greatest team
    [PokeCommunity.com] jusTwo:My greatest team
    [PokeCommunity.com] jusTwo:My greatest team
    [PokeCommunity.com] jusTwo:My greatest team
    [PokeCommunity.com] jusTwo:My greatest team
    [PokeCommunity.com] jusTwo:My greatest team


    Building Phase

    Spoiler:

    [PokeCommunity.com] jusTwo:My greatest team

    Mewtwo-Mega-X @ Mewtwonite X
    Ability: Steadfast
    EVs: 152 HP / 104 Def / 252 Spe
    Jolly Nature
    - Low Kick
    - Ice Beam
    - Taunt
    - Iron Tail

    My favourite mega:with this moveset can check Darkrai and lure Xerneas and Salamence.Defensive Spread can enter on a EQ/PBlades of PDon.The Jolly nature because i don't need 344 SpA to OHKO MegaMence and 2HKO Rayquaza.Is a Xerneas Check,and i can 2HKO this pokemon,can check MegaMence with IceBeam.Make a good synergy with the rest of the team,specially with Arceus,and i can switch us on Groudon.They're can stalled to Lugia and full countered of Giratina-O

    [PokeCommunity.com] jusTwo:My greatest team


    Groudon-Primal @ Red Orb
    Ability: Desolate Land
    EVs: 236 HP / 56 Def / 160 SpD / 52 Spe
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Stone Edge
    - Roar

    I can resist and outspeed many Groudon with this EVs Spread.With this set i can set Stealth Rock,lure and kill Ho-oh,Roar vs. Threat such Salamence and Xerneas.Is another Xerneas check,but Roar vs. xerneas,and Xerneas not have Switch in.The nature,Impish,is for not have a OHKO vs. another PDon.Have a good synergy with Rayquaza and Arceus.[/COLOR][/FONT]


    [PokeCommunity.com] jusTwo:My greatest team

    Giratina-Origin @ Griseous Orb > rayquaza
    Ability: Levitate
    EVs: 248 Atk / 248 Def / 12 Spe
    Adamant Nature
    - Defog
    - Shadow Sneak
    - Dragon Tail
    - Shadow Force

    Classic defogger 3 Attack,PDon check.

    [PokeCommunity.com] jusTwo:My greatest team


    Darkrai @ Life Orb
    Ability: Bad Dreams
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Dark Void
    - Nasty Plot
    - Thunder
    - Dark Pulse

    A good Cleaner and the Ho-oh slayer.This moveset for lure Ho-oh,and kill him.The classic EVs,can outspeed not danced Salamence,and kill.Have a good synergy with Xerneas(a MMX check).Is checked from EKiller/Mewtwo.

    [PokeCommunity.com] jusTwo:My greatest team


    Xerneas @ Power Herb
    Ability: Fairy Aura
    EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
    Modest Nature
    - Geomancy
    - Block
    - Rest
    - Moonblast

    A gimmick set of GeoNeas,a cleaner.Can setup on Klefki,and,with a Stealth Rock support,destroy the opponents team.I can block vs. Klefki,setup and Rest,on paralyzed Xerneas.With this EVs spread i can outspeed +2 PDon,and 2hko this.
    [PokeCommunity.com] jusTwo:My greatest team


    Arceus @ Lum Berry
    Ability: Multitype
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Recover
    - Swords Dance
    - Extreme Speed
    - Shadow Claw

    Lum Berry for status,is a gimmick set of EKiller and is very helpful.

    ETT

    Spoiler:
     
    • Like
    Reactions: Nah
    Correct me if I'm wrong, but aren't two-turn attacks like Shadow Force considered almost universally bad since they basically give a free switch in? Obviously Geomancy on Xerneas is fine because of its item, but I don't think Shadow Force in Giratina is such a great idea.
    248+ Atk Griseous Orb Giratina-O Shadow Force vs. 252 HP / 0 Def Aegislash-Shield: 342-404 (105.5 - 124.6%) -- guaranteed OHKO
    Can check a threat of this team and break the protection.
     
    248+ Atk Griseous Orb Giratina-O Shadow Force vs. 252 HP / 0 Def Aegislash-Shield: 342-404 (105.5 - 124.6%) -- guaranteed OHKO
    Can check a threat of this team and break the protection.

    The problem isn't the move's power, the problem is that the waiting turn gives the opponent a free switch in, like pokemon that are immune.
     
    The problem isn't the move's power, the problem is that the waiting turn gives the opponent a free switch in, like pokemon that are immune.

    Ik:
    -Arceus:can't setup.
    -Darkrai:I've switchin for he.
    -Arceus-Dark:MMX.
     
    I get that Iron Tail lets Mewtwo X hit Fairies, but it doesn't have much of a use outside of that. Though Mewtwo X's Attack is rather massive, it needs investment in that area to hit harder: 112 Atk/144 Def/252 Spe is enough to let it survive a +2 Extreme Speed from Life Orb Arceus.

    252 HP/56 Def/200 SDef is the spread for Primal Groudon to better survive attacks from Xerneas while still having a good amount of physical bulk.

    All those "lure" moves on Xerneas aren't that useful, IMO, as it will still struggle against Klefki anyway. Though a +2 Moonblast from Xerneas does enough to 2HKO Klefki, it can simply paralyze Xerneas with Thunder Wave, rendering it useless. Primal Groudon can handle Klefki just fine. Xerneas absolutely needs coverage moves to handle things that resist Moonblast, namely Ho-oh and Steel Pokemon:
    -Geomancy
    -Moonblast
    -Thunder/Aromatherapy
    -Focus Blast/Hidden Power (Ground)
    Nature: Modest
    EVs: 184 HP/28 Def/252 SAtk/44 Spe
    Item: Power Herb
     
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