ImNotAeroHero
Not A Drug Dealer
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- Seen Sep 26, 2021
I'm making a hack of Fire Red that includes non-trade evolutions, buffed Pokemon, and most importantly, an insane difficulty curve. The Elite 4 Rematch and Champion rematch all have level 100 Pokemon with good move-sets. However, I'm not sure how the level curve in Fire Red works, and how to properly adjust this to make it so that there is consistent progress.
What I mean is that I don't want to make it unbalanced so that you are level 100 after the first Elite 4 fights, and will steamroll the game (since I want to make it so that the player is evenly matched with the trainers, meaning that the players Pokemon are ALSO level 100 when facing the final Rival/Champion battle.)
Can someone help me out and give me some tips on how to adjust the levels of all trainers? Just as some extra info, all Gym Leaders, Elite 4, and other important matches (such as Rival Battles, Giovanni, etc) will all have a full team of 6 Pokemon. Also here is a reference for the average levels that I would want Pokemon to be:
1st Optional Rival Battle west of Viridian City: 6 Pokemon, all level 10 (already added)
1st Battle with Giovanni at Silph Co: Around level 40/50, whatever would be a smoother curve.
8th Gym Leader Giovanni: Around level 50/65, depends
1st Elite 4 Round: All Pokemon (including the Champion) are level 75. (already added) This may change depending on how the level curve from the earlier parts of the game add up to.
Basically, can someone give me some level ideas for the main milestones? (Each Gym, etc)
It would also help if you would include the average levels for trainers in the routes in between. I will credit you in my hack.
What I mean is that I don't want to make it unbalanced so that you are level 100 after the first Elite 4 fights, and will steamroll the game (since I want to make it so that the player is evenly matched with the trainers, meaning that the players Pokemon are ALSO level 100 when facing the final Rival/Champion battle.)
Can someone help me out and give me some tips on how to adjust the levels of all trainers? Just as some extra info, all Gym Leaders, Elite 4, and other important matches (such as Rival Battles, Giovanni, etc) will all have a full team of 6 Pokemon. Also here is a reference for the average levels that I would want Pokemon to be:
1st Optional Rival Battle west of Viridian City: 6 Pokemon, all level 10 (already added)
1st Battle with Giovanni at Silph Co: Around level 40/50, whatever would be a smoother curve.
8th Gym Leader Giovanni: Around level 50/65, depends
1st Elite 4 Round: All Pokemon (including the Champion) are level 75. (already added) This may change depending on how the level curve from the earlier parts of the game add up to.
Basically, can someone give me some level ideas for the main milestones? (Each Gym, etc)
It would also help if you would include the average levels for trainers in the routes in between. I will credit you in my hack.