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- Seen Oct 30, 2014
Okay.
So I want enemy trainers to 'level up' with the players.
For example if the highest Pokemon in a players party is 62 all trainers would have Pokemon around level 60.
I have a few ideas about how to do this but I can only seem to be able to calculate the mean of the players party not find the highest level poke. I want the highest pokemon to count because I want to discourage raising 1 Pokemon mega high and blitzing through the game against medium level pokemon.
So
1) Is there any way to return the highest current party member?
2) Is there any way to use that information to manipulate trainers?
Any suggestions or ideas would be helpful!
Thanks
So I want enemy trainers to 'level up' with the players.
For example if the highest Pokemon in a players party is 62 all trainers would have Pokemon around level 60.
I have a few ideas about how to do this but I can only seem to be able to calculate the mean of the players party not find the highest level poke. I want the highest pokemon to count because I want to discourage raising 1 Pokemon mega high and blitzing through the game against medium level pokemon.
So
1) Is there any way to return the highest current party member?
2) Is there any way to use that information to manipulate trainers?
Any suggestions or ideas would be helpful!
Thanks