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Lightmap bug?

  • 3
    Posts
    15
    Years
    • Seen Aug 31, 2016
    Hello there guys c:
    Since google and the search option doesn't seem to be quite helpful on this matter(maybe it's just me searching for the wrong tags though xD) that's why I'll try to ask here:
    I am currently working on a Pokemon Fangame(obviously xD) and I happen to get some weird bug.
    Usually Pokemongames don't use lightmaps(correct me if I'm wrong), but I want to use some lightmapping. I set them as fog so far.
    But now i have a bug that, when i connect two maps with two different lightmaps(I usually set them as Parallel Process) one lightmap is only shown half(It disappears when I walk over a specific part of the map) and the other lightmap doesn't even load.
    I'll attach some screenshots to this thread so you can see for yourself c:
    Also I hope my english wasn't too bad I tried to explain it as simple as possible QQ
     
    The game won't load anything on another map, connected or not... Those screenshots show nothing to me, by the way.
     
    no it's the same map, that's the problem. and the fog has the exact size of the map itself. xx it's just as soon as i put the fog/lightmap on the map above this bug happens. so that the lightmap disappears... geez does my english suck that hard or is it me explaining my problem the wrong way? vv
     
    First, lightmap is an advanced feature, few devs here are familiar with this concept, it's better to you said something like "events that activates lights/fogs".

    I'm not sure, but Parallel Process events won't works until you go to the other map, so if you want to use this in bigger maps, I suggest you to use gate houses like the official games does, specially in RBY/GSC.
     
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