- 55
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- 11
- Years
- Seen Jun 12, 2018
In double battles you can switch and use all your six pokemon like if you were in single battles but you also have a partner so you can have a max of 12 pokemon per battle, I would like for the player and his partner to only being able to use three pokemon each so that way between the two they can make a regular team of six pokemon.
I figured two ways to get this idea working:
The first will be simply using fl's pokemon selecion script to make the player choose three pokemon before you get a partner, the problem is that if you catch a pokemon it will go into the party and ruin everything, I think the best way to solve this will be to make a script that sends the catched pokemon directly into the pc without checking the party but I haven't figured out how to do that yet.
The other way I figured was to simply set the hp of the last three pokemon to 0 before the the start of a double battle, there's two problems with this, the first is that your partner will heal all your pokemon after each battle so you will have to see your pokemon get healed and faint every time you get into a fight and here we have the second problem: it will be very distracting, you know having half your team fainted for no reason everytime you check your party.
If only there was a way to hide the last pokemon or maybe show your partner's pokemon instead of yours that will make my day.
I tried a lot of things but nothing worked, that's why I started this thread, if you could help me then you will me make very happy :D.
Thank you for reading my bad english, have a nice day.
I figured two ways to get this idea working:
The first will be simply using fl's pokemon selecion script to make the player choose three pokemon before you get a partner, the problem is that if you catch a pokemon it will go into the party and ruin everything, I think the best way to solve this will be to make a script that sends the catched pokemon directly into the pc without checking the party but I haven't figured out how to do that yet.
The other way I figured was to simply set the hp of the last three pokemon to 0 before the the start of a double battle, there's two problems with this, the first is that your partner will heal all your pokemon after each battle so you will have to see your pokemon get healed and faint every time you get into a fight and here we have the second problem: it will be very distracting, you know having half your team fainted for no reason everytime you check your party.
If only there was a way to hide the last pokemon or maybe show your partner's pokemon instead of yours that will make my day.
I tried a lot of things but nothing worked, that's why I started this thread, if you could help me then you will me make very happy :D.
Thank you for reading my bad english, have a nice day.