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Luxchomp

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  • 6
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    15
    Years
    • Seen Mar 28, 2010
    2 Luxray Gl
    2 Luxray Gl Lv. X
    2 Garchomp C
    2 Garchomp C Lv. X
    2 Unown G
    2 Crobat G
    2 Toxicroak (PL)
    1 Skuntank
    1 Toxipromo
    1 Azelf
    1 Uxie
    1 Uxie X

    4 Cyrux'x
    4 Poke Turn
    3 SP Radar
    3 Power Spray
    3 Energy gain
    1 Pokemon Communication
    1 Aaron's Collection
    1 Premier Ball
    1 VS Seeker
    1 Galactic HQ
    1 Sunnyshore City Gym
    1 Moonlight Stadium
    1 Luxury Ball
    1 Pokemon Collector
    2 Roseanne's Research
    1 Expert Belt

    4 Lightning Energy
    4 Double Colorless Energy
    3 Psychic Energy

    Strategy is to have Luxray out with some energy, evolve, and hit someone for 60-70, possibly 90 with Expert Belt. Garchomp for full health, and great sniping with DCE and Gain attached.
    The psychic pokemon are counters for machamp, and Lucario helps with machamp, flygon, and gyarados. The toughest matchup I've played with this deck is Shuppet/ Gengar, so I'm thinking about teching in Dialga G, but I would have to put some steel energy in too, so I don't know. How can I help the shuppet/ gengar matchup? Another matchup, Gallade/Gardevoir, is kind of hard, but usually my speed gets the best of them.

    These are the possible changes I'm thinking about making-
    -1 Unown G
    -1 VS Seeker
    -1 Crobat G
    -1 Pokemon Communication
    -1 Toxicroak G (PL

    +1 Pokemon Collector
    +1 Night Matinence
    +1 Bronzong G
    +1 Power Spray
    +1 SP Radar.

    Are those changes ok, or are some of them unnecessary? Thanks for the help.
     
    I think you can get away with using only one of each lv. X, so you can add other things you might need. Of course, one of SP's biggest weaknesses is Spiritomb (AR), so I think a 1-1 Dialga G line can help tremendously. You can also drop a Lightning or a DCE for a basic Metal Energy. Also, I'd drop the VS Seeker or Pokemon Communication for a Bebe's Search, in case you're under a Spritomb lock. Also, I'd add at least one Night Maintenance. Hopefully these suggestions helped.
     
    Some Last possible changes-
    - 1 Pokemon Collector
    - 1 Unown G
    - 1 Toxicroak G (PL)
    - 1 Crobat G
    - 1 VS Seeker
    - 1 Pokemon Communication
    - 1 Garchomp C X
    - 1 Luxray Gl X
    - 1 Lightning Energy
    - 1 Psychic Energy
    + 1 Warp Energy
    + 1 Ditto
    +1 Conductive Quarry
    +1 Dialga G
    +1 Dialga G X
    +1 Metal Energy
    +1 Special Metal Energy
    +1 Bronzong G
    +1 SP Radar
    +1 Night Matinence
    Thing is, as much as these help many of my matchups, it severely weakens my flychamp matchup. How prevelant is flychamp? Should I just abandon the flychamp matchup and eliminate the toxitank?
     
    Last edited:
    Gotta be using Call Energy...and I'm not sure about Toxicroak PL. I haven't heard of many people using it in Luxchomp.
     
    Can I run this with only a 2-1 Luxray X? Would it still work, or does it need two of the X. I'm thinking of buying 5-6 packs of rising rivals, and if I don't get it, not using this but blazeray instead.
     
    Can I run this with only a 2-1 Luxray X? Would it still work, or does it need two of the X. I'm thinking of buying 5-6 packs of rising rivals, and if I don't get it, not using this but blazeray instead.

    It wouldn't work quite as well, but you could still run it if you had Premier Ball or Bebe's Search (especially the latter - that's an all-purpose fetching card).

    Also, please don't revive threads that haven't had a new post in over a month, even if it's your own thread, unless it's a sticky. It's a forum rule. *clicks report button after dispensing TCG help*
     
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