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Making Tilesets fit perfectly

  • 40
    Posts
    11
    Years
    I've run into constant problems when trying to line up tile sheets using paint. I use the spriters-resource and google images to find sprites (mostly maps) but I want to be able to cut and paste the tiles into one of my long personal tilesheet.

    Is there any easier way to align the tiles without losing more than half a tilesheet?? Since RPG Maker cuts the tilesheets if they are longer than 8 tiles wide... So far what I've been doing is slicing each section of the tilesheet so that it can fit in RPG Maker, but that is painstakingly hard and half the time it never lines up right.

    I also run into problems with unnecessary white space if I take a building off of a tileset and add it to another one.
     
    Last edited:
    Yes, every tile takes up 32x32 pixels in the tileset. The height limit is 5000, and that is far more than enough for any tileset.

    A 32x32 grid on a second layer will definitely help you align the tiles properly. I doubt Paint has that option, though, you should something more powerful. Paint.NET is a great program.
     
    Yes, every tile takes up 32x32 pixels in the tileset. The height limit is 5000, and that is far more than enough for any tileset.

    A 32x32 grid on a second layer will definitely help you align the tiles properly. I doubt Paint has that option, though, you should something more powerful. Paint.NET is a great program.

    I will check out paint.net. and no MS Paint does not have that option. Thanks for the suggestion.
     
    Yes, every tile takes up 32x32 pixels in the tileset. The height limit is 5000, and that is far more than enough for any tileset.

    A 32x32 grid on a second layer will definitely help you align the tiles properly. I doubt Paint has that option, though, you should something more powerful. Paint.NET is a great program.


    I'm still getting white space and I'm not sure why.. I go to test the game and the white space on the building shows up. The in built towns do not do this, but my custom built buildings do. Any reason why this is happening am I doing something wrong?

    Attached is the screenshot showing the white. This happens in game as well.
     
    The width is 256 double sized and the height is something, I dont remember exactly, like around 5000 or something? either way each tile should be able to fit in a 32x32 square, with each pixel being 2x2

    Do you know anything about white space? As per my question above?
     
    Do you know anything about white space? As per my question above?

    that is a transparency issue, you need to make the parts that should be invisible be a solid color that exists no where else in any part of the tileset as a whole, and have it be the "background"

    when you import the tileset make that color be transparent, and have the tiles with the transparency be on a higher layer than 1
     
    that is a transparency issue, you need to make the parts that should be invisible be a solid color that exists no where else in any part of the tileset as a whole, and have it be the "background"

    when you import the tileset make that color be transparent, and have the tiles with the transparency be on a higher layer than 1

    Oh Duh...I'm going to go test this now. It should work because what you just said made a lot of sense. And I believe I did it once before and it worked. Is that why I see some other custom tilesets not have a pure white background? Like Blue?
     
    Oh Duh...I'm going to go test this now. It should work because what you just said made a lot of sense. And I believe I did it once before and it worked. Is that why I see some other custom tilesets not have a pure white background? Like Blue?

    yes, because white may be used in certain parts of the tileset, most people choose neon colors as backgrounds, I always chose a neon tinted red
     
    yes, because white may be used in certain parts of the tileset, most people choose neon colors as backgrounds, I always chose a neon tinted red

    Great No I got it. I see blue/green a lot too. Any tool you can recommend to extract more overworld stuff from the game? Or those maps that are already ripped?
     
    Great No I got it. I see blue/green a lot too. Any tool you can recommend to extract more overworld stuff from the game? Or those maps that are already ripped?

    depends on the game, most games like in gen 4 down can be ripped through screenshots if you take away the 3d aspect, and I know in some cases it can be done in d/p, but gen 5 and beyond I have no clue, I assume the same thing is done, but since you cant remove the 3d aspect, you need to make a lot of customization
     
    depends on the game, most games like in gen 4 down can be ripped through screenshots if you take away the 3d aspect, and I know in some cases it can be done in d/p, but gen 5 and beyond I have no clue, I assume the same thing is done, but since you cant remove the 3d aspect, you need to make a lot of customization

    What I basically need is to take a long map from generation III or II and to slice it up. Let's say it's 812X1691. All the tiles are already sized perfectly for RPG Maker and the towns. However, I would like it to import into RPG Maker without losing more than half the map.

    Basically a tool that can automatically move the rest of the image down and convert it to the need be size of 256X by whatever the new length would be.

    Does a 256 tile converter exist? Because I am having a hard time searching for one or even figuring out what exactly to search for.
     
    What I basically need is to take a long map from generation III or II and to slice it up. Let's say it's 812X1691. All the tiles are already sized perfectly for RPG Maker and the towns. However, I would like it to import into RPG Maker without losing more than half the map.

    Basically a tool that can automatically move the rest of the image down and convert it to the need be size of 256X by whatever the new length would be.

    Does a 256 tile converter exist? Because I am having a hard time searching for one or even figuring out what exactly to search for.

    It sounds like you're trying to import maps into a tileset, where as you should be making a tileset out of maps - taking pieces that exist to recreate it rather than taking the maps to recreate that map

    if that isnt the case then you shouldn't have too much trouble taking the tiles from a map
     
    It sounds like you're trying to import maps into a tileset, where as you should be making a tileset out of maps - taking pieces that exist to recreate it rather than taking the maps to recreate that map

    if that isnt the case then you shouldn't have too much trouble taking the tiles from a map

    I am open to whatever works. I thought that maybe importing map into a tileset would be easier since everything is already OK. But maybe that isn't the case since some objects will be on either side of the tile.

    Is there a specific tool that turns images into individual tiles then? So that I can arrange them onto a tilesheet?
     
    I am open to whatever works. I thought that maybe importing map into a tileset would be easier since everything is already OK. But maybe that isn't the case since some objects will be on either side of the tile.

    Is there a specific tool that turns images into individual tiles then? So that I can arrange them onto a tilesheet?
    I only know of, since you mentioned paint, simply selecting 32x32, or w/e 32 divisible number of pixels and taking those and pasting them into a separate image that will serve as our tileset

    it a bit easier to do in photoshop, but its doable in paint, I've done it before
     
    I only know of, since you mentioned paint, simply selecting 32x32, or w/e 32 divisible number of pixels and taking those and pasting them into a separate image that will serve as our tileset

    it a bit easier to do in photoshop, but its doable in paint, I've done it before

    Well I'm going to get photoshop and see what that feels like. I tried using it before, but too much was going on...I need to learn it I guess.
     
    Yes, every tile takes up 32x32 pixels in the tileset. The height limit is 5000, and that is far more than enough for any tileset.

    A 32x32 grid on a second layer will definitely help you align the tiles properly. I doubt Paint has that option, though, you should something more powerful. Paint.NET is a great program.
    I have a tileset with more than 30000 of height.
     
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