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Map Rating Thread

Hello, I made a few maps for my upcoming game, can you offer some constructive criticism? Thank you!

Map Name: Fevertree Town

Map Editor: RPG Maker XP

Comments: The starting town in my game. The top few trees got cut off, by the way. Also, I got this straight from RPGXP, so don't worry, there are people here! :)

Spoiler:


Map Name: Route 01

Map Editor: RPG Maker XP

Comments: Just a normal route from Fevertree Town to Fevertree Forest.

Spoiler:


Map Name: Fevertree Forest

Map Editor: RPG Maker XP

Comments: The forest where you find a portal-type...thing. Ignore the neon pink area, that's just temporary until I create a sprite for the portal texture.

Spoiler:
 
7/10


The map looks pretty good.
Nice Non-linear tree placement, and nice flowing non-blocky mountains.

The map is a little cramped though.
A little more space would be pretty good in this case.

Otherwise, really nice map!
Thank you! I spent quite a bit of time on it.
 
Map Name: Un-named.

Map Editor: RPG Maker XP.

Comments: First version of the stater town for my game. Pokemon Onyx Version.

https://i53.tinypic.com/2d0007d.png

The map itself isn't too bad, but you really shouldn't mix FR/LG sprites with R/S/E sprites (in this case, the NPC sprite and a sign are both from R/S/E). The two different series of games have completely different art styles and are drawn from a different perspective.

It's not that big of a deal in the map you've shown us, but you really should get out of the habit for future maps.
 
The map itself isn't too bad, but you really shouldn't mix FR/LG sprites with R/S/E sprites (in this case, the NPC sprite and a sign are both from R/S/E). The two different series of games have completely different art styles and are drawn from a different perspective.

It's not that big of a deal in the map you've shown us, but you really should get out of the habit for future maps.
They are just the defaults for Essentials. Future maps will (Hopefully) have custom tiles. And that overworld is just there to remind me of things. Kinda like a diary xD

And I don't think that the tiles clash too much.
 
Wow, thats Amazing, amazing(ok... pun intended:p)
It looks really cool, like, the nature aspect is so prominent, because nature is random and man, you really encapsulated that, this map is sooo good.
 
Here's the map to the 6th Gym Leader town, Ravensdale Summit. The Pokemon Gym Battle will take place on the roof of the building, as that hasn't been done before to my knowledge. The Gym Leader is based on my good friend, John, and he is a Flying type gym leader. Share your thoughts on map design if you'd be so kind.

Spoiler:
 
Here's the map to the 6th Gym Leader town, Ravensdale Summit. The Pokemon Gym Battle will take place on the roof of the building, as that hasn't been done before to my knowledge. The Gym Leader is based on my good friend, John, and he is a Flying type gym leader. Share your thoughts on map design if you'd be so kind.

Spoiler:

The map shouldnt be for a Town, should be for a route..
 
Here's the map to the 6th Gym Leader town, Ravensdale Summit. The Pokemon Gym Battle will take place on the roof of the building, as that hasn't been done before to my knowledge. The Gym Leader is based on my good friend, John, and he is a Flying type gym leader. Share your thoughts on map design if you'd be so kind.

Spoiler:

It's a nice looking map, but in places like southeast of the Pokecenter there are errors. On one side the mountain is two tiles tall, and on the other side it's only one tile tall. Other than a few small errors like that it looks good.
 
Here's the map to the 6th Gym Leader town, Ravensdale Summit. The Pokemon Gym Battle will take place on the roof of the building, as that hasn't been done before to my knowledge. The Gym Leader is based on my good friend, John, and he is a Flying type gym leader. Share your thoughts on map design if you'd be so kind.

Spoiler:

4/10

A really average map.

There's absolutely NOTHING especially interesting about it.
It's really bland.

It's pretty much just snow and mountains.

Ideas:
Either add a LOT of more mountains and make the map smaller,
or add Trees on top of all the mountains.

Also: Try to find some sort of path that fits with the snow.
ONLY snow doesn't look very good.

I really like your natural mountain mapping though.
 
4/10

A really average map.

There's absolutely NOTHING especially interesting about it.
It's really bland.

It's pretty much just snow and mountains.

Ideas:
Either add a LOT of more mountains and make the map smaller,
or add Trees on top of all the mountains.

Also: Try to find some sort of path that fits with the snow.
ONLY snow doesn't look very good.

I really like your natural mountain mapping though.

Thanks for the feedback. I'm generally not a fantastic mapper, but I'm trying. At least my game is already up to its 6th gym leader. About half way done with all the mapping in the game.
 
Here are the Region Map and the First Town and Route of my Region. I make them all in PaintBrush. I am would love some response and criticism on how to improve.
 
Map Name: Commander's Keep
Map Editor: RPG Maker VX

Comments: Not much of a map, but, I've been experimenting with some different tones. I revamped it a few times, but, I'm... not pleased with this result, but, it'll stay for the mean time. Any suggestions or is it fine as it is?

Screenie


[PokeCommunity.com] Map Rating Thread
 
In an attempt to help with the revival of this thread:

Cemetery Hill (warning, huge map):
Spoiler:


Tile credits: Kymotonian, Boomxbig, Ultimospriter, Me

Note: The random "60" is an FPS counter I forgot to remove & I only tiled the bits of the map you can actually see in-game. You can see an HQ version on my DeviantArt (link in sig).
 
@Mind Reader:
You need to put more detail into the mountains of your hometown, it's rather empty right now. The first route looks okay. Just add some flowers or rocks etc. to your maps, and they'll look a lot nicer.

@Dr. Octogonapus:
It looks good, but I'd remove the walls near the stairs, it's rather weird to have stairs leading up to walls.

@Rossay:
Fantastic! I love the random tree placement, as well as the general layout of the map. I do think you've used a bit too much tall grass there, considering this is a map with only one entrance/exit. I know the ledge will save you time backtracking, but still there's too much grass in there. You might want to decrease encounter rates, so it'll get less frustrating traveling through it.
 
Since we are resseructing.
This is an old one, I haven't used the map, but It's a good day/night/old/new showcase.
Large.
Spoiler:


And ignis island, it's already in SPEE.
[PokeCommunity.com] Map Rating Thread

The style is meant to try emulate the GSC style mapping, not being too realistic, and also trying to keep with the square styled mapping.
 
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