Phenac city?I know it looks a little off, a little unsymmetrical, but then, the Map is a remake of Phenac City, from the Colosseum series? Its was notable for its oasis-theme, water, marble and sand coming together. Its primary feature was this great big fountain in the middle of the city. Its a city, for the 4th Gym in a game I am making.
Up at top, will be trainers you can challenge to battles, and when you beat all five, will receive a the "Choice" item of your Choice. The Band, Scarf, or Specs, and the TM Knock off. The other two will be available later.
The other notable thing about the game, is that "Gyms" are not divided by type, but by strategies.
One will specialize in Trick Room, One with Weather, One will run a "Rest Talk" set, One will run powerful items like Choice Items, Life Orb, etc.
That's the one here, hence the Knock off.
Think of the bottom half as the actual city, and the top half as a route, or minigame, like Safari, or Marsh?
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Any thoughts?
The top of the map is a bit blank but otherwise love it
Phenac city?
Oh man, that is a poor representation of a city from a great game.
It needs a lot of work.
You can't have it be exactly the same because it will not have the same effect.
It's an interesting map, and it definitely gives off a similar vibe to Phenac City while still being different. However, the land between the fountain and the rest of the water looks severely out of place, and the ledges don't really serve to provide a sense of elevation when next to the water's surface, which is even presently(one way to fix this could be to add a small waterfall tile everywhere the land rises in elevation to convey that change in altitude. Other than these issues, I feel you did a pretty good job making it feel different form Phenac City while still being reminiscent of it, and with some polish and trimming of the dead space on the map, this could turn out really well.Spoiler:![]()
Any thoughts?
The edges of the trees that don't overlap look a little choppy. Is there a tile you forgot there?
It makes it look quite blocky. The art style is interesting. Which tile set are you using? custom?
Other than that, I quite like it. Its the right size for an opening route.
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Route 4 of my game. Thoughts?
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I redid the map. Any more thoughts?
Hi guys, I was hoping for some critique on this map. Please keep in mind however, that it is a work in progress. I need to think of something to put in the top right corner. Also considering whether to go with the 4th gen style or back to 3rd gen.
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So, while working on my game, "Neo Destiny" in my free time, I've been tinkering around with tilesets. I'm trying to decide between two compiled by Neo-Spriteman. Thoughts on which looks better for the starting town?
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I like the way you have done the water and the island looks really nice but looks a little square to me.Spoiler:
Spoiler:
I think the seconds grass/flowers/paths and everything looks better but the trees not so much id go with the second but swap the first ones trees with it, if not just use the first one, the trees look way to beach/tropical like in the second.
now for mine: It is a city you pass by to go to a gym on a island out at sea in the next route.
(the logs and ledge are just there to stop the player for now haven't done the route over there yet)
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