Medicham

I don't know much on Medicham, but I do know all three punches aren't necessary. & Psycho Cut belongs in there.

Yes, Pure Power increases AFTER EV's. Even if they are random.
 
Or this

Medicham @ Choice Band/Choice Scarf
Adamant/Jolly
EVs: 252 ATK / 252 SPD / 6 HP
-Hi Jump Kick/Brick Break
-Psycho Cut
-Thunderpunch
-Ice Punch

Im thinking Psycho Cut cause of STAB
 
I run with Fire, Ice, Psycho, and Kick. Only things that have walled it so far were Slowbro and Starmie.
 
I prefer Thunder & Ice Punch. What can Thunder/Ice hit that Fire/Ice can't? Gyarados. Besides, even though Bronzong are usually run with Levitate, its always nice to have security against Heatproof.

Still, Fire Punch can BURN. You do NOT wanna accidentally paralyze a Zong, nohoho...
 
So, Fire + Ice punch, Psycho cut and Hi j kick. Band, Scarf or Belt?

It needs Ice Punch, Thunderpunch, Psycho Cut and Hi Jump Kick.

Youll find that bulky waters (Starmie, Slowbro, Gyarados) are far to common to not run Thunderpunch and the previously stated pokemon lol at Fire/Ice Punch Psycho Cut and Hi Jump Kick thus allowing them to stat/set up, not fun. Also if your running Fire Punch for Bronzong then a Pure Power Hi Jump Kick will do more =/. Ice Electric and Fighting hit more than Fire / Ice and fighting does.



Also try Adamant Nature and Choice Scarf.
 
Medicham:
adamant
@expert belt
ice punch
thunder punch
bulk up(?)
psycho cut.

Not sure if you might want to use it though.
 
Psycho Cut isn't really for STAB, it's for Weezing D:

Hi Jump Kick already covers a decent coverage with Thunderpunch/Ice Punch, and Night Sla- Ugh it doesn't learn it =(

Stone Ed- DAMN!
Rock Slide? No =D
 
But if hi jump kick misses then medicham gets the damege instead so if it was weavile you missed then that's x4 and it has low defence so that's guaranteed that medicham dies. Get it?
 
My Medicham runs with the following:

Medicham @ Choice Scarf
Pure Power / Jolly Nature
EVs: 252 ATK / 252 SPD / 4 DEF
- Hi Jump Kick
- Psycho Cut
- Ice Punch
- Thunderpunch

It's not as powerful as a Choice Band set, but it still good enough to get the job done and can out speed Jolteon, Aerodactyl, Crobat, Adamant Choice Scarf Heracross, and Adamant Ninjask. You can replace Hi Jump Kick with Brick Break if you don't like the idea of Medicham taking damage when it misses or you attack a Ghost type. Both get STAB though and so does Psycho Cut, but I've seen people replace it with Double-Edge so that they can 2HKO Cresselia. The two punches will scare off Salamence and Gyarados.
 
IMO, Gallade is better.

It may not have Pure Power, but it DOES have a WAAAAAAAAAAAAAAY better movepool. IFOr Elemental Punching Gallade, Import a Male Ralts/Kirlia from Emerald that has been to the Battle Frontier Move Tutor. Even then, There are many better moves for Gallade than those.
 
Well why does it do it to me? And just me?
 
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