METZ-EX deck! (Magnezone Eelektrik Zekrom Thundurus)

Haxorus3465

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    This is my deck featuring Magnezone, Eelektrik, Zekrom, and Thundurus. The reason it's called METZ-EX is because any other name that I can thinks of is either too lame or too long. (March 11, made changes)

    Pokemon

    4-2-3 Magnezone Prime :: Draw power, Cleanup Lost Burn or for EX
    4-3 Eelektrik :: Energy Acceleration
    3 Zekrom EX :: High Damage and energy for eels
    2 Thundurus :: Energy for Eels and possible T2/T3 prizes
    1 Cleffa :: Dead draws

    T/S

    1 Eviolite :: EXtra HP for basics
    4 Junk Arm :: Energy for eels and trainer re-usage
    2 Level Ball :: To get eels, Cleffa, Magnets before Magnezone
    2 Max Potion :: Heal Damage, energy for eels
    1 Catcher :: Drag out opponent's Bench
    3 Rare Candy :: Fast evolutions
    4 Communication :: Switch Pokémon
    1 Collector :: Getting basics (I will add more soon, (and Pichu) but I need to know what to take out)
    3 Engineer's Adjustments :: Energy for eels and draw power
    3 Juniper :: Draw power and energy for eels
    1 N :: Draw Power and hand disruption

    Energy

    10 Lightning :: For Magnezone, Zekrom, Thundurus, etc
    3 DCE :: Zekrom
     
    Last edited:
    OK I have a lot to say about this list. First off, I would go 4-3 Elektrik and add a Cleffa in. Sometimes you'll have dead hands and Cleffa is another way to get a fresh hand. Regular Zekrom is still a good card to tech and I am not too keen on Thundurus now. Would drop both of them and tech 1 Zekrom. Mewtwo EX is a good tech too so add that in too if you can. You should be running at least 3 collector but I would use 4 since you have two evolution lines you want to set up fast. I prefer 3 Rare Candy to help get that Zone out asap. PETM is too slow in my opinion, you're much better off maxing out Pokemon Communication and running some Level Ball. Level Ball searches out Elektrik anyway and can also fetch Magneton as well as the basics. I would add in a second Pokemon Catcher as well as double Switch. Switch is good to bench something you want to power up with eels. Rescue Energy is cool and all but you need double colorless energies since you're running 3 Zekrom EX. Should probably cut that down to two though and include a Super Rod as your form of recovery. N is such a good card in this deck too so I would definitely consider it.
     
    only one collector because thats the only one I have. Level Ball I can do, but Switch? If I just retreat, I can get energy for the Eels. Since only one Cleffa, won't that be too vulnerable late-game?
    What should I take out along with PETM to get in the Level Balls, Super Rod, and the extra rare candy?
     
    Switch is necessary because you can only retreat once in a turn. You can use switch and put something up with free retreat like tynamo or cleffa, power up the pokemon with eels, and then retreat back to it. You also don't have to discard any energy that might have been on it if you use switch, which is good because that would be counterproductive to what you're trying to do.

    Cleffa is a bit of a liability because of its HP, but nearly all the decks I see still run it anyway. I find that most of the time, people are going for my more threatening attackers or for an EX so they can net two prizes. Cleffa isn't as much a piece of bait as you might think.

    I'm not really sure what you would take out for some of the things Drakow suggested. Level ball definitely should go in, but you will probably have to test it out to see what cards are just getting in the way before you know what to take out.
     
    I changed up my deck a little bit. Does anyone have ideas on what to remove for Pichus, more Collectors, and Switch?
     
    Made a few tweaks to the deck and made 20th place (4-3) at States! But then I tore up the deck (not really) to make The Truth EX.
     
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