Haxorus3465
Turn Down For What
- 190
- Posts
- 13
- Years
- The World (it's round)
- Seen Nov 17, 2013
This is my deck featuring Magnezone, Eelektrik, Zekrom, and Thundurus. The reason it's called METZ-EX is because any other name that I can thinks of is either too lame or too long. (March 11, made changes)
Pokemon
4-2-3 Magnezone Prime :: Draw power, Cleanup Lost Burn or for EX
4-3 Eelektrik :: Energy Acceleration
3 Zekrom EX :: High Damage and energy for eels
2 Thundurus :: Energy for Eels and possible T2/T3 prizes
1 Cleffa :: Dead draws
T/S
1 Eviolite :: EXtra HP for basics
4 Junk Arm :: Energy for eels and trainer re-usage
2 Level Ball :: To get eels, Cleffa, Magnets before Magnezone
2 Max Potion :: Heal Damage, energy for eels
1 Catcher :: Drag out opponent's Bench
3 Rare Candy :: Fast evolutions
4 Communication :: Switch Pokémon
1 Collector :: Getting basics (I will add more soon, (and Pichu) but I need to know what to take out)
3 Engineer's Adjustments :: Energy for eels and draw power
3 Juniper :: Draw power and energy for eels
1 N :: Draw Power and hand disruption
Energy
10 Lightning :: For Magnezone, Zekrom, Thundurus, etc
3 DCE :: Zekrom
Pokemon
4-2-3 Magnezone Prime :: Draw power, Cleanup Lost Burn or for EX
4-3 Eelektrik :: Energy Acceleration
3 Zekrom EX :: High Damage and energy for eels
2 Thundurus :: Energy for Eels and possible T2/T3 prizes
1 Cleffa :: Dead draws
T/S
1 Eviolite :: EXtra HP for basics
4 Junk Arm :: Energy for eels and trainer re-usage
2 Level Ball :: To get eels, Cleffa, Magnets before Magnezone
2 Max Potion :: Heal Damage, energy for eels
1 Catcher :: Drag out opponent's Bench
3 Rare Candy :: Fast evolutions
4 Communication :: Switch Pokémon
1 Collector :: Getting basics (I will add more soon, (and Pichu) but I need to know what to take out)
3 Engineer's Adjustments :: Energy for eels and draw power
3 Juniper :: Draw power and energy for eels
1 N :: Draw Power and hand disruption
Energy
10 Lightning :: For Magnezone, Zekrom, Thundurus, etc
3 DCE :: Zekrom
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