Bulletproof
This time baby I'll be...
- 391
- Posts
- 16
- Years
- Age 30
- england. uk.
- Seen Mar 26, 2011
this is my first thread in this forum and the first one about competitive battles so sorry if I miss the point at some step.
let's get started, shall we? my team consists of 2 ou pokemon, 1 bl, 2 uu and 1 nu. so, there are different pokemon for different coincidences in the battle. some are good, some are, not as good but still do a good job.
here is my team. in order of tiers. feel free to comment or advise any part of it as I think I need it, just make sure the comments aren't so hard.
(apologies for the poor nicknaming :\).
ou
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/c/c6/Spr_4d_474_s.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/4/49/Spr_b_g4_474_s.png)
*shiny* porygon-z (New Moon)@life orb.
252 s.atk - 252 spd - 6 hp; rash nature.
adabtability.
*tri attack.
*nasty plot.
*dark pulse.
*magnet rise.
this pokemon is supposed to be one of the pokemon that have exceptionally high s.atk which is why I went for a special sweeper which is probably the best choice with this pokemon of mine. with the high s.atk, comes the need to have a stat boosting move to boost it up. luckily for porygon-z there is nasty plot, increasing the s.atk by 2. this really boosts up the stat up to a really high level when it caps out. and with this great privelidge comes porygon-z's ability, adaptability. this puts the stab boost up to 2x. and with tri-attack, after using several nasty plot's, the stab boost by adaptability and porygon-z's own s.atk, the damage is sky high. also, there is dark pulse to take out those horrible ghost types that stop your ability to use tri-attack, and magnet rise because it's simply fun. XD but seriously, magnet rise puts off them ground types that try and eq you out. life orb gives new moon the lovely s.atk boost in the end.
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/7/75/Spr_4d_286.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/c/c7/Spr_b_g4_286.png)
breloom (Crunchie)@toxic orb.
252 atk - 252 spd - 6 hp; adamant nature.
poison heal.
*focus punch.
*spore.
*sky uppercut/seed bomb/mach punch.
*stone edge.
this is a really annoying pokemon to other people who I battle against, because spore has great accuracy compared to other kinds of sleep moves. and if that wasn't annoying enough, thanks to spore, breloom is free to use its great attack to its advantage by using focus punch which cannot be stopped due to the opponent being in the snoozes. pokemon like blissey who think they can totally wall out that are the bad victims of this attack, and breloom instantly becomes a great sweeper when it comes to the spore-punch which no other pokemon has. also, for the birds like staraptor who can not get as affected, not to worry as stone edge can take them out easily. this really makes birds hard to switch in. however, there is a choice to be made. I'm not sure whether to go with sky uppercut because it a great side fighting type move to focus punch incase spore fails, seed bomb for additional stab for swampert and other bulky water types or mach punch to make up for breloom's not-so-good speed. yet another good point is the ability and item combination. toxic orb gives breloom to put the poison heal ability into action and heal up some hp per turn. pretty neat?
bl
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/a/a8/Spr_4d_059.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/c/cb/Spr_b_g4_059.png)
arcanine (Twilight)@expert belt.
252 s.atk - 252 spd - 6 hp; rash nature.
intimidate.
*dragon pulse.
*hidden power (ground).
*heatwave.
*overheat.
my fave pokemon! <3 I thought I'd make my arcanine a fresh special sweeped, even though I can't help but feel I've gone too far when it comes to mass damage attacks. intimidate starts arcanine's entry perfectly lowering the opponent's atk. starting off the battle, dragon pulse takes care of really any type that fire cannot cover, aswell as the additional damage to dragon types which gives arcanine that special something. and for heatran, which can stop both of these walls comes hp ground, which does a sharp 4x hit on heatran. prett neat, eh? so really, arcanine can take care of most of those pokemon out there that think they can stop arcanine just because of its type. now, for the real hard hitting moves, but I added two. heatwave is for when the battle needs it,a rough move that deals out damage aswell as the additional stab boost. this is handy for when the two alternative moves do no good.however, for a finale or for when it is absolutely essential, overheat is there to deliver a final strike. expert belt powers up the super effective moves so that they can do even more, just the boost that overheat could use to end a fight. this doggy certainly has a bark rougher than its bite.
uu
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/3/3f/Spr_4d_136.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/0/05/Spr_b_g4_136.png)
flareon (Crush1234)@choice band.
252 atk - 252 hp - 6 spd; adamant nature.
flash fire.
*quick attack.
*return.
*iron tail.
*fire fang.
hmm, this pokemon is alright to me. okay, so its movepool is definetely not the best, and I admit its hard to get a good set of moves for flareon, but this is what I dug up. to start off, flareon needs that good speed boost that could snatch a first shot, quick attack is here for that. then, return can do a whole lot of damage after all the friendship I gave it, and so this takes out so much damage depending on the pokemon against it. for the rock types in the underused environment, like golem and aggron, iron tail can nail them without a sign. unfortunately, flareon hasn't got an amazing physical stab move, and only one infact. that one is fire fang, which does do quite a bit of damage to other opposing types, but there is not much going on in the battle with a movepool like flareon's. choice band only allows the usage of one move, which is normally fire fang as it can get the boost that it surely will need in battle.
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/7/71/Spr_4d_310.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/a/ad/Spr_b_g4_310.png)
manectric (ZapChap)@life orb.
252 s.atk - 252 spd - 6 hp; timid nature.
static.
*charge beam.
*hidden power (grass).
*thunderbolt.
*flamethrower.
pretty cool special sweeper here as it involves a bit of both and can make something out of nothing, due to manectric's so-so stats that get powered up easily. firstly, charge beam is a move I like that can not only add stab to a good attack, but also boots up s. atk on usage. only problem with it is the small pp, which thunderbolt takes care of aswell as adding the chance of paralysis and a more hard attack. however, there then comes the ground types that try and stop manectric's electric type moves. in the underused environment, whiscash is the main problem. so, in which comes hp grass which not only does a 4x boost to the bulky water/ground types, but can help take down different types. then in the end, manectric gets a fire type move, flamethrower, to finish off the other types that manectric cannot handle. then manectric can deal with all of them, shame it cannot handle dragons. life orb is there once again to boost up power of attacks.
nu
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/b/b2/Spr_4d_284.png)
![[PokeCommunity.com] Mixed tier (OU - NU) team [PokeCommunity.com] Mixed tier (OU - NU) team](https://archives.bulbagarden.net/w/upload/c/c9/Spr_b_g4_284.png)
masquerain (Murderer)@leftovers.
252 s.atk - 252 spd - 6 hp; modest nature.
intimidate.
*bug buzz.
*agility.
*baton pass.
*hydro pump.
okay, so masquerain is another one of those bug/flying poekmon that stand in the neverused environment, but it does have a baton-passing potential. in battle, bug buzz does do pretty decent damage on psychich targets, which is pretty decent. then of course comes the attack that not any other bug type gets, hydro pump. this nails out all the rock/fire types that can give quite a hard time toward masquerain. although all the battling is well and good, there are so many disadvantages towards masquerain and in these times, just use agility as many times as safe as you think it could be and then when it feels sticky, baton pass out onto a pokemon that can wall out the opponent pokemon. if necessary, leftovers is the held item to get masquerain back together gradually with hp regenerations. luckily, masquerain can wall out sunflora who hangs about in neverused but that's probably all, other poekmon would stereotype it and just 1hko it.
so that's my team. feel free to give me advice.
once again I'm sorry if anything went wrong. just to let everyone know, this is not my ingame team either so yeah, I use this team for battle and I'm here to polish it up.