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Mono type hex based ghost team critique?

  • 23
    Posts
    11
    Years
    • Seen Jan 16, 2015
    Right so I've always liked ghost pokemon, have some of this team waiting in black if pokebank ever comes out....

    But as folks may know, hex has has its BP boosted from 50 to 65, doubles when enemy has status.

    So I was thinking of making a mostly bulky ghost team designed to take advantage of this and spread status around the enemies team then fire off hex, as even with modest SP.Att, a 130 BP move is nothing to sniff at. So without further adieu, here be the planned team...."A hex on you!"

    1) Sableye AKA: Torment
    Item: Focus sash
    Nature: Calm
    EV's: 252HP, 252 Sp.Def, 4 Def (might split this to 128 on each)

    Moves:
    Will-o-wisp
    T-wave
    Recover
    Foul play

    2) Cofagrigus AKA: Sorrow
    Item: Leftovers
    Nature: Quiet
    EV's: 252 SpA, 252 HP, 4 Def

    Moves:
    Nasty Plot
    Hex
    Will-o-wisp
    Hidden power fighting

    3) Dusclops AKA: Tribulation
    Item: Eviolite
    Nature: Bold
    EV's: 252hp, 252 def, 4 SpD

    Moves:
    Curse
    Night shade
    Pain Split
    T-wave

    4) Spiritomb (Infiltrator) AKA: Terror

    Item: Blackglasses
    Nature: Adamant
    EV's: 252 Att, 252 HP, 4 SpD

    Moves:
    Shadow sneak
    Sucker punch
    Will-o-wisp
    Hex

    5) Gengar (mega) AKA: Dread
    Item: Gengarite
    Nature:Timid
    EV's: 252 SpA, 252 Speed, 4 HP

    Moves:
    Hex
    Sludge wave
    Thunderbolt
    Focus blast

    6) Chandelure AKA: Anguish

    Item: Life orb
    Nature: Modest
    EV's: 252 SpA, 120 HP, 8 SpD, 128 Speed

    Moves:
    Heat wave
    Hex
    Hidden power fighting
    Energy ball
     
    I'm not a big fan of Hex because it isn't a good move competitively, since it relies on the opponent being statused; otherwise it's very weak. (65 base power isn't anything special)

    Sableye should use Will-o-Wisp as its status move. Thunder Wave isn't worth bothering, and it's not worth giving up the utility of Taunt for. Keep your current EV spread; splitting defensive EVs isn't worth it.

    Cofagrigus is best played as a Trick Room attacker:
    -Trick Room
    -Nasty Plot
    -Shadow Ball
    -Hidden Power (Fighting)/Will-o-Wisp
    Nature: Quiet
    EVs: 252 HP/4 Def/252 SAtk
    Item: Leftovers

    Dusclops is very weak offensively and must rely on Night Shade or Seismic Toss for consistent damage. It's not worth putting Hex on, heck, I don't think it isn't worth putting on the team.

    You're seriously wasting away Spiritomb's trapping utilities for the sake of Hex? That's not worth it; Spiritomb can't even learn Hex at all:
    -Sucker Punch
    -Pursuit
    -Shadow Sneak
    -Trick/Will-o-Wisp
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band/Black Glasses/Dread Plate

    Fire Blast > Heat Wave (or Flamethrower) on Chandelure. The extra power is definitely welcomed and 85 accuracy is acceptable.
     
    I'm not a big fan of Hex because it isn't a good move competitively, since it relies on the opponent being statused; otherwise it's very weak. (65 base power isn't anything special)

    Sableye should use Will-o-Wisp as its status move. Thunder Wave isn't worth bothering, and it's not worth giving up the utility of Taunt for. Keep your current EV spread; splitting defensive EVs isn't worth it.

    Cofagrigus is best played as a Trick Room attacker:
    -Trick Room
    -Nasty Plot
    -Shadow Ball
    -Hidden Power (Fighting)/Will-o-Wisp
    Nature: Quiet
    EVs: 252 HP/4 Def/252 SAtk
    Item: Leftovers

    Dusclops is very weak offensively and must rely on Night Shade or Seismic Toss for consistent damage. It's not worth putting Hex on, heck, I don't think it isn't worth putting on the team.

    You're seriously wasting away Spiritomb's trapping utilities for the sake of Hex? That's not worth it; Spiritomb can't even learn Hex at all:
    -Sucker Punch
    -Pursuit
    -Shadow Sneak
    -Trick/Will-o-Wisp
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band/Black Glasses/Dread Plate

    Fire Blast > Heat Wave (or Flamethrower) on Chandelure. The extra power is definitely welcomed and 85 accuracy is acceptable.

    I appreciate this is a bit of gimmick/not very competitive team, I just like to have a bit of fun with it sometimes and see how it goes.

    My only concern about removing T-wave from sableye is that I've noticed more fire mons hanging around at the moment (zard and its megas, T-flame, blaziken (on wifi) etc), which I obviously cannot burn. But yeah missing taunt is bad, guess I'll go with taunt on it. Especially if as discussed below Dusclops goes out for Jellicent?

    I'll probably leave Cofagrigus as is for now and just try it out.

    As for dusclops, I had put night shade and not hex, but I appreciate the point. Visually I dislike it the most but I thought since this is a bit of a defensive team designed to spread status around, it had its place. What would you suggest replacing it with? I don't want to use Rotom as it loses its type in any form. I was thinking of maybe..

    Trevenant or Jellicent? If I wanted something else bulky to fill a similar role to Dusclops.

    Jellicent might be an idea, with say...
    Nature: Calm
    EV's: 252 HP, 220 sp.def, 36 def
    Item: ??? Hell maybe a weakness policy haha.
    Scald/Water spout
    Toxic
    Recover
    Shadow ball/hex

    As for Spiritomb I wasn't aware it couldn't learn it tbh but I see your point. I'll give your suggested set a go.

    Chandelure wise, since fire blast is down to 110, is the 15bp worth the 5% drop? I know 5% isn't a lot but...sometimes it's the difference.
     
    Jellicent's a good ghost type. I'd go with Leftovers as the item and Scald over Water Spout. Jellicent is very bulky, but that doesn't mean it has to use Weakness Policy (especially since its offenses are very average without investement). Ya sort of stall with Jellicent. As for Water Spout: Jellicent isn't Kyogre. Water Spout is HP dependent, and since Jelli is tanking hits, Water Spout's power is a bit diminished.

    Trevenant's good too. It runs a set something like this:

    -Trevenant w/Sitrus Berry
    Nature: Impish
    Ability: Harvest
    EVs: 252 HP, 172 Defense, 80 Speed
    Moves: Will-o-Wisp, Substitute, Leech Seed, Shadow Claw/Phantom Force

    Something like that.

    And if Fire Blast's accuracy really bugs you, Flamethrower is the other better option over Heat Wave. Has 100% accuracy, same base power, more PP. Heat Wave is really only used for Doubles.
     
    Jellicent's a good ghost type. I'd go with Leftovers as the item and Scald over Water Spout. Jellicent is very bulky, but that doesn't mean it has to use Weakness Policy (especially since its offenses are very average without investement). Ya sort of stall with Jellicent. As for Water Spout: Jellicent isn't Kyogre. Water Spout is HP dependent, and since Jelli is tanking hits, Water Spout's power is a bit diminished.

    Trevenant's good too. It runs a set something like this:

    -Trevenant w/Sitrus Berry
    Nature: Impish
    Ability: Harvest
    EVs: 252 HP, 172 Defense, 80 Speed
    Moves: Will-o-Wisp, Substitute, Leech Seed, Shadow Claw/Phantom Force

    Something like that.

    And if Fire Blast's accuracy really bugs you, Flamethrower is the other better option over Heat Wave. Has 100% accuracy, same base power, more PP. Heat Wave is really only used for Doubles.

    Only thing is atm Cofagrigus has the leftovers, but since this team is half bulk/status spread, then a few others to take advantage, Jellicent makes sense. But obviously as I say it couldn't have leftovers unless cofagrigus dropped it, which I don't think is a great idea.

    Trevenant is interesting too, I've also seen some nice looking rest sets as well.

    Yeah I sort of thought scald might be better but I was drawn to the bp of spout, since as long as it's above 55% hp, it's superior to scald, but the burn chance of scald is probably better and its a more reliable move.

    Ah I hadn't used Chandelure last gen and bulbapedia doesn't list it has learning flamethrower by TM, so although weird I thought it might not for some reason, makes sense it can lol.
     
    Blissey w/ Aromatherapy/Heal Bell, Togekiss w/ Heal Bell, and Celebi w/ Aromatherapy and p much every other Pokemon out there that can run a status removing move is a bane to your team--most notably Blissey since most of your Pokemon are special-based + immune to most of your attacks. Getting a physical based attacker is really a good thing. If you still want to continue along a mono-Ghost team, then Aegislash is a pretty good Pokemon to consider.

    Also, you're already running a monotype team (with horrible synergy, I might add)--don't ruin your team more by running a gimmick on each and everyone of your team. :/
     
    Blissey w/ Aromatherapy/Heal Bell, Togekiss w/ Heal Bell, and Celebi w/ Aromatherapy and p much every other Pokemon out there that can run a status removing move is a bane to your team--most notably Blissey since most of your Pokemon are special-based + immune to most of your attacks. Getting a physical based attacker is really a good thing. If you still want to continue along a mono-Ghost team, then Aegislash is a pretty good Pokemon to consider.

    Also, you're already running a monotype team (with horrible synergy, I might add)--don't ruin your team more by running a gimmick on each and everyone of your team. :/

    Honestly I don't expect to be shooting up the rankings with this team, it's more for wifi/free battles, rating battles a bit but being like 1550 I'm too noob to have run into teams sporting the likes of which you mention.

    I suppose the special attack bias is a bit of an issue, if I used Aegislash, who would you remove, one of the bulky mons (Cofagrigus/Jellicent) or Mgengar/chandelure? Also the only issue which comes to mind is that isn't the physical Aegislash set quite predictable? I mean would using something a bit less commonly seen like golurk be a better idea? (I could transfer one from gen 5 to gain tutor moves). Though I suppose things are commonly used for a reason..
     
    Honestly I don't expect to be shooting up the rankings with this team, it's more for wifi/free battles, rating battles a bit but being like 1550 I'm too noob to have run into teams sporting the likes of which you mention.

    I suppose the special attack bias is a bit of an issue, if I used Aegislash, who would you remove, one of the bulky mons (Cofagrigus/Jellicent) or Mgengar/chandelure? Also the only issue which comes to mind is that isn't the physical Aegislash set quite predictable? I mean would using something a bit less commonly seen like golurk be a better idea? (I could transfer one from gen 5 to gain tutor moves). Though I suppose things are commonly used for a reason..

    People use specially-based Aegislash more often these days, though physical variants are still viable. I'd take out Cofagrigus if I were you:
    -Shadow Ball
    -Sacred Sword/Shadow Sneak
    -Iron Head/Shadow Sneak
    -King's Shield
    Nature: Quiet
    EVs: 240 HP/252 SAtk/4 SDef/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Sacred Sword
    -King's Shield/Iron Head
    Nature: Quiet
    EVs: 252 Atk/252 SAtk/4 SDef
    Item: Leftovers

    or
    -Swords Dance
    -Shadow Claw/King's Shield
    -Shadow Sneak
    -Sacred Sword
    Nature: Adamant
    EVs: 240 HP/252 Atk/4 SDef/12 Spe
    Item: Leftovers/Life Orb

    or
    -Swords Dance
    -Autotomize
    -Shadow Claw
    -Sacred Sword
    Nature: Adamant
    EVs: 88 HP/252 Atk/168 Spe
    Item: Leftovers

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 88 Atk/252 SAtk/168 Spe
    Item: Life Orb/Weakness Policy
     
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