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3rd Gen Most Frustrating Gym Leader?

um....none?..I always seem to overpower the gym leaders before I fight them....BUT,there are two leaders who caught my attention while fighting them:Flannery and Wallace(wallace?...no,that's not his name...the guy I'm talking about is the last gym leader with the water/ice pokemon...I'm mixed up with names,lol)

they only made themselve noticable because they have always managed to kill at least two of my pokemon....lol
 
Juan is kind of hard because of his Kingdra. In my game his Kingdra just uses Double Team so my pokemon hardly ever hit Kingdra. It took maybe 11 times to beat him, but that was a long time ago.
 
To be honest, none of them are hard.
Start with Treecko to own Roxanne, then catch a Wingull. Brawly falls. Catch a Geodude and a Makuhita in Granite Cave, and Wattson is pathetic. For Norman, use your hopefully now-evolved Makuhita. Easy. Go to Flannery and win with your now-a-Pellipper, catching a Manectric on your way to Winona for an easy win. Then, go to Liza and Tate with what should be a Sceptile and Pellipper, preying on the Rock sides of their Pokemon. Finally, use Sceptile to beat Juan, with backup from Manectric. Easy. And for the E4, you've got:

Sceptile
Graveller
Hariyama
Pellipper
Manectric
Filler

It's really pathetic.
 
I had trouble with Brawly I could beat his machop with my combusken with no problem.Medidite(sp?)was simple all it did was use Focus Punch and I would use peck twice and it was dead but that darn mukahita(sp?)killed me about twice before i owned its butt!Tate & Liza were hard as well they whooped my blaziken faster then you can say my Blaziken wad owned by their boney butts!
 
I always had trouble with Wattson. I always never catch a Geodude, I just focus on my starter and it's 2 backups. Even with Grovyle, Bullet Seed barely cut it against Magnaton and Manetric owned my butt! I had to train up until I got Leaf Blade to beat it.
 
I've decided Winona's Altaria {and only the Altaria} is a pain after it kept killing my Manectric (and pretty much everyone else on my team) with earthquake during today's random rerun of Sapphire. I went and leveled up a Trapinch to Vibrava and took care of that though (it was mostly luck there though because if the AI was decent at all, she'd have used dragonbreath instead of dragon dance and killed that too). However, that was the first time I'd ever had any noticeable trouble with any of the gyms.

... I don't really get what's so hard about Tate & Liza. Rock types are so easy to beat with a nice surf. o.o;
 
Okay, you have made some bad assumptions on a few things which is probably why you are having a tough time with Liza and Tate, whom are one of the easiest gym leaders in all of Pokemondom, especially since it is a 2v2 battle and the AI doesn't know good strategy from a 2+2 calculation. Basically, you attack Claydol with both of your Pokes. Once it is out of the way, this battle is a piece of cake. Swampert owns these two freaks. If you didn't start off with Mudkip then Shiftry and Cacturne do just as well, since they are Grass/Dark and resist all the attacks from the Pokes the two freaks have.

BTW - Never assume that a type is weak to the same type. That is incorrect. The only types that are weak to the same type are Dragon and Ghost. In fact, the following types actually resist (0.5 damage) attacks from the same type:

Dark
Electric
Fire
Grass
Ice
Poison
Psychic
Steel
Water

Another problem you are having is that your "team" is not well put together. Liza & Tate's Pokes are Lv41-42. Marshtomp, Trapinch, Magnemite, and especially Aron are especially not going to cut it. I am a big proponent of not leveling up my Pokes any higher than the gym leader Pokes you face, but you are on the other extreme. A low level Marshtomp backed up only by a Swellow is going to cause anyone troubles. Either take time to level up your Pokes with good movesets, or choose better Pokes in which to battle with. Good luck.



Actually, I haven't met Tate and Liza yet, I don't even know where they are. I've just now gotten to the Abandoned Ship. It was Winona's Altaria that was the frustrating one for me.

I assumed that Same-Type attacks inflict 1.5 times the damage because that's what my 10th Anniversary Pokedex says in the damage table. Since it is the newest Pokedex out there, I tend to accept what it says. In fact, the whole table on page 7 says this:

"Move is the same type as Pokemon-1.5x""Move is effective against opponent's type-2-4x"
"Move scores a Critical Hit-2x"
"Pokemon has an item that raises the move's Strength-1.1x"
"Rain Dance or Sunny Day effects(depending on move)-1.5x or .5x"

I'm sure that you do have good suggestions on which Pokemon I should use to most easily get through the game, and I did take out my Tropius. I'm deciding between Absol, Kecleon and Wailmer as the substitute. I just want to mention that my "team" isn't bad, or put together poorly. Most battles, I take out the opponent's Pokemon in one hit each. This isn't because I'm using all of the "most powerful" Pokemon or because I have really high levels...it's because I seem to be able to use their elements to my advantage quite well. I think it's an excellent challenge to use Pokemon that I personally like and know the abilites of very well...after all...isn't this what Pokemon is essentially about? ;) I'm definitely always open to suggestion about Pokemon strategy...I just do not agree that my team is poorly put together. It works really well for me, and it will likely still change a bit here and there as I progress throughout the game. Maybe it isn't ideal, but I want to try to work with it. :)
 
Most of the Pokedex books that I have seen are incorrect and poorly put together. Not sure how they get published, to be honest. What those quotes are attempting to explain is that if a move is the same type of the Poke using it, it will get a 1.5x SameiType Attack Bonus (STAB) increase. That doesn't mean though that it is 2x (or in some cases 4x) effective against an opponent of the same type. For example, even though Swellow gets a STAB bonus, it doesn't gain any additional bonus when attacking another Flying-type like it would a Bug/Fighting/Grass-type.

WARNING: If you have no intention of ever battling against anyone besides the pathetic AI, stop reading now. This won't apply to you. Just use whatever six Pokes you want and enjoy life.

As for your team, the in-game AI is so pathetic that you really can throw six Pokes together and really think that you have a good team. The AI was made that way on purpose. First, so that six-year olds could beat the game, but secondly so you could use the Pokes that you like and still win. Personally, I think that is totally flawed thinking since all that does is teach bad strategy to too many trainers. Keep in mind that with Diamond/Pearl, and the DS, there is now a Wi-Fi feature that is going to allow you the ability to battle other people.

What is going to happen is you have someone who has only played against the pathetic AI and used to playing that way, only to be utterly destroyed when they play someone else. Competitive/link battling is totatlly different than in-game. A real person isn't going to be stupid enough not to switch out when you put their Poke to sleep or bring out a Poke that has an advantage over theirs. A real person also won't rely on mathematical percentages to determine their gameplay. That means no random non-attacking moves, and no horrible movesets (Double Team on Blissey????????).

That is why I am so frustrated with DP and probably won't even spend the money to get one and a DS to play it on. I was really hoping that there would be a difficulty level added, where the AI would actually battle similar to the way a normal person would. With the extra space in the DS, I guess it only afforded them more unnecessary existing Poke evolutions (Roselia is a great example), and marginally better graphics. [/endrant]

When I said your team was poorly put together, that was mainly due to the low levels you had in comparison to L &T's Pokes, which I wrongly thought you were having trouble with. As long as your levels are in the range, your choices are just fine. It is in-game, after all. One of the other biggest differences between in-game and competitive/link battling is strategy. In-game it seems trainers focus mainly on type coverage, which is due to almost every single AI opponent either (a) having an overwhelming weakness by having too many of the same types on their team, or (b) having different types but the levels of them being low enough that you can breeze through them anyway. Again, bad strategy. A good trainer will avoid having more than one of the same weaknesses on their team. So, while type coverage works (too) easily in-game, in competitive/link battling you are better off with stat coverage. You want a team that has some Pokes that can attack, some Pokes that can take hits, and one or two that can assist your team and even inflict statuses on your opponent. That is a big difference in strategy that just doesn't translate from the in-game environment.

After all that, the bottom line is if you are only going to play against the AI, you can disregard anything I have said over the past few paragraphs and enjoy the game as much as you can.
 
Most of the Pokedex books that I have seen are incorrect and poorly put together. Not sure how they get published, to be honest. What those quotes are attempting to explain is that if a move is the same type of the Poke using it, it will get a 1.5x SameiType Attack Bonus (STAB) increase. That doesn't mean though that it is 2x (or in some cases 4x) effective against an opponent of the same type. For example, even though Swellow gets a STAB bonus, it doesn't gain any additional bonus when attacking another Flying-type like it would a Bug/Fighting/Grass-type.

WARNING: If you have no intention of ever battling against anyone besides the pathetic AI, stop reading now. This won't apply to you. Just use whatever six Pokes you want and enjoy life.

As for your team, the in-game AI is so pathetic that you really can throw six Pokes together and really think that you have a good team. The AI was made that way on purpose. First, so that six-year olds could beat the game, but secondly so you could use the Pokes that you like and still win. Personally, I think that is totally flawed thinking since all that does is teach bad strategy to too many trainers. Keep in mind that with Diamond/Pearl, and the DS, there is now a Wi-Fi feature that is going to allow you the ability to battle other people.

What is going to happen is you have someone who has only played against the pathetic AI and used to playing that way, only to be utterly destroyed when they play someone else. Competitive/link battling is totatlly different than in-game. A real person isn't going to be stupid enough not to switch out when you put their Poke to sleep or bring out a Poke that has an advantage over theirs. A real person also won't rely on mathematical percentages to determine their gameplay. That means no random non-attacking moves, and no horrible movesets (Double Team on Blissey????????).

That is why I am so frustrated with DP and probably won't even spend the money to get one and a DS to play it on. I was really hoping that there would be a difficulty level added, where the AI would actually battle similar to the way a normal person would. With the extra space in the DS, I guess it only afforded them more unnecessary existing Poke evolutions (Roselia is a great example), and marginally better graphics. [/endrant]

When I said your team was poorly put together, that was mainly due to the low levels you had in comparison to L &T's Pokes, which I wrongly thought you were having trouble with. As long as your levels are in the range, your choices are just fine. It is in-game, after all. One of the other biggest differences between in-game and competitive/link battling is strategy. In-game it seems trainers focus mainly on type coverage, which is due to almost every single AI opponent either (a) having an overwhelming weakness by having too many of the same types on their team, or (b) having different types but the levels of them being low enough that you can breeze through them anyway. Again, bad strategy. A good trainer will avoid having more than one of the same weaknesses on their team. So, while type coverage works (too) easily in-game, in competitive/link battling you are better off with stat coverage. You want a team that has some Pokes that can attack, some Pokes that can take hits, and one or two that can assist your team and even inflict statuses on your opponent. That is a big difference in strategy that just doesn't translate from the in-game environment.

After all that, the bottom line is if you are only going to play against the AI, you can disregard anything I have said over the past few paragraphs and enjoy the game as much as you can.



Firstly, thank you for the help with Lileep!

Of course I want to play the game and enjoy it. I don't think any of us want to be miserable playing Pokemon. lol I see what you're saying about the attack-ratios and type-weaknesses, it makes sense. I suppose everyone has their own style, and I'm staying rather true to my own. Different strategies work for different people. Perhaps some of us in-game trainers might deserve a bit more credit in real-life battles! ;)
 
What? What do you mean hard? How can any Gym leader possibly hard?

The only thing I had difficulty with was the second league in FR.
 
For the most frustrating Gym Leader in RSE, I'd have to say Norman. I can't stand his Slakings! They may only be able to attack every second turn, but their attacks do a lot of damage, they have a ton of HP, and they're super fast. The only thing that's really bad about Slaking is its special defense. When I rented Ruby, I had to level my Grumpig up to Level 37 or something outrageous like that... which was a considerably higher level than Norman's Pokemon. The reason I needed that high level was so Grumpig didn't get thomped in one or two hits. I didn't have Psychic at my disposal, so I had to rely on Psybeam to take down Norman's Slakings... which took a while. I did win, though. :)

I can't really remember what I did in Emerald, but I'm guessing I used Marshtomp or Gardevoir to fight the majority of the battle. I did also train a Combusken (it wasn't my starter) in that game, but I can't remember if I got it before or after that battle with Norman.

Tate and Liza were a bit of an issue, too. I had no good Pokemon at the time - Blaziken was pretty useless, and Exploud was awfully bad too (knowing only normal attacks). I think I relied on Gardevoir and Swampert for the whole battle.
 
well the most annoying IS norman (you all know the meaning of annoying don't you all?)
but the toughest is tate and liza that's 4 sure, claydol is strong bec. of earthquake
xatu is strong because of well psychic(duh) and there's solrock and lunatone well there a piece of cake but i'm irritated because tate & liza always heal them so its darn strong(sturdy) i, guess BUT juan's kingdra was annoying,powerhouse and the sweeper why? it just took out my altaria in one blow (duh lv40 altaria, lv46 kingdra) anyway, manectric manages to weaken him and grumpig do a lot of damage and bannete do a status effect and blaziken well he helped me but kingdra always use rest so it makes it tough(sturdy) too.
 
We do know the meaning of annoying, but if you read the initial post, you would see that this thread is about the most "frustrating/difficult" gym leader.
 
Wattson was frustrating when I tried to play the game with Treecko as my starter. No, problems with Torchic or Swampert. But asides from him, the gym leaders werent too bad. Tate & Liza's gym puzzle was frustrating in Emerald but otherwise, I had no real problems even the first time through.
 
Norman was probably my least favourite... I don't care if he was pathetic AI, Slaking is a beast to take down. Tate and Liza I initially had trouble with, the first time I played, but now I can take 'em down no sweat.

And to take Shane's AI/out-of-game bit... I love Steel Pokemon. It's my favourite type. I like it so much I have a team of mon-Steel. But that is in-game. I tried using the team on a friend, who had a Blaziken and a Milotic, and I put up a good fight, but in the end, type advantages will usually always pull out victorious. So in saying this, it's never a good idea (if you're like me and prefer one type, or even some Pokes that... well, suck) to have multiple teams.

I have two teams: my Steel Team, and my Multi-Team. My Steel team is novelty; I use it in game and most of the time when I mix records. But if I'm in a serious battle, I will bring out my multi-team, which I took a lot of time picking and choosing the best Pokes. Like Shane said, the four primary guys you MUST have in a serious team are (and I will use the Pokes I chose for my multi-team): A Physical Sweeper (Metagross), a Special Sweeper (Alakazam), a Physical Wall (Skarmory, and Milotic, although Milotic absorbs just about every attack possible) and a Special Wall (Blissey, by far the greatest special wall in history). After those four slots are filled, then you can pick whatever two Pokes you want. I often nit-pick with Skarmory and Metagross, since same typing on one team is never a good idea... but Metagross is a complete beast when used right, with NO 4x weakness (unlike his rival Salamence, where one Ice Beam butt-rapes him in the shower), and Skarmory is the best physcal wall out there.

So you never really have to choose either a team you like or a team that is actually good. You can have both!
 
I hated the Winona battle. :< 'Cause I use Grass types a lot. D:
 
Insert random filler here.
 
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