Endure is pointless. You're wasting a move so you can survive the hit on the current turn. Why?! So you can get KO'd on the next turn rather than the current one? Wouldn't it make more sense to just try to get a move in just in case you survive it without Endure?
Use it to harass with small Toxic damage or activate pinch-berries when you don't want to Sub chain, otherwise, little use.
Umm about Flatter.
It's designed for pokemon who use physical attacks, because then they recieve no bonus in damage if they DON'T hit themselves and manage to get an attack past confusion..
But I think the most useless attack is Whirlpool if you're talking Gen 2 or Waterfall if this is only Gen 4.
I'm not going to go check right now, but aren't there only two places to use Waterfall? Plus the ever annoying HM deletion.
(I'm playing Pearl, not Platnium)
Whirlpool is a trapper; could be useful in some unique UU battle with annoyers.
Waterfall is the best Physical Water-type attack in the game.
I bet you never heard of SubLeaching :D
That's called SubSeeding. Uses Leech Seed, not Leech Life.
Every stat move I think is useless.Luck will think Judgment since it`s Arceus`Signature move.
Stat moves are the best moves in the game. Agility and Swords Dance will mess up your team badly if you don't have a counter; even if you have a super-high defense, a 6+ Swords Dance REALLY hurts (yes, that's FOUR times your total ATK).
Sandstorm if you have a shedninja, and defog is useful for evasion clauses, it brings down their evasion, so instead of missing every time you have to something to help you hit
Shedinja sucks; he has too many weaknesses -- Sandstorm on the other hand is one of the best moves in the game because it raises Rock-types' S.DEF, damages the foe (that small damage really adds up), grants Pokemon like Garchomp Sand Veil, cripples Morning Sun, Moonlight, and Synthesis, and if you time it right... Hoho
3 turn Solarbeam FTL.
You're a prick if you raise your Evasion in battles anyway : /
Use sure-hit moves instead as well.