[MTG] 5-Power Power... Probably

Creatures:
3 Wild Nacatl
1 Druid of the Anima
1 Sacellum Godspeaker
1 Keeper of Progenitus
1 Cliffrunner Behemoth
1 Mosstodon
1 Beacon Behemoth
1 Paleoloth
2 Bloodthorn Taunter
1 Ball Lightning
2 Godtracker of Jund
2 Spellbreaker Behemoth
3 Blitz Hellion
2 Naya Hushblade

Enchanments:
1 Lush Growth
1 Mighty Emergence
1 Where Ancients Tread
1 Glory of Warfare
2 Trace of Abundance

Instants:
2 Naturalize
1 Lightning Helix
1 Colossal Might

Artifacts:
2 Firewild Borderpost
2 Wildfield Borderpost

Lands:
1 Ancient Ziggurat
1 Rupture Spire
7 Forest
9 Mountain
5 Plains

I could probably build it better in terms of mana and removal, but that'd mean dissolving one or more of my other 17 decks, which is a lot of work. I also count borderposts as lands when figuring out my mana curve. It's mostly about boosting/getting boosts when power 5 creatures enter the battlefield.
 
5-power inconsistency? O_O
 
5-power inconsistency? O_O

It actually plays pretty well considering there aren't many multiples. And I do have to have small things to make it to the five-power creatures. You would not believe how effective 3/4 Blitz Hellions (and a playset of Ball Lightnings) are with any one of the 5-power creatures/enchantments. It still is a pretty slow moving deck, though (at least in my opinion).
 
I have a feeling that Ruinous Minotaur can somehow creep its way into here. It has good synergy with Emergence and Tread.

I can't think of anything else to fix. A friend of mine tried this, it didn't work out so well, but...he didn't have multiple Blitz Hellions, lolz.
 
I have a feeling that Ruinous Minotaur can somehow creep its way into here. It has good synergy with Emergence and Tread.

That'd be great if I had one... I'll have to see about how possible it'd be for me to afford to go to a Friday Night Magic with some friends in the near future. I might end up getting one or two of those.
 
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