- 11
- Posts
- 9
- Years
- Seen Jun 4, 2016
Where should the images go on
Where should the images go on
You need the attatched graphics, put them in your Pictures folder.
Nice, it works great!
The only suggestion I have is to be able to name your save states. (Ex. Randomized Run, Josh State, Sister State, etc...)
It would probably cause a lot less confusion.
end
end
auto=(autoindex==1)?true:nil
tempsave=saveslots[@selected][0]
@scene.pbEndScene
pbSetUpSystem(tempsave,auto)
scene=PokemonLoadScene.new
screen=PokemonLoad.new(scene)
screen.pbStartLoadScreen(tempsave,auto,saveslots[@selected][1])
return
elsif saveslots[@selected][2]==true
tempsave=saveslots[@selected][0]
@scene.pbEndScene
pbSetUpSystem(tempsave,true)
scene=PokemonLoadScene.new
screen=PokemonLoad.new(scene)
screen.pbStartLoadScreen(tempsave,true,saveslots[@selected][1])
return
else
tempsave=saveslots[@selected][0]
@scene.pbEndScene
pbSetUpSystem(tempsave,nil)
scene=PokemonLoadScene.new
screen=PokemonLoad.new(scene)
screen.pbStartLoadScreen(tempsave,nil,saveslots[@selected][1])
return
end
end
end
Hey Mej7i, i keep getting this error when trying to load a saved game..
---------------------------
Pokemon Titanium
---------------------------
Script 'PScreen_Load' line 821: ArgumentError occurred.
wrong number of arguments(2 for 0)
---------------------------
OK
---------------------------
heres my script section 800 - 830 in my Pscreen_Load
Code:end end auto=(autoindex==1)?true:nil tempsave=saveslots[@selected][0] @scene.pbEndScene pbSetUpSystem(tempsave,auto) scene=PokemonLoadScene.new screen=PokemonLoad.new(scene) screen.pbStartLoadScreen(tempsave,auto,saveslots[@selected][1]) return elsif saveslots[@selected][2]==true tempsave=saveslots[@selected][0] @scene.pbEndScene pbSetUpSystem(tempsave,true) scene=PokemonLoadScene.new screen=PokemonLoad.new(scene) screen.pbStartLoadScreen(tempsave,true,saveslots[@selected][1]) return else tempsave=saveslots[@selected][0] @scene.pbEndScene pbSetUpSystem(tempsave,nil) scene=PokemonLoadScene.new screen=PokemonLoad.new(scene) screen.pbStartLoadScreen(tempsave,nil,saveslots[@selected][1]) return end end end
If you need to know I'm using the Gen 6 Essentails mod
Yes it works :)This script works in 16.1?
When I save a game, it always warns me that there is already a save-file and if I wish to overwrite it.
If I do, it really does overwrite the existing save-file ...
....
It actually overwrites the existing file and you can not select any other file on the starting screen, also there are no other files in the game saves file on my computer.