My 2v2 Team, and a little note about the forums here :)

Siigari

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    I've been a member of the PokeCommunity forums for a while, and I like it here. However, I believe we need to have some love for 2v2 battles, as a lot of people (myself rawr!) really enjoy them! I'd love it if we could create a 2v2 subtopic so we could talk there, because often I post about my Pokes and people slam them because they don't seem to get that it's not solo. ANYWAY.

    I've had a team for 2v2 for quite some time. After much tweaking, I've become happy with the results.

    I mainly play on PBR due to the fact I have no way to organize matches on the DS at home, so I set up with random battles. Some are ubers, some are newbs, but occasionally I find a great fight.

    I am posting this because I am new to Smogon and heard you guys were great at helping people hone their teams and have a good knowledge of Movesets.

    Here they are, this is my team. There are TWO VARIANTS of this team. One with Manaphy, one without. When Manaphy is put in, Gardevoir is taken out.

    Siigari's Riot Team

    "Spike"
    Bellossom @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Sp Atk, 128 Def, 128 Sp Def, 4 HP
    Nature: Impish
    - Toxic
    - Sunny Day
    - Solarbeam
    - Magical Leaf

    Brought out not as a first hard hitter, but mostly as a backup for Ninetales, Bellossom flares up Sunny Day, then his speed increases for a next turn toxic or Solarbeam. In the event of an Airlock, Bellossom starts with Toxic and then moves into Magical Leafing. With high defense stats, this little plant Poke stays on the field longer than even I'd expect.


    "Flaredown"
    Ninetales @ Lax Incense
    Ability: Flash Fire
    EVs: 252 Atk, 252 Spd, 4 HP
    Nature: Adamant
    - Confuse Ray
    - Flare Blitz
    - Sunny Day
    - Solarbeam

    Realizing that quite a few players use special sweepers right of the start, that generally means they have low standard defense. I threw Ninetales in at the beginning of the match to wail away with Flare Blitz. Lax Incense keeps him in just that much longer in case the opponent looks for the fire hose. Fact is, Ninetales usually lasts about three turns. If there are no targets viable enough to Flare Blitz, Confuse Ray is the order of the day. Sunny Day is in case there are additional fire pokes on the field and Bellossom is out of the picture.


    "Skylite"
    Shiny Electrode @ Razor Claw
    Ability: Soundproof
    EVs: Mixed over Speed, Sp Def, and HP
    Nature: Gentle
    - Magnet Rise
    - Thunderbolt
    - Torment
    - Mirror Coat

    This Electrode is my first Shiny I ever caught, and I caught him as a Voltorb. Training his Speed and Sp Defense, I believed that Mirror Coat would prove efficient against one-hit-wonders such as Dragon Pulse, Spacial Rend, and others, and it has proved true. I have found PBR players use a lot of special attacks against Pokemon they're not too sure about, and Electrode is underused in my opinion, so it deserves to threaten the big poke users.


    "Ricochet"
    Glaceon @ Leftovers
    Ability: Snow Cloak
    EVs: 252 Sp Atk, 252 HP, 4 Sp Def
    Nature: Modest
    - Icy Wind
    - Ice Beam
    - Double Team
    - Substitute

    Already I can hear most of you groaning. "Double team? wtf?" Well, it proves useful when I get behind the Substitute. Realizing that Glaceon is generally primary as soon as he appears on the field, I have to find a way to make a tank out of him quickly. I will NEVER put Glaceon next to another slow Poke if possible, due to the fact that Glaceon is slow enough as it is. Glaceon is a damage assist poke in most cases, and makes quick work of just about anything I haven't taken down already. The Icy Wind levels the playing field out a bit as well, so it's usually my first move when Glaceon shows up.


    Lumineon
    Lumineon
    Ability: Storm Drain
    EVs: 252 Sp Atk, 252 Spd, 4 HP
    Nature: Modest
    - Whirlpool
    - Aqua Ring
    - Tickle
    - Water Pulse

    Lumineon makes a great annoyer. With suprisingly high defense stats, it can generally take at least one super effective hit and remain in the fight. Starting up with Whirlpool, it closes a Poke in the field, then begins rushing with Water Pulse for confusion. Tickling may come if Water attacks are totally a waste of time and the target poke is high physical damage.



    "Zocalo"
    Gardevoir @ Wide Lens
    Ability: Synchronize
    EVs: 252 Sp Atk, 128 Def, 128 Sp Def, 4 HP
    Nature: Calm
    - Psychic
    - Hypnosis
    - Double Team
    - Dream Eater

    Gardevoir is an interesting choice for this team, generally as a backup Poke in case I detect serious nastiness afoot (generally a team full of Ubers). Gardevoir has a puzzling moveset, and even I could use some help honing it. Dream Eater keeps it in long enough in case of massive damage, which generally happens due to its slow speed starting up. Double team generally gets used a bit, however I'm currently searching for a replacement for that move.


    ---VARIANT IN PLACE OF GARDEVOIR---
    Manaphy
    Manaphy @ Damp Rock
    Ability: Hydration
    EVs: 252 Sp Atk, 252 HP, 4 Sp Def
    Nature: Quirky
    - Tail Glow
    - Surf
    - Rain Dance
    - Rest

    A tribute to just how solidly frustrating an uber can be, Manaphy remains in the fight for the stay, when put in. When I place Manaphy in my party, it's generally because I just want to see Manaphy. I obtained this Manaphy legitly, and it is my only one. Quirky nature I won't shake a fist at. Anyway, moving to the fight, Rain Dance first turn always, unless the field is wet already. Instantly followed up by Tail Glows, moving towards a "3 Tail Glow Surf." Devastation generally follows, and many a battle have I wound up with the super tiny Manaphy left as the only poke left on the field.



    Overall impressions:

    This set of pokes is solid, and generally winds up knocking the kids for quite a spin. Using strange, but effective tactics, it's a straight attack/damage setup and I am pleased with it's performance. However, due to the number of matched moves with some pokes, I am seeking advice on a better possible set for some of them. However, I am not interested in changing the pokes. Gardevoir may be a swappable one, but I'd like to find a good move set for it first.
     
    Hey Siigari, it's great that you're liking it so far.
    Unfortunately I'm going to have to break it to you that this thread is in the wrong forum. XD

    No worries though, I'll move it right away.

    Once again, welcome to PC and enjoy your stay.
     
    Toxic fails on bellosom, maybe replace with HP fire? And get rid of magical leaf too...two grass moves aren't really necessary.
     
    BELLOSUM! That & Vileplume are my two favs! Especially Vileplume. Here are my sets on the two. They are virtually the same.


    Bellosum/Vileplume@Black Sludge
    Nature:Calm
    Sunny Day
    Solarbeam
    Hidden Power [Fire]
    Sleep Powder

    The classic sunnybeamer set. Makes ya fast enough to sweep.

    My personal Vileplume set-edited for Bellosum

    Bellosum@Black Sludge
    Leaf Storm
    Hidden Power [Rock, Fire, Ice, Electric]
    Stun Spore/Sleep Powder
    Leech Seed/Sludge Bomb


    If I was on a computer, I'd give you the best welcome you ever had.
     
    Hey hey, Cake. Not exactly helpful. She just wanted advice on those pokes.

    EDIT: And Double Team is illegal.
     
    I've been a member of the PokeCommunity forums for a while, and I like it here. However, I believe we need to have some love for 2v2 battles, as a lot of people (myself rawr!) really enjoy them! I'd love it if we could create a 2v2 subtopic so we could talk there, because often I post about my Pokes and people slam them because they don't seem to get that it's not solo. ANYWAY.

    I've had a team for 2v2 for quite some time. After much tweaking, I've become happy with the results.

    I mainly play on PBR due to the fact I have no way to organize matches on the DS at home, so I set up with random battles. Some are ubers, some are newbs, but occasionally I find a great fight.

    I am posting this because I am new to Smogon and heard you guys were great at helping people hone their teams and have a good knowledge of Movesets.

    Here they are, this is my team. There are TWO VARIANTS of this team. One with Manaphy, one without. When Manaphy is put in, Gardevoir is taken out.

    Siigari's Riot Team

    "Spike"
    Bellossom @ Life Orb
    Ability: Chlorophyll
    EVs: 252 Sp Atk, 128 Def, 128 Sp Def, 4 HP
    Nature: Modest/Timid
    - Toxic/Hidden Power Fire
    - Sunny Day
    - Solarbeam/Moonlight/Sleep Powder/Stun Spore
    - Energy Ball

    Brought out not as a first hard hitter, but mostly as a backup for Ninetales, Bellossom flares up Sunny Day, then his speed increases for a next turn toxic or Solarbeam. In the event of an Airlock, Bellossom starts with Toxic and then moves into Magical Leafing. With high defense stats, this little plant Poke stays on the field longer than even I'd expect.


    "Flaredown"
    Ninetales @ Leftovers/Focus Sash
    Ability: Flash Fire
    EVs: 252 Atk, 252 Spd, 4 HP
    Nature: Modest/Timid
    - Hypnosis
    - Flamethrower
    - Sunny Day/Will-o-Wisp/Energy Ball
    - Solarbeam

    Realizing that quite a few players use special sweepers right of the start, that generally means they have low standard defense. I threw Ninetales in at the beginning of the match to wail away with Flare Blitz. Lax Incense keeps him in just that much longer in case the opponent looks for the fire hose. Fact is, Ninetales usually lasts about three turns. If there are no targets viable enough to Flare Blitz, Confuse Ray is the order of the day. Sunny Day is in case there are additional fire pokes on the field and Bellossom is out of the picture.


    "Skylite"
    Shiny Electrode @ Focus Sash
    Ability: Soundproof
    EVs: 252 SP.ATT/ 252 SPEED 6 HP
    Nature: Hasty/Naive
    - Magnet Rise
    - Thunderbolt
    - Explosion
    - Thunderwave/Hidden Power Ice

    But seeing as you cant change the nature of the shiny either keep it , or Rebreed to get the nature i suggested

    This Electrode is my first Shiny I ever caught, and I caught him as a Voltorb. Training his Speed and Sp Defense, I believed that Mirror Coat would prove efficient against one-hit-wonders such as Dragon Pulse, Spacial Rend, and others, and it has proved true. I have found PBR players use a lot of special attacks against Pokemon they're not too sure about, and Electrode is underused in my opinion, so it deserves to threaten the big poke users.


    "Ricochet"
    Glaceon @ Leftovers
    Ability: Snow Cloak
    EVs: 252 Sp Atk, 252 HP, 4 Sp Def
    Nature: Modest
    - blizzard
    - Hail
    - Shadow Ball
    - Water Pulse


    Already I can hear most of you groaning. "Double team? wtf?" Well, it proves useful when I get behind the Substitute. Realizing that Glaceon is generally primary as soon as he appears on the field, I have to find a way to make a tank out of him quickly. I will NEVER put Glaceon next to another slow Poke if possible, due to the fact that Glaceon is slow enough as it is. Glaceon is a damage assist poke in most cases, and makes quick work of just about anything I haven't taken down already. The Icy Wind levels the playing field out a bit as well, so it's usually my first move when Glaceon shows up.


    Lumineon
    Lumineon@Leftovers
    Ability: Storm Drain
    EVs: 252 Sp Atk, 252 Spd, 4 HP
    Nature: Modest
    - Silver Wind
    - Safe Guard/Rain Dance
    - Ice Beam
    - Surf

    Lumineon makes a great annoyer. With suprisingly high defense stats, it can generally take at least one super effective hit and remain in the fight. Starting up with Whirlpool, it closes a Poke in the field, then begins rushing with Water Pulse for confusion. Tickling may come if Water attacks are totally a waste of time and the target poke is high physical damage.



    "Zocalo"
    Gardevoir @ Wide Lens
    Ability: Synchronize
    EVs: 252 Sp Atk, 128 Def, 128 Sp Def, 4 HP
    Nature: Calm
    - Psychic
    - Hypnosis
    - Thunderbolt
    - Will-o-Wisp


    Gardevoir is an interesting choice for this team, generally as a backup Poke in case I detect serious nastiness afoot (generally a team full of Ubers). Gardevoir has a puzzling moveset, and even I could use some help honing it. Dream Eater keeps it in long enough in case of massive damage, which generally happens due to its slow speed starting up. Double team generally gets used a bit, however I'm currently searching for a replacement for that move.


    ---VARIANT IN PLACE OF GARDEVOIR---
    Manaphy
    Manaphy @ Damp Rock
    Ability: Hydration
    EVs: 252 Sp Atk, 252 HP, 4 Sp Def
    Nature: Modest/Timid
    - Tail Glow
    - Surf
    - Rain Dance/Grass Knot
    - Ice Beam/Rest

    A tribute to just how solidly frustrating an uber can be, Manaphy remains in the fight for the stay, when put in. When I place Manaphy in my party, it's generally because I just want to see Manaphy. I obtained this Manaphy legitly, and it is my only one. Quirky nature I won't shake a fist at. Anyway, moving to the fight, Rain Dance first turn always, unless the field is wet already. Instantly followed up by Tail Glows, moving towards a "3 Tail Glow Surf." Devastation generally follows, and many a battle have I wound up with the super tiny Manaphy left as the only poke left on the field.



    Overall impressions:

    This set of pokes is solid, and generally winds up knocking the kids for quite a spin. Using strange, but effective tactics, it's a straight attack/damage setup and I am pleased with it's performance. However, due to the number of matched moves with some pokes, I am seeking advice on a better possible set for some of them. However, I am not interested in changing the pokes. Gardevoir may be a swappable one, but I'd like to find a good move set for it first.

    Changes are in bold

    Dont use HAX moves and items, such as items like Razor Claw and moves like Double team as the are banned in competitive battling as are ubers like manaphy.

    also ive left some of the moves alone due to you running what looks like a sunny day team, also please think about how much sunny day will hurt your water type pokemon as it cuts water attacks in half.
     
    Last edited:
    Meh. I like my Bellosum better...:P
     
    Well, if you have Sunny Day, you can't use Moonlight, I think. Synthesis works better.
     
    Well, if you have Sunny Day, you can't use Moonlight, I think. Synthesis works better.

    Moonlight and Synthesis both restore full health in sunlight, only sandstorm and Rain Dance cuts recovery rate down of those moves. Also Black Sludge on Bellossom will hurt it because its not part poison type, ive just noticed on the set for Bellossom you posted previously.

    @Cakekun, it really depends on if you want Manaphy to be bulky or just purely sweep weather you put rain dance on it or not, im trying to think how it will hurt the rest of their team as they rely so much on sunny day and rain dance, so it will be difficult to operate between the two, but i edited rest back in so they could decide on what they wanted.
     
    Last edited:
    Hah, some Bellosum expert I am =/ I could have sworn it was Poison. So Leftovers could work. She also loses an unSTABbed Sludge Bomb.
     
    Hah, some Bellosum expert I am =/ I could have sworn it was Poison. So Leftovers could work. She also loses an unSTABbed Sludge Bomb.

    Hey, everyone makes mistakes lol

    But it looks as though they seem to like Sunny Day/Rain Dance, try this if you want to

    Roserade@Black Studge
    Calm/Modes/Timid Nature
    EVS:252 SP.ATT/252 Speed 6 Hp
    - Weather Ball
    - Energy Ball
    - Sunny Day
    - Sludge Bomb/Sleep Powder/Leech Seed
     
    She'll need some help to put that off, I think.

    Vileplume for Governer!
     
    She'll need some help to put that off, I think.

    Vileplume for Governer!

    Vileplume @:Focus Sash/Leftovers
    Trait: Clorophyll
    Modest Nature
    Hp Ice/Grass/Fire/Grass Knot/Energy Ball
    Synthesis
    Aromatherapy
    Charm/Sunny Day.
     
    She'll need some help to put that off, I think.

    Vileplume for Governer!

    [PokeCommunity.com] My 2v2 Team, and a little note about the forums here :)
    XD



    Anyways, the Roserade Moveset i posted previously does actually work.

    and also as Cakekun said your going to have to replace some pokes and moves, as there is alot of conflicting in weather conditions, and this is going to hurt you when you need to switch out.
     
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