RHIOneAlbum
Banned
- 214
- Posts
- 13
- Years
- Dark Maroon City
- Seen Jul 10, 2011
RMT Fail Revision #1
And behold,
Ok, after this TOTAL OVERHAUL of my team, adding four new pokemon and basically rearranging my format and moves, I think I have a pretty good stall team. 5 stallers and a wtf'er.
I'm new at this...
Thanks for criticism! Yes I know it sucks, so don't be a troll.
And behold,
My horrible team
Set up the big guns, first a Stealth Rock, then a Toxic Spikes/roar, Fire Blast/head smash and Earthquake for whatever comes next. HP to keep the lead in, and a bit of speed to go first before it dies. If it lives, woohoo, roar flying types/levitate then EQ the rest.
staller-Blissey
Leftovers
Natural Cure
EVs: 252 HP/252 Def/4 Spd
Bold
Softboiled
Wish
Thunder Wave
Flamethrower
Need I explain much? Its a healing healer that can't be killed easily. When my enemies have been damaged enough, just FT them.
staller-Celebi
Leftovers
Natural Cure
EVs: 252 HP/216 Def/8 SpD/32 Spe
Bold
Recover
Perish Song
Grass Knot
U-turn
Copied from a stall team I saw, and liked, this Celebi has a basic attacking move, PERISH SONG, and U-Turn to escape in style.
Jellicent
Leftovers
Water Absorb
248 HP/216 Def/44 Spe
Bold
Toxic
Scald
Recover
Ice Beam/Shadow Ball
Jellicent covers my fire weakness with Scald, and its water absorb, then it can either Ice Beam or Shadow Ball enemies to death, I'm needing suggestions on what one I should do, but testing it on PO should tell me whats better.
staller-Flygon
...Leftovers (yum)
Levitate
252 HP/176 Def/80 Spe
Timid
Roost
Toxic
Earthquake/Fissure
Fire Blast/Fissure/Draco Meteor
Times like this when I wish we had five moves, Flygon can take a lot of hits due to its typing + ability, roosts to heal itself, toxic for those flyers who dodge the toxic spikes, or if a dang Forretress comes out -_-. EQ or Fissure, since a ground move needs to hit very hard on any foes. Draco Meteor would be a one-off since it lowers attack, Fire Blast could be used 8 times, but not as powerful as DM or Fissure.
wtf'er-Shedinja
Focus Sash (What? No leftovers?!?!?)
Wonder Guard
252 Atk/252 Spe/4 Def (wynaut?)
Adamant
Swords Dance
X Scissor
Shadow Sneak
Will O Wisp
My precious child... Sheddy, Smogon told me not to use Protect as a scout or Double Team to evade, but whatever, this guy still can sweep like hell if under the right conditions... which would be none of his five weaknesses. My favorite part of Pokemon is watching teams of six lose to this little shell.
I'll be ready to watch yours
lead/staller-Nidoqueen
Leftovers
Poison Point
EVs: 252 HP/sp. def Def/4 Spd
Relaxed
Toxic Spikes
Roar
Earthquake
Stealth Rock
or
Aerodactyl
Focus Sash
Pressure
252 Spd/252 hp/4 sp. def
Jolly
Stealth Rock
Roar
Stone Edge
Earthquake
Leftovers
Poison Point
EVs: 252 HP/sp. def Def/4 Spd
Relaxed
Toxic Spikes
Roar
Earthquake
Stealth Rock
or
Aerodactyl
Focus Sash
Pressure
252 Spd/252 hp/4 sp. def
Jolly
Stealth Rock
Roar
Stone Edge
Earthquake
Set up the big guns, first a Stealth Rock, then a Toxic Spikes/roar, Fire Blast/head smash and Earthquake for whatever comes next. HP to keep the lead in, and a bit of speed to go first before it dies. If it lives, woohoo, roar flying types/levitate then EQ the rest.
staller-Blissey
Leftovers
Natural Cure
EVs: 252 HP/252 Def/4 Spd
Bold
Softboiled
Wish
Thunder Wave
Flamethrower
Need I explain much? Its a healing healer that can't be killed easily. When my enemies have been damaged enough, just FT them.
staller-Celebi
Leftovers
Natural Cure
EVs: 252 HP/216 Def/8 SpD/32 Spe
Bold
Recover
Perish Song
Grass Knot
U-turn
Copied from a stall team I saw, and liked, this Celebi has a basic attacking move, PERISH SONG, and U-Turn to escape in style.
Jellicent
Leftovers
Water Absorb
248 HP/216 Def/44 Spe
Bold
Toxic
Scald
Recover
Ice Beam/Shadow Ball
Jellicent covers my fire weakness with Scald, and its water absorb, then it can either Ice Beam or Shadow Ball enemies to death, I'm needing suggestions on what one I should do, but testing it on PO should tell me whats better.
staller-Flygon
...Leftovers (yum)
Levitate
252 HP/176 Def/80 Spe
Timid
Roost
Toxic
Earthquake/Fissure
Fire Blast/Fissure/Draco Meteor
Times like this when I wish we had five moves, Flygon can take a lot of hits due to its typing + ability, roosts to heal itself, toxic for those flyers who dodge the toxic spikes, or if a dang Forretress comes out -_-. EQ or Fissure, since a ground move needs to hit very hard on any foes. Draco Meteor would be a one-off since it lowers attack, Fire Blast could be used 8 times, but not as powerful as DM or Fissure.
wtf'er-Shedinja
Focus Sash (What? No leftovers?!?!?)
Wonder Guard
252 Atk/252 Spe/4 Def (wynaut?)
Adamant
Swords Dance
X Scissor
Shadow Sneak
Will O Wisp
My precious child... Sheddy, Smogon told me not to use Protect as a scout or Double Team to evade, but whatever, this guy still can sweep like hell if under the right conditions... which would be none of his five weaknesses. My favorite part of Pokemon is watching teams of six lose to this little shell.
I'll be ready to watch yours
Ok, after this TOTAL OVERHAUL of my team, adding four new pokemon and basically rearranging my format and moves, I think I have a pretty good stall team. 5 stallers and a wtf'er.
I'm new at this...
Thanks for criticism! Yes I know it sucks, so don't be a troll.
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