Gothitelle.
<3;
- 532
- Posts
- 14
- Years
- Partyin' wit Segata Sanshiro
- Seen Mar 2, 2013
Wanted to do something different and do an all dark team with these guys. I don't want to change them, well maybe if I could throw in Sharpedo somewhere but yeah. I chose them because they fit the Weavile theme and they are as cute and badass as she is :p
Drapion @leftovers
Ability: Battle Armour
EVs: Hp:76; Attk:252; Def:72; SpDef:28; Spd:80
Nature: Adamant (+Attk -SpAttk)
-Cross Poison
-Night Slash
-Fire Fang
-Ice Fang
*I chose this Pokemon not only for looks but for power. Ice Fang is prefect coverage against Ground types and Night Slash for Psychics. Also Fire Fang is also coverage against Bug types which are popular this gen. Cross Poison for STAB and since there's a 10% chance the opponent could be poisoned, this counts as a good defensive move.
She's been EV'ed based on the the moves that could be learned. However I'm starting to think that because she's weaker, I should have given her more defense EVs.
Houndoom @leftovers
Ability: Flash Fire
Evs: HP:72; Def:72; SpAttk:252; SpDef:36; Spd:76
Nature: Modest (+SpAttk -Attk)
-Dark Pulse
-Flamethrower
-Solarbeam
-Hidden Power (Psychic = 70)
*Dark Pulse and Flamethrower for STAB. with her great SpAttk, Solarbeam could wipe out strong Rock, Water and Ground types (save for Gliglith) and is perfect coverage. Hidden power as coverage against even the stronger fighting types (except for those with sturdy).
Shiftry @leftovers
Ability: Early Bird
EVs: Attk: 252; SpAttk:252; Spd:4
Nature: Hardy (wildcard nature)
-Aerial Ace
-Silver Wind
-Sucker Punch
-Seed Bomb
*Great typing and great stats, she could pretty much blow holes through any counters. Aerial Ace to counter Fighting and Bug types respectively. Sucker Punch for priority and STAB. Seed Bomb is also great STAB as well.
This Pokemon was fixed to be a mixed attacker based on the moves she could learn. Silver Wind is a great move to counter other strong dark types and grass types, tho it seems unnecessary, but this move has a 5% chance of raising all stats.
Mightyena @leftovers
Ability: Intimidate
EVs: HP: 64; Attk:252; Def:60; SpDef:52; Spd:80
Nature: Adamant (+Attk -SpAttk)
-Fire Fang
-Sucker Punch
-Toxic
-Sand-Attack
*I normally don't like defense moves but Toxic to mess with counters and Sand-Attack to cause an opponent to loose accuracy, this Pokemon is actually pretty useful considering the defense EVs I gave here. She's meant to be half offensive and half defensive since my other Pokemon are all offensive.
I'm not sure if I made the right move with Fire Fang it used it because of the burn chance it has plus to fight Bug types. As usual, Sucker Punch for priority and STAB.
Honchkrow @leftovers
Ability: Super Luck
EVs: Attk:252; SpAttk:252; Spd:4
Nature: Hardy (wildcard nature)
-Brave Bird
-Night Slash
-Psychic
-Superpower/HP Fire/Grass/Ground
*Pretty cool flying Pokemon with great stats to a point that she could be my sweeper. Brave Bird and Night Slash for STABs. Psychic to fend off Fighting types with Rock-type moves. I'm not sure if Superpower was needed though. I mean Honchcrow DOES have decent defenses but it's part Flying so Fighting type moves only do normal damage. So I'm thinking of HP Grass/Fire/Ground to fend off against Bug, Ice and Electric types.
Hardy nature because I made this Pokemon a mixed attacker to offset the amount of Physical Attackers I have.
Weavile @leftovers
Ability: Pressure
EVs: Hp:48; Attk:252; Def:80; SpDef:44; Spd:84
Nature: Adamant (+Attk -SpAttk)
-Aerial Ace
-Ice Punch
-Night Slash
-Dig
*My strongest Pokemon and the one the team is centered around. Dig is great against Rock, Steel and Fire type Pokemon, plus with her great Attk stat, I could pretty much poke holes through them. Night Slash and Ice Punch for STAB. And Aerial Ace to fend off against Fighting types, which this Pokemon has 4x weakness to.
The role it plays in this team is simply the leader. If the others were to faint, this one would pick up their slack, plus she has moves that could counter the other Pokemon's weaknesses. (Dig for ground weaknesses amongst the team etc)
Drapion @leftovers
Ability: Battle Armour
EVs: Hp:76; Attk:252; Def:72; SpDef:28; Spd:80
Nature: Adamant (+Attk -SpAttk)
-Cross Poison
-Night Slash
-Fire Fang
-Ice Fang
*I chose this Pokemon not only for looks but for power. Ice Fang is prefect coverage against Ground types and Night Slash for Psychics. Also Fire Fang is also coverage against Bug types which are popular this gen. Cross Poison for STAB and since there's a 10% chance the opponent could be poisoned, this counts as a good defensive move.
She's been EV'ed based on the the moves that could be learned. However I'm starting to think that because she's weaker, I should have given her more defense EVs.
Houndoom @leftovers
Ability: Flash Fire
Evs: HP:72; Def:72; SpAttk:252; SpDef:36; Spd:76
Nature: Modest (+SpAttk -Attk)
-Dark Pulse
-Flamethrower
-Solarbeam
-Hidden Power (Psychic = 70)
*Dark Pulse and Flamethrower for STAB. with her great SpAttk, Solarbeam could wipe out strong Rock, Water and Ground types (save for Gliglith) and is perfect coverage. Hidden power as coverage against even the stronger fighting types (except for those with sturdy).
Shiftry @leftovers
Ability: Early Bird
EVs: Attk: 252; SpAttk:252; Spd:4
Nature: Hardy (wildcard nature)
-Aerial Ace
-Silver Wind
-Sucker Punch
-Seed Bomb
*Great typing and great stats, she could pretty much blow holes through any counters. Aerial Ace to counter Fighting and Bug types respectively. Sucker Punch for priority and STAB. Seed Bomb is also great STAB as well.
This Pokemon was fixed to be a mixed attacker based on the moves she could learn. Silver Wind is a great move to counter other strong dark types and grass types, tho it seems unnecessary, but this move has a 5% chance of raising all stats.
Mightyena @leftovers
Ability: Intimidate
EVs: HP: 64; Attk:252; Def:60; SpDef:52; Spd:80
Nature: Adamant (+Attk -SpAttk)
-Fire Fang
-Sucker Punch
-Toxic
-Sand-Attack
*I normally don't like defense moves but Toxic to mess with counters and Sand-Attack to cause an opponent to loose accuracy, this Pokemon is actually pretty useful considering the defense EVs I gave here. She's meant to be half offensive and half defensive since my other Pokemon are all offensive.
I'm not sure if I made the right move with Fire Fang it used it because of the burn chance it has plus to fight Bug types. As usual, Sucker Punch for priority and STAB.
Honchkrow @leftovers
Ability: Super Luck
EVs: Attk:252; SpAttk:252; Spd:4
Nature: Hardy (wildcard nature)
-Brave Bird
-Night Slash
-Psychic
-Superpower/HP Fire/Grass/Ground
*Pretty cool flying Pokemon with great stats to a point that she could be my sweeper. Brave Bird and Night Slash for STABs. Psychic to fend off Fighting types with Rock-type moves. I'm not sure if Superpower was needed though. I mean Honchcrow DOES have decent defenses but it's part Flying so Fighting type moves only do normal damage. So I'm thinking of HP Grass/Fire/Ground to fend off against Bug, Ice and Electric types.
Hardy nature because I made this Pokemon a mixed attacker to offset the amount of Physical Attackers I have.
Weavile @leftovers
Ability: Pressure
EVs: Hp:48; Attk:252; Def:80; SpDef:44; Spd:84
Nature: Adamant (+Attk -SpAttk)
-Aerial Ace
-Ice Punch
-Night Slash
-Dig
*My strongest Pokemon and the one the team is centered around. Dig is great against Rock, Steel and Fire type Pokemon, plus with her great Attk stat, I could pretty much poke holes through them. Night Slash and Ice Punch for STAB. And Aerial Ace to fend off against Fighting types, which this Pokemon has 4x weakness to.
The role it plays in this team is simply the leader. If the others were to faint, this one would pick up their slack, plus she has moves that could counter the other Pokemon's weaknesses. (Dig for ground weaknesses amongst the team etc)