Get Away From That Outlet Pikachu!
You can haz Thunderbolt?
- 31
- Posts
- 16
- Years
- Amp Plains
- Seen Apr 2, 2010
This is my first team posted here, it'll probably be rather bad, so feel free to tear it up, it's for Shoddy, not Wi-Fi.
Aerodactyl @ Focus Sash
Ability - Pressure
Nature - Jolly
EV's - 4 HP / 252 Atk / 252 Spe
~Taunt : Taunt is useful to stop other suicide leads or set up leads dead in their tracks, I usually can predict it right, works well to get rocks up
~Stealth Rock : Stealth Rock is a very useful entry hazard, I can usually get it up, unless I really mis-predict and get Aerodactyl killed.
~Rock Slide : Obligatory STAB attack, useful to deal with Levitate and the like.
~Earthquake : Extra coverage in the form of Earthquake is good, lets Aerodactyl put a dent in things that don't take significant damage from Rock Slide.
Gyarados @ Life Orb
Ability - Intimidate
Nature - Adamant
EV's - 4 HP / 252 Atk / 252 Spe
~Dragon Dance : This is a great move, making Gyarados even scarier, if I get one boost in, I can usually sweep the opponent's entire team.
~Waterfall : Gyarados' main STAB move, if I do get a boost in, STAB + DD + Life Orb is not a fun combination for opponent's
~Ice Fang : For those Dragons that switch in, thinking to take care of Gyarados
~Stone Edge : A great move that takes care of other Gyarados and flying types who aren't hit as hard by Waterfall/Ice Fang
Salamence @ Life Orb
Ability - Intimidate
Nature - Adamant
EV's - 4 HP / 252 Atk / 252 Spe
~Dragon Dance : Dragon Dance is here for the same reason as Gyarados, it gives a great boost to Salamence's already great attack, while boosting his speed at the same time.
~Outrage : A STABbed Outrage coming off of a Dragon Dance is going to maul anything that isn't a steel type, and even then, it'll put a big dent in some of them.
~Earthquake : Mainly here for coverage, I use this when I feel that Salamence is not ready to Outrage yet, does great damage.
~Fire Fang : This is here for the steels that seem to give me a lot of trouble, A +1 Fire Fang out damages a Fire Blast unboosted, so I take that Fire Fang over the latter
Infernape @ Choice Scarf
Ability - Blaze
Nature - Mild
EV's - 24 Atk / 252 SpA / 232 Spe
~Overheat : Keeps Gengar in check, as well as putting a huge dent in anything that doesn't resist it
~Close Combat : Takes care of my horrendous Tyranitar weakness, also a great STAB move.
~Hidden Power [Ice] : Keeps dragons like Salamence and others in check.
~Thunderpunch : Takes care of boosting Gyarados and other variations.
Zapdos @ Life Orb
Ability - Pressure
Nature - Timid
EV's - 4 HP / 252 SpA / 252 Spe
~Thunderbolt : Zapdos' main form of attacking, gets a good boost from STAB.
~Heat Wave : Heat Wave is a great addition on Zapdos, allows me to take care of steels and the like, who form some odd reason, enjoy switching into Zapdos.
~Hidden Power [Grass] : Takes care of Zapdos' worst enemy, the dreaded Swampert will be quaking in it'sboots er...fins.
~Roost : Gives Zapdos a much needed recovery move, especially with the abundance of Stealth Rock these days.
Porygon-Z @ Choice Scarf
Ability - Download
Nature - Timid
EV's - 4 HP / 252 SpA / 252 Spe
~Tri Attack : An amazing STAB attack, especially if I pick up a Special Attack Boost from Download, the shaky hax come in handy sometimes.
~Hidden Power [Fighting] : Beats the crap out of Tyranitar and friends who would otherwise come in and set up/kill me.
~Thunderbolt : What can I say other than coverage?
~Ice Beam : BoltBeam coverage helps Porygon-Z sweep better.
There you have it, my first team, all comments/constructive criticism are much appreciated :)
Aerodactyl @ Focus Sash
Ability - Pressure
Nature - Jolly
EV's - 4 HP / 252 Atk / 252 Spe
~Taunt : Taunt is useful to stop other suicide leads or set up leads dead in their tracks, I usually can predict it right, works well to get rocks up
~Stealth Rock : Stealth Rock is a very useful entry hazard, I can usually get it up, unless I really mis-predict and get Aerodactyl killed.
~Rock Slide : Obligatory STAB attack, useful to deal with Levitate and the like.
~Earthquake : Extra coverage in the form of Earthquake is good, lets Aerodactyl put a dent in things that don't take significant damage from Rock Slide.
Gyarados @ Life Orb
Ability - Intimidate
Nature - Adamant
EV's - 4 HP / 252 Atk / 252 Spe
~Dragon Dance : This is a great move, making Gyarados even scarier, if I get one boost in, I can usually sweep the opponent's entire team.
~Waterfall : Gyarados' main STAB move, if I do get a boost in, STAB + DD + Life Orb is not a fun combination for opponent's
~Ice Fang : For those Dragons that switch in, thinking to take care of Gyarados
~Stone Edge : A great move that takes care of other Gyarados and flying types who aren't hit as hard by Waterfall/Ice Fang
Salamence @ Life Orb
Ability - Intimidate
Nature - Adamant
EV's - 4 HP / 252 Atk / 252 Spe
~Dragon Dance : Dragon Dance is here for the same reason as Gyarados, it gives a great boost to Salamence's already great attack, while boosting his speed at the same time.
~Outrage : A STABbed Outrage coming off of a Dragon Dance is going to maul anything that isn't a steel type, and even then, it'll put a big dent in some of them.
~Earthquake : Mainly here for coverage, I use this when I feel that Salamence is not ready to Outrage yet, does great damage.
~Fire Fang : This is here for the steels that seem to give me a lot of trouble, A +1 Fire Fang out damages a Fire Blast unboosted, so I take that Fire Fang over the latter
Infernape @ Choice Scarf
Ability - Blaze
Nature - Mild
EV's - 24 Atk / 252 SpA / 232 Spe
~Overheat : Keeps Gengar in check, as well as putting a huge dent in anything that doesn't resist it
~Close Combat : Takes care of my horrendous Tyranitar weakness, also a great STAB move.
~Hidden Power [Ice] : Keeps dragons like Salamence and others in check.
~Thunderpunch : Takes care of boosting Gyarados and other variations.
Zapdos @ Life Orb
Ability - Pressure
Nature - Timid
EV's - 4 HP / 252 SpA / 252 Spe
~Thunderbolt : Zapdos' main form of attacking, gets a good boost from STAB.
~Heat Wave : Heat Wave is a great addition on Zapdos, allows me to take care of steels and the like, who form some odd reason, enjoy switching into Zapdos.
~Hidden Power [Grass] : Takes care of Zapdos' worst enemy, the dreaded Swampert will be quaking in it's
~Roost : Gives Zapdos a much needed recovery move, especially with the abundance of Stealth Rock these days.
Porygon-Z @ Choice Scarf
Ability - Download
Nature - Timid
EV's - 4 HP / 252 SpA / 252 Spe
~Tri Attack : An amazing STAB attack, especially if I pick up a Special Attack Boost from Download, the shaky hax come in handy sometimes.
~Hidden Power [Fighting] : Beats the crap out of Tyranitar and friends who would otherwise come in and set up/kill me.
~Thunderbolt : What can I say other than coverage?
~Ice Beam : BoltBeam coverage helps Porygon-Z sweep better.
There you have it, my first team, all comments/constructive criticism are much appreciated :)
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