Introduction
Hi. How is everyone? Good? Good. I decided I wanted to try my had at stall, because id didn't too hard (it's harder than it looks) and it looked fun and to be honest, offense was getting boring, so I basically had three choices, I could use Rain, Sandstorm, or Hail, well Hail was kind of DA's thing so I didn't want to do that, and it seemed like a lot of work, and tbh I hate hail, so I went old school, sandstorm baby.
Team At A Glance
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A Closer Look:
Hi. How is everyone? Good? Good. I decided I wanted to try my had at stall, because id didn't too hard (it's harder than it looks) and it looked fun and to be honest, offense was getting boring, so I basically had three choices, I could use Rain, Sandstorm, or Hail, well Hail was kind of DA's thing so I didn't want to do that, and it seemed like a lot of work, and tbh I hate hail, so I went old school, sandstorm baby.
Team At A Glance
*pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed**pokemonelite2000 image removed*-w
A Closer Look:
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Hippowdon @ Leftovers
252hp/168def/88SpDef
Impish Nature
Earthquake
Stealth Rock
Roar
Slack Off
First off, I love Hippowdon. It has a massive amount of health, a reliable heal move, slack off, STAB EQ for those pesky fires rocks and steels. Roar make is good for PHazing. First Move set up SR. If the enemy has taunt and levitate or is flying type, im screwed for the most part. I might change out Earthquake for Stone Edge, so I can hit flying types, still debating it.
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Gliscor @ Leftovers
252hp/40def/216spe
Jolly Nature
Taunt
Earthquake
Roost
U-Turn
Gliscor is one of my all time favorite pokemon, he is immune to ground and electric attacks, he has a STAB EQ, learns U-Turn which is good to get out of trouble and scout. Taunt with his fast speed can help him prevent would-be walls like Blissey or Snorlax or what have you from healing, and then take em out with an EQ or two.
Flygon @ Leftovers
252hp/176def/80spe
Jolly Nature
Roost
Toxic
Crunch
Thunderpunch
Flygon alone is one of my top 5 favorite pokeon of all time, mostly because of its typing, and its adorable, imo. But bulky Flygon is now even more of a favorite. It is immune to electric and ground, so it basically acts as a second Gliscor. Crunch is oh so useful in many situations, but I am considering dropping it for outrage or another defesive move, I'm not set on this set so any suggestons are welcome. I may also drop it for earthquake as it is my only one for sure counter to Heatran, and can survive a Dragon Pulse from a scarfed Heatran with abot 10% health left after taking entry hazard damage.
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Foretress @ Leftovers (might trade for a shed shell)
252hp/112atk/144def
Relaxed Nature
Earthquake (Maybe Payback, I'm not set)
Explosion
Spikes
Rapid Spin
Foretress is simply one of the best Rapid Spinners period. It is durable enough to lay down 2 to three layers of spikes, and may even be able to explode after its done with its purpose. As long as a fire type or Magnezone doesn't switch in, I should be fine. Earthquake is to help me with, well I'm not sure but damage is always nice. Payback would be nice for those ghost switch ins that try to block my spins.
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Jirachi @ Choice Scarf (finally not leftovers)
80hp/252atk/176spe
Jolly Nature
Trick
Fire Punch
Ice Punch
Iron Head
Choice scarf Jirachi, however annoying it may be against you, is an asset to any team. The only thing I have learned, is be careful who you scarf :P. I personally like it because you can scarf something like an opposing Foretress, Skarmory or other entry hazard layerer(?) and hinder their usefulness, or I can use it to out speed certain opponents like Salamence. Ice Punch is obviously used for dragons and I like the 60% chance to freeze enemies, especially ghosts. Fire Punch is for the likes of Skarmory & Scizor and Foretress. Iron Head is just for flinchy fun.
![[PokeCommunity.com] My First Stall [OU RMT] [PokeCommunity.com] My First Stall [OU RMT]](https://pkmn.net/sprites/platinum/rotom/washback.png)
Rotom –w @ Leftovers
Impish Nature
252hp/228def/28spAtk
Discharge
Wil-O-Wisp
Reflect
Pain Split
Rotom-w serves four purposes on my team. Purpose 1 spin blocker, I didn't spend all that time setting up hazards for them to go to waste. Purpose 2, helps dispose of those unwated flying and water types, who always get in the way. Purpose 3, it spreads burning via W-O-W. Purpose 4,, it is pursuit bait, well that's not really a purpose as much as a fact. Rotom-w is fun and helps a lot in stall. It's also better than Sucknior due to having levitate even though Sucknior has better defenses.
Conclusion
So, that's my stall team. It works fairly efficiently. I may drop a few skills here and there, but I don't know for certain yet. I come into problems mostly through Swampert. It wrecks my team because it survives EQ and I have nobody with Grass Knot or Energy Ball or anything. That's pretty much my biggest counter I have seen so far. Machamp has potential to do a lot of hurt, especially if Rotom-w is out of the picture. I haven't really had much more give me too big of problems I haven't overcome, SubPeyata Empoleon is also a problem.
Thanks for reading.