- 184
- Posts
- 19
- Years
- Age 33
- Just look up n u will see me.
- Seen Apr 9, 2017
Okay so I might be way too adventurous having the Regionals be my first Play! event, but I'm not there to win it really. First of all, all Play! events are held across the country, and I just so happen to be able to travel down during the Regionals. I'm quite new to VGC, started playing somewhere around September this year. I came across a pretty decent team some time ago, but that team was easily picked apart somehow. So I managed to change it into the team below, which was working quite well. But I can't remember what happened and I started crashing down the rankings as fast as I was climbing up earlier. So this is my team:
Sylveon @ Pixie Plate
Ability: Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Protect
I think this is pretty straight forward. The EV spread is copied from a player who managed to reach to the last World Championships.
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 248 HP / 164 Def / 84 SpD
Bold Nature
- Giga Drain
- Protect
- Spore
- Rage Powder
Well, I have a friend tell me that he's redundant, especially when many people feel that Rage Powder doesn't seem to be benefiting my team in any way. But it's good in sporing people and taking grass hits and spores from opposing Amoongusses. Amoonguss also gives my team access to grass attacks, which I can use against Swampert (and it's Mega) and Gastrodon.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Protect
- U-turn
- Flare Blitz
One might argue that YOLO bird is not useful in VGC, but I find it pretty useful. Protect let's me scout around a bit and U-Turn is there in case I get into any intimidates by accident. But it's not a poke I'd switch in with though. More of something to sacrifice early game to gain momentum, or to be a late game sweeper when all the threats are checked.
Lucario @ Lucarionite
Ability: Justified
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Vacuum Wave
- Flash Cannon
- Hidden Power [Ice]
Was chosen due to it's versatility, and also because I couldn't think of any better Mega. I use it mostly because of Flash cannon, and it's fighting moves (one is a priority move too) and because it's a special attacker, I can put HP on it, which I choose ice, due to ice moves never being enough in VGC (Genies, Amoonguss, Mega Salamence, all of them are weak to ice)
Mamoswine @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Superpower
- Rock Slide
- Icicle Crash
Mamoswine was initially a 6th man in my squad, whom I never used. However, I ended up using it quite often recently, due to it's coverage. However, I feel that Mamoswine has quite often left me dry, partly because it's a physical hitter and intimidate + burn would cripple it, plus it's weakness to fire, grass, and water makes it pretty frag.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Basically the Rotom Wash was suggested by a friend to replace Milotic, as Rotom's Hydro Pump could cover Lando and Heatran, while Thunderbolt would offer coverage against flying types. Will-O-Wisp is also good against physical hitters like Kangaskhan. Not quite sure about the EV spread on Rotom though, I think I stole that off Smogon.
In overall, my biggest weakness is fire, and I can't seem to handle sun teams. Other than that, I can't seem to understand why I keep losing. Maybe it's my terrible skills, but there are times when my weaknesses get exploited so badly and yet I still can't identify it. I hope you all bear with my noobiness xD
Thanks in advanced.
Sylveon @ Pixie Plate
Ability: Pixilate
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Protect
I think this is pretty straight forward. The EV spread is copied from a player who managed to reach to the last World Championships.
Amoonguss @ Mental Herb
Ability: Regenerator
Level: 50
EVs: 248 HP / 164 Def / 84 SpD
Bold Nature
- Giga Drain
- Protect
- Spore
- Rage Powder
Well, I have a friend tell me that he's redundant, especially when many people feel that Rage Powder doesn't seem to be benefiting my team in any way. But it's good in sporing people and taking grass hits and spores from opposing Amoongusses. Amoonguss also gives my team access to grass attacks, which I can use against Swampert (and it's Mega) and Gastrodon.
Talonflame @ Life Orb
Ability: Gale Wings
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Protect
- U-turn
- Flare Blitz
One might argue that YOLO bird is not useful in VGC, but I find it pretty useful. Protect let's me scout around a bit and U-Turn is there in case I get into any intimidates by accident. But it's not a poke I'd switch in with though. More of something to sacrifice early game to gain momentum, or to be a late game sweeper when all the threats are checked.
Lucario @ Lucarionite
Ability: Justified
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Vacuum Wave
- Flash Cannon
- Hidden Power [Ice]
Was chosen due to it's versatility, and also because I couldn't think of any better Mega. I use it mostly because of Flash cannon, and it's fighting moves (one is a priority move too) and because it's a special attacker, I can put HP on it, which I choose ice, due to ice moves never being enough in VGC (Genies, Amoonguss, Mega Salamence, all of them are weak to ice)
Mamoswine @ Choice Scarf
Ability: Thick Fat
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
- Earthquake
- Superpower
- Rock Slide
- Icicle Crash
Mamoswine was initially a 6th man in my squad, whom I never used. However, I ended up using it quite often recently, due to it's coverage. However, I feel that Mamoswine has quite often left me dry, partly because it's a physical hitter and intimidate + burn would cripple it, plus it's weakness to fire, grass, and water makes it pretty frag.
Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 44 Def / 212 SpA
Modest Nature
- Will-O-Wisp
- Hydro Pump
- Thunderbolt
- Protect
Basically the Rotom Wash was suggested by a friend to replace Milotic, as Rotom's Hydro Pump could cover Lando and Heatran, while Thunderbolt would offer coverage against flying types. Will-O-Wisp is also good against physical hitters like Kangaskhan. Not quite sure about the EV spread on Rotom though, I think I stole that off Smogon.
In overall, my biggest weakness is fire, and I can't seem to handle sun teams. Other than that, I can't seem to understand why I keep losing. Maybe it's my terrible skills, but there are times when my weaknesses get exploited so badly and yet I still can't identify it. I hope you all bear with my noobiness xD
Thanks in advanced.