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- Seen Jan 2, 2016
This is my first somewhat successful team I've made. I know there's still a lot of room for improvement so any advice is welcome. I am using Pokemon Online so I can easily change anything and test the changes without any trouble.
Team Overview
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Team In-Depth
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Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
Heatran's main job is to set up Stealth Rock to weaken the opponent. Heatran is also my counter to Dark types looking to knock out Gengar and Espeon and the Steel typing gives Heatran a lot of coverage and prevents the opponent from using Toxic. When the sun is out, Heatran benifits from the attack boost the weather supplies on top of the STAB. Earth Power can take out Dragonite and other Flying types that would otherwise give trouble. Hidden Power [Ice] is the last move and provides coverage against Ground types when the opponent switches in expecting to OHKO me with Earthquake.
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Gengar (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
Gengar can take the Fighting type moves aimed at Heatran and can cancel Earthquake. Pain Split helps recover HP and weakens walls, especially Blissey. Focus Blast can then finish Blissey off. Substitute can be used to scout out the opponent's moveset and to know if I should keep Gengar in or switch to another. Shadow Ball is of course a STAB move effective against other Ghost and Psychic types.
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Salamence (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Dragon Claw
Salamence is my main sweeper later in the game when its counters are taken care of and most of the opponents Pokemon are weakened. Salamence does a really good job cleaning up and Moxie keeps the attack boosts coming. If still early in the game I use Dragon Claw, later when only a few of the opponent's Pokemon are left I use Outrage so I don't end up being locked into Outrage with its counters still around. Earthquake hits Rock types that give me trouble, but I usually don't use it since I have Starmie counter them. Fire Blast gets a boost from Ninetales' Drought andis effective when I need to quickly KO and then switch to another Pokemon to counter.
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Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Thunderbolt
- Hydro Pump
Starmie is my Rapid Spinner to keep Entry Hazards off my side of the field if the opponent manages to set up any. Starmie can also hold off other Water Tanks that would otherwise eliminate my team. Thuderbolt can then take care of them and makes sure that the rest of the team aren't bothered by them. Ice Beam takes out Dragon types before they can set up and Hydro Pump is the STAB move for Fire and Rock types.
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Ninetales (M) @ Life Orb
Trait: Drought
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hypnosis
- Energy Ball
- Substitute
Ninetales is very useful in bringing in the sun so the rest of the team benefits. Hypnosis can effectively disrupt the opponent's plan but the accuracy is not high enough to rely on. Energy Ball counters Water types expecting to easily OHKO Ninetales. Fire Blast is Ninetales strongest move due to Drought and STAB. Substitute rounds out the moveset to scout and to save Ninetales from being KO'ed when its needed later to counter.
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Espeon (M) @ Leftovers
Trait: Magic Bounce
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Morning Sun
- Psyshock
- Shadow Ball
- Hidden Power [Fire]
Espeon's DW ability Magic Bounce makes sure that not only are Entry Hazards not set up on my side but are instead bounced back onto the opponent's side. Magic Bounce has also saved me from stat and status changing moves. Shadow Ball is for the Psychic types that try to set up on me. Psyshock is Espeon's STAB attack for the Fighting types that would otherwise give trouble. Hidden Power [Fire] recieves a boost under the sun and is useful against Bug or Steel types thinking to counter Espeon and are instead backed into a corner themselves. Morning Sun is used in conjuction with Ninetales' Drought to recover more HP.
Weaknesses
The team is overall weak to Bug, Ghost, and Dark types. Ice type attacks have easily sweeped my team before when Starmie was down. The team also needs a way to stop the opponent from setting up and U-Turning. Too many times have I been beat by U-Turn and stat boosts before I can stop them.Summary
So there's my team. It may not be the best, but it has won me quite a few battles nonetheless. I am looking to improve it however I can, but I'm not sure what the best way to go about that would be. I have only begun to get into competitive battling and I am looking for advice that will help me build a better team. Any good advice will be considered and tested to see what works best. Thanks for looking and feel free to ask me any questions you may have.
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