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- Posts
- 16
- Years
- Seen Aug 22, 2008
Gengar- Timid @ Focus sash, EVed in speed+sp. atk
343 Sp. Atk
348 Speed
Thunderbolt + Energy Ball + Counter + Destiny bond
My strategy here is to use counter if they use a physical attack. Counter has saved me in many, many cases, especially when I have to face weaville, which usually tends to do a pursuit to pwn me if I try to switch out.
Thunderbolt whatever it's good on.
Energy ball is strictly to take out hippodon and swampert, since my team always seems to be helpless against those 2.
Destiny Bond will get rid of anything I can't take out.
Roserade- Timid @ Lum berry, EVed in sp. atk and speed
345 Sp. Atk
307 Speed
Sleep Powder + Leaf Storm + Toxic Spikes + Shadow Ball
Sleep powder puts the enemy to sleep. I prefer it over my gengar having hypnosis because 70 accuracy = too low for me. Then I'll lay 2 toxic spikes down and then switch out to something else to finish it off.
Leaf storm usually k0s anything that doesn't resist it, and shadow ball, iunno. It's too hard to breed an extrasensory along with the other 2 egg moves so I just slipped it in.
Infernape- Hasty @ Shuca Berry EVed in attack and speed
294 Attack
340 Speed
Overheat + Thunderpunch + Close Combat + Earthquake
I selected overheat because most steels tend to have low sp. def but however, high def- mainly Skamory and metagross, and I happen to be HASTY so there is no negative influence towards my sp atk.
Thunderpunch is an egg move, and most people don't expect it coming, and mainly deals with Gyrados, which a lot of people decide to switch in at this point.
Close combat and earthquake, typical.
Umbreon- Bold @ Leftovers EVed in sp. def and def
358 def
355 sp. def
Protect + Toxic + Confuse ray + moonlight
A strong wall and annoyer. I stall pokes and toxic them, protect sheilding myself from hits letting that leftovers sneak more hp in and letting the toxic slowly suck up the opponent's hp.
Confuse ray makes it even more annoying for them and moonlight of course, heals me.
If I encounter a steel poke I quickly confuse ray it and switch into something else, usually infernape.
Dragonite- Adamanent @ choice scarf, EVed in speed and atk
401 Attack
258 Speed
Outrage + Fire Punch + Thunderpunch + Brick Break
Dragonite has been my savior many many times. Choice scarf makes up for it's low speed, and he's just cool. Good moveset; the only dragon that can learn thunderpunch and fire punch hits harder than salamance's fire fang.
If I bump into something I don't have an effective attack on I'll take it out with outrage.
Deoxys S- Modest @ Expert Belt, EVed in Speed and sp atk
304 Sp. atk
455 Speed
Ice Beam + Shadow ball + Phycho boost + thunderbolt
Revenge sweeper. Phycho boost if I really have no other effective attacks.
Took me ages to find someone willing to trade me a MODEST deoxys. I understand most people run Timid or Hasty or something promoting speed to have a speed over 500, but deoxys S's sp. atk is way too low.
rate / comments / suggestions?
343 Sp. Atk
348 Speed
Thunderbolt + Energy Ball + Counter + Destiny bond
My strategy here is to use counter if they use a physical attack. Counter has saved me in many, many cases, especially when I have to face weaville, which usually tends to do a pursuit to pwn me if I try to switch out.
Thunderbolt whatever it's good on.
Energy ball is strictly to take out hippodon and swampert, since my team always seems to be helpless against those 2.
Destiny Bond will get rid of anything I can't take out.
Roserade- Timid @ Lum berry, EVed in sp. atk and speed
345 Sp. Atk
307 Speed
Sleep Powder + Leaf Storm + Toxic Spikes + Shadow Ball
Sleep powder puts the enemy to sleep. I prefer it over my gengar having hypnosis because 70 accuracy = too low for me. Then I'll lay 2 toxic spikes down and then switch out to something else to finish it off.
Leaf storm usually k0s anything that doesn't resist it, and shadow ball, iunno. It's too hard to breed an extrasensory along with the other 2 egg moves so I just slipped it in.
Infernape- Hasty @ Shuca Berry EVed in attack and speed
294 Attack
340 Speed
Overheat + Thunderpunch + Close Combat + Earthquake
I selected overheat because most steels tend to have low sp. def but however, high def- mainly Skamory and metagross, and I happen to be HASTY so there is no negative influence towards my sp atk.
Thunderpunch is an egg move, and most people don't expect it coming, and mainly deals with Gyrados, which a lot of people decide to switch in at this point.
Close combat and earthquake, typical.
Umbreon- Bold @ Leftovers EVed in sp. def and def
358 def
355 sp. def
Protect + Toxic + Confuse ray + moonlight
A strong wall and annoyer. I stall pokes and toxic them, protect sheilding myself from hits letting that leftovers sneak more hp in and letting the toxic slowly suck up the opponent's hp.
Confuse ray makes it even more annoying for them and moonlight of course, heals me.
If I encounter a steel poke I quickly confuse ray it and switch into something else, usually infernape.
Dragonite- Adamanent @ choice scarf, EVed in speed and atk
401 Attack
258 Speed
Outrage + Fire Punch + Thunderpunch + Brick Break
Dragonite has been my savior many many times. Choice scarf makes up for it's low speed, and he's just cool. Good moveset; the only dragon that can learn thunderpunch and fire punch hits harder than salamance's fire fang.
If I bump into something I don't have an effective attack on I'll take it out with outrage.
Deoxys S- Modest @ Expert Belt, EVed in Speed and sp atk
304 Sp. atk
455 Speed
Ice Beam + Shadow ball + Phycho boost + thunderbolt
Revenge sweeper. Phycho boost if I really have no other effective attacks.
Took me ages to find someone willing to trade me a MODEST deoxys. I understand most people run Timid or Hasty or something promoting speed to have a speed over 500, but deoxys S's sp. atk is way too low.
rate / comments / suggestions?