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Tool: Nameless Sprite Editor [Classic]

link12552

decade club
  • 205
    Posts
    16
    Years
    [a id]NSE[/a id]

    Nameless Sprite Editor [Classic] is now open source.
    Source Code in Attachments
    NSE was a good program, feel free to make it better...

    Enjoy
    Released under the Creative Commons Attribution-NonCommercial 3.0 Unported License.
    -Link12552


    Overview:

    A tool used to thoroughly edit the sprites in Pokemon GBA ROM's
    Region Support: Universal

    This tool is currently written (from scratch) in: VB 9.0 and as such requires the .net 3.5 framework or higher
    The Official Guide



    Features:

    • Edit the sprites stored in the ROM
    • Re-size sprites
    • Re-point frames
    • Find free-space when re-pointing
    • Change the sprites palette index
    • Import/Export sprite library's in a *.nsl file (Stores Frames and Palette)
    • Undo/Redo
    • Toggled canvas grid, palette grid, transparency
    • Displays where frames and palettes are stored
    • Change the ROM's header and name
    • The ability (when in advanced mode) to turn off boundaries (palette, frame, index)
    • Bitmap imports and exports
    • Compiled as a single exe
    • Palette editing
    • Viewing sprites how they are stored in the sprite table
    • Offset Browsing(Display and edit an image stored at an offset, palette offset and gray-scale, bitmap import and export capable)
    • Stored universal "unknown" bytes
    • A basic, built in hex-editor
    • A built in bookmarking system
    • Adding Frames
    • Changing what type of animation a sprite uses
    • Compressed image and palette editing
    • Image reference re-pointing (Currently only for compressed images)
    • Replaces old images (after a re-point) with free-space
    • A plug-in system; commands
    • Saving Image or Palette to any offset
    • Draw mode (Re-sizable brush and Paint-bucket!)



    Version: 1.7.5.0


    Pictures:

    [PokeCommunity.com] Nameless Sprite Editor [Classic]


    [PokeCommunity.com] Nameless Sprite Editor [Classic]




    [PokeCommunity.com] Nameless Sprite Editor [Classic]


    [PokeCommunity.com] Nameless Sprite Editor [Classic]
    [PokeCommunity.com] Nameless Sprite Editor [Classic]






    [PokeCommunity.com] Nameless Sprite Editor [Classic]
    [PokeCommunity.com] Nameless Sprite Editor [Classic]
    [PokeCommunity.com] Nameless Sprite Editor [Classic]


    [PokeCommunity.com] Nameless Sprite Editor [Classic]



    [PokeCommunity.com] Nameless Sprite Editor [Classic]


    [PokeCommunity.com] Nameless Sprite Editor [Classic]

    [PokeCommunity.com] Nameless Sprite Editor [Classic]


    [PokeCommunity.com] Nameless Sprite Editor [Classic]





    Bugs:
    -None.


    -Release 1.75 -
    Includes NSL editor
    Banner:
    [PokeCommunity.com] Nameless Sprite Editor [Classic]
    HTML:
    [URL="www.pokecommunity.com/showthread.php?t=205687"][IMG]https://i443.photobucket.com/albums/qq151/link125552/Ribbon.png[/IMG][/URL]
     

    Attachments

    • NSE 1.7.5.0.zip
      176.6 KB · Views: 8,003
    • NSE Classic Source.zip
      161.4 KB · Views: 2,795
    Last edited:
    when i went on it it only had the first sprite, the male trainer facing you, can you help?
     
    wow O.O
    could you tell me *how* you read pictures from the ROM?
    not nescesarily the code, but a sort of summary
    eg
    open rom
    file seek to this position in the ROM
    readbyte,drawpixel etc
     
    Found a bug.
    If you deselect "Backcolor" in the Options menu, then reselect it, NSE crashes.
    Screenie and error message attached.
     
    will anyone help me? it only has the player 1 front pic when i open it, what's wrong?
     
    How do I import sprites in your editor. I can't find import image just import sprite library. Can you help or at least make a tutorial.
     
    Do you think you could include manual numbers in the perferences? Not pre-defined numbers like; 32, 64, etc? Because a lot of sprites in d/p/p and h/s are 24 and stuff. And that's a lot of extra space in the sprite that it doesn't need. Or, is that what the "space saver" option is for?

    I only played around with it for a little, but it seems good. I don't see it replacing OW editor Re-Birth anytime soon, but still it's a great start. :)
     
    Do you think you could include manual numbers in the perferences? Not pre-defined numbers like; 32, 64, etc? Because a lot of sprites in d/p/p and h/s are 24 and stuff. And that's a lot of extra space in the sprite that it doesn't need. Or, is that what the "space saver" option is for?

    I only played around with it for a little, but it seems good. I don't see it replacing OW editor Re-Birth anytime soon, but still it's a great start. :)

    To enter manual numbers in preferences switch to advanced mode.
    Then you can enter any number up too 255;)

    I knew somebody(s) might want to enter custom sizes...
     
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