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Tool: Nameless Sprite Editor [Classic]

wow
oes it do all that in this release coz if so
i been using it for for overworlds only
(im such a fool .....)
 
You could add more support to the bookmarks and plugins for pokemon emerald appreciate it
 
I need help, first off to make the explanation easier, i'm just going to tell you i'm putting iris in from black and white games, now, i changed the size of an OW sprite to 32x32 so iris sprite could fit in, then i put her Front sprite[frame 0] in and it works perfectly, but then when i put her back sprite in, [frame 1], it stuffs up frame 0 cutting the sprite up and putting bits of it everywhere, then when i try to put frame 0 back in, it messes up frame 1, anyone know how i can fix this?

Edit: and when i play the game, only top half of the sprite appears, can anyone help please
 
Last edited:
can someone give me a nsl file of Gary as main char?....

i try to fix it on my own in paint but i fail at art... T-T

i just wanna play play pokemon game as gary for God's sake T-T
 
Update NSE 1.7.5.0

Update 1.7.5.0
[PokeCommunity.com] Nameless Sprite Editor [Classic]

Seems like it's about time for an update!
(Most of the features from the technical preview have stuck around, but there have been things added and changed)

New Features:
  • Draw Mode
  • New Plugin Commands
  • 16-Color PNG Imports
  • Save Image to
  • Save Palette to
  • NSL saving and importing of any image


Plug-ins:

  • More accurate plug-in reading (fixes the "if" problem")
  • Added "while" and "Jump" commands
  • Support for header categories
  • New Functions (Fin, Fout)
  • Direct Access to memory ( &mem(x), #mem(x) )

Image Imports:

  • "Import bitmap" becomes "Import Image"
  • Imports any 16 color or less BMP or PNG
  • Fixed a bug for importing into a compressed sprite
  • Will attempt to import an image with more than 16 colors (Must be indexed)

Better Image Loading:

  • Better memory usage
  • Loads images up to 4X bigger (Width x Height <= 65536)think 256x256 instead of 128x128
  • Some accuracy tweaks in Lz77

Better Image Saving:

  • NSL file type small update (NSL 3.1)
  • Import NSL files on any sprite
  • Accuracy tweaks in compression algorithm
  • Save To (Save an Image or palette to any offset, with compression options)

[PokeCommunity.com] Nameless Sprite Editor [Classic]
[PokeCommunity.com] Nameless Sprite Editor [Classic]


Draw mode:

  • A paint bucket! (Note: Color sensitive, huge images can take a second
  • A re-sizable brush!
  • Undo and redo compatible
[PokeCommunity.com] Nameless Sprite Editor [Classic]


Included in this version:
  • NSE 1.7.5.0
  • NSL Editor 1.1.0.0
  • Plugins (Trainer, Pokemon, Item...)
  • The standard bookmark file
  • The read-me

-link12552
P.S. I'll update the list of Plugin Commands Soon, but heres a hint:
fin = File Input, Fout = File Output, #mem(x) returns the value at memory position x...
 
Awesome! I've wanted lz77 compressed pallets for some time. :)

But, a nice feature to have would be 256 color pallets. It could help in inserting the intro sprites and ruby worldmaps. I know it'd take a while, but it's better to have it than to not. ;)
 
NSE 1.7.5.0 Plugin Commands

Plugin Commands 1.7.5
I said they'd be here and now here they are!
New and improved commands to make the job easier
Here are the plug-in commands as of NSE 1.7.5.0
* = new or revised...

Spoiler:
 
this tool is very usefull, i use it instead of hackmews OW editor, only because it has more features.
 
Awesome Banner

Had some free time on my hands, so I decided to make a banner for all you NSE users / supporters!
Banner:
[PokeCommunity.com] Nameless Sprite Editor [Classic]
HTML:
[URL="www.pokecommunity.com/showthread.php?t=205687"][IMG]https://i443.photobucket.com/albums/qq151/link125552/Ribbon.png[/IMG][/URL]
Cool, Right? ;)
 
I'm kinda noobish with this stuff... How do you edit a ROM with this? When I pull it up and try to open my ROMs with it it won't come up with ROMs
 
In Fire Red, am I able to edit to Prof Oak sprite that is used when you start a new game?
 
i tryed on editing the back of the fire red hero(s) and it stayed red and it had messed up things over its head how can i change the back of the fire red hero(s)
 
This is an awesome program, Thank you for making this.

One request though. Could you please add Emerald support to the plugins? I really like this program and it's a shame I can't edit my hack with this, but if you're able to give them Emerald support that'd be nice.

If anyone tells me to do it myself, just a note, I fail at it.
 
Where do you download it

Thanks, but my stupidity cant find the link bar
 
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