Need help for my team...

~♪Fire_Guardian♪~

♪The Fire Pokemon Trainer♪
  • 180
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    17
    Years
    Hi everyone!! Can you help my team to improve?

    Crobat, w/ Soothe Bell @ LV. 57

    Ability: Inner Focus
    Nature: Hasty
    EV: SP. ATK: 115, SP DEF: 112

    Moves:
    Poison Fang
    Wing Attack
    Confuse Ray
    Air Cutter

    Salamence, w/ Lax Incense @ LV. 64

    Ability: Intimidate
    Nature: Relaxed
    EV: SP. ATK: 162, SP. DEF: 120

    Moves:
    Headbutt
    Fly
    Ember
    Dragonbreath

    Blaziken, w/ Charcoal @ LV. 99

    Ability: Blaze
    Nature: Naughty
    EV: SP. ATK: 264, SP. DEF: 163

    Moves:
    Blaze Kick
    Overheat
    Earthquake
    Sky Uppercut

    Kyogre @ LV. 64

    Ability: Drizzle
    Nature: Jolly
    EV: SP. ATK: 198, SP. DEF: 219
    Moves:
    Sheer Cold
    Blizzard
    Hydro Pump
    Waterfall

    Wailord, w/ Sea Incense @ LV. 44

    Ability: Oblivious
    Nature: Bold
    EV: SP. ATK: 97, SP. DEF: 54
    Moves:
    Strength
    Water Spout
    Dive
    Surf

    Flygon @ LV. 54
    Ability: Levitate
    Nature: Lax
    EV: SP. ATK: 117, SP. DEF: 91
    Solarbeam
    Dragonbreath
    Fly
    Rocksmash

    Please Help Me!!!!!
     
    Last edited:
    Hi everyone!! Can you help my team to improve?

    Crobat, w/ Choice Band @ LV. 57

    Ability: Inner Focus
    Nature: Adamant (+Atk, -SAtk)
    EV: 4 HP / 252 Atk / 252 Spd
    Moves:
    - Aerial Ace
    - Return / Steel Wing
    - Shadow Ball
    - Sludge Bomb

    Crobat is a straight up attacker. It needs speed and power. The Choice Band, while limiting it to one move, gives it a 1.5x Atk boost. Psychics have a hard time coming in on a boosted Shadow Ball. Return or Steel Wing is preference. Return, while Normal, is strong and without limitations, which can be a great closing move.


    Salamence, w/ Leftovers @ LV. 64

    Ability: Intimidate
    Nature: Adamant (+Atk, -SAtk)
    EV: 148 HP / 226 Atk / 137 Spd

    Moves:
    - Aerial Ace
    - Dragon Dance
    - Earthquake
    - Rock Slide / Fire Blast

    Salamence LOVES Dragon Dance. You have to breed it on, but it is very much worth it. NEVER EVER use crappy two turn moves like Fly or Hyper Beam. Attacking twice with a boosted Aerial Ace will do more damage than only attacking once with Fly, every time. Earthquake is self-explanatory. Rock Slide or Fire Blast is another choice.


    Blaziken, w/ Leftovers @ LV. 99

    Ability: Blaze
    Nature: Hasty (+Spd, -Def)
    EV: 100 Atk / 252 Spd / 156 SAtk

    Moves:
    - Fire Blast / Overheat
    - Rock Slide

    - Sky Uppercut
    - Swords Dance

    Ugh, you wasted the best physical move on a Fire-type. Fire Pokes aren't that great in general, but Blaziken can be an effective mixed sweeper. Use SD to boost its Atk, and then it can handle quite a variety of opponents.


    Kyogre w/ Leftovers @ LV. 64

    Ability: Drizzle
    Nature: Modest (+SAtk, -Atk)
    EV: 252 HP / 40 Def / 216 Spd

    Moves:
    - Calm Mind
    - Surf /
    Hydro Pump
    - Substitute / Ice Beam
    - Thunder / Ice Beam

    TWO Ice and TWO Water moves makes this cheap uber very sad. I would suggest getting rid of this thing since it will only be a crutch for you, preventing you from becoming truly skilled in battling strategy. Your choice though. If you keep it, at least fix it. With Substitute, this thing creates 404 HP subs. That allows it to use CM and then destroy things with the remaining two moves. Remember that Drizzle makes Thunder 100% accurate, while IB makes Dragons and Grass Pokes die.


    Wailord, w/ Sea Incense @ LV. 44

    Ability: Oblivious
    Nature: Bold
    EV: SP. ATK: 97, SP. DEF: 54
    Moves:
    Strength
    Water Spout
    Dive
    Surf

    HP slaves shouldn't be included in your team. Keep them in your PC and then bring them out when you need to. Not worthy of even rating it.

    Flygon @ LV. 54
    Ability: Levitate
    Nature: Jolly (+Spd, -SAtk)
    EV: 76 HP / 252 Atk / 164 Spd / 16 SAtk)
    - Earthquake
    - Fire Blast
    - Quick Attack
    - Rock Slide

    Flygon serves the same purpose as Crobat. Strong attacker. While not as fast, it is stronger and provides better coverage. QA is a breeding move, but a great closing move that hits first. Just say no to the craptastic Solarbeam.


    With the team as presently constituted, I would add a WishPasser or a good defensive wall to improve your team.
     
    Hi everyone!! Can you help my team to improve?

    Crobat, w/ Choice Band @ LV. 57

    Ability: Inner Focus
    Nature: Adamant (+Atk, -SAtk)
    EV: 4 HP / 252 Atk / 252 Spd
    Moves:
    - Aerial Ace
    - Return / Steel Wing
    - Shadow Ball
    - Sludge Bomb

    Why would you have Adamant and and Sludge Bomb and Shadow Ball? Go for a Speedy one next time.

    Crobat is a straight up attacker. It needs speed and power. The Choice Band, while limiting it to one move, gives it a 1.5x Atk boost. Psychics have a hard time coming in on a boosted Shadow Ball. Return or Steel Wing is preference. Return, while Normal, is strong and without limitations, which can be a great closing move.


    Salamence, w/ Choice Specs @ LV. 64

    Ability: Intimidate
    Nature: Adamant (+Atk, -SAtk)
    EV: 148 HP / 226 Atk / 137 Spd

    Moves:
    - Aerial Ace
    - Dragon Dance
    - Earthquake
    - Rock Slide / Fire Blast

    Salamence LOVES Dragon Dance. You have to breed it on, but it is very much worth it. NEVER EVER use crappy two turn moves like Fly or Hyper Beam. Attacking twice with a boosted Aerial Ace will do more damage than only attacking once with Fly, every time. Earthquake is self-explanatory. Rock Slide or Fire Blast is another choice.




    Blaziken, w/ Leftovers @ LV. 99

    Ability: Blaze
    Nature: Hasty (+Spd, -Def)
    EV: 100 Atk / 252 Spd / 156 SAtk

    Moves:
    - Fire Blast / Overheat
    - Rock Slide

    - Sky Uppercut
    - Swords Dance

    Ugh, you wasted the best physical move on a Fire-type. Fire Pokes aren't that great in general, but Blaziken can be an effective mixed sweeper. Use SD to boost its Atk, and then it can handle quite a variety of opponents.


    Kyogre w/ Leftovers @ LV. 64

    Ability: Drizzle
    Nature: Modest (+SAtk, -Atk)
    EV: 252 HP / 40 Def / 216 Spd

    Moves:
    - Calm Mind
    - Surf /
    Hydro Pump
    - Substitute / Ice Beam
    - Thunder / Ice Beam

    TWO Ice and TWO Water moves makes this cheap uber very sad. I would suggest getting rid of this thing since it will only be a crutch for you, preventing you from becoming truly skilled in battling strategy. Your choice though. If you keep it, at least fix it. With Substitute, this thing creates 404 HP subs. That allows it to use CM and then destroy things with the remaining two moves. Remember that Drizzle makes Thunder 100% accurate, while IB makes Dragons and Grass Pokes die.


    Wailord, w/ Sea Incense @ LV. 44

    Ability: Oblivious
    Nature: Bold
    EV: SP. ATK: 97, SP. DEF: 54
    Moves:
    Strength
    Water Spout
    Dive
    Surf

    HP slaves shouldn't be included in your team. Keep them in your PC and then bring them out when you need to. Not worthy of even rating it.

    Flygon @ LV. 54
    Ability: Levitate
    Nature: Jolly (+Spd, -SAtk)
    EV: 76 HP / 252 Atk / 164 Spd / 16 SAtk)
    - Earthquake
    - Fire Blast
    - Quick Attack
    - Rock Slide

    Flygon serves the same purpose as Crobat. Strong attacker. While not as fast, it is stronger and provides better coverage. QA is a breeding move, but a great closing move that hits first. Just say no to the craptastic Solarbeam.


    With the team as presently constituted, I would add a WishPasser or a good defensive wall to improve your team.


    NO legendaries. Kyogre is a no-no. Your team is highly vulnerable to Electric and Ice types. And Wailord can be OHKO'd by a Muscley Vire.
     
    Yup! It's the Third Gen game: Sapphire.

    @shane: Whats the Choice Band?:\

    @jb: Uhm, the only Legendary I have is only Kyogre..:'(
    I live here in the Philippines, no Nintendo Events!:'(
     
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