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Need help with my team

  • 220
    Posts
    16
    Years
    Here's my current competitive team, can you give me a hand and see if I'm missing anything?

    Dragalge (M) @ Black Sludge
    Ability: Adaptability
    Shiny: Yes
    EVs: 252 HP / 128 Def / 128 SDef
    Impish Nature
    - Toxic Spikes
    - Venoshock
    - Dragon Tail
    - Protect

    Greninja (M) @ Life Orb
    Ability: Protean
    EVs: 252 Spd / 252 SAtk / 4 HP
    Timid Nature
    - Surf
    - Ice Beam
    - Extrasensory
    - Dark Pulse

    Kangaskhan-Mega (F) @ Kangaskhanite
    Ability: Parental Bond
    Shiny: Yes
    EVs: 252 Spd / 252 Atk / 4 SDef
    Jolly Nature
    - Sucker Punch
    - Return
    - Earthquake
    - Power-Up Punch

    Aegislash (F) @ Leftovers
    Ability: Stance Change
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - King's Shield
    - Shadow Sneak
    - Sacred Sword
    - Swords Dance

    Galvantula (F) @ Shell Bell
    Ability: Compound Eyes
    EVs: 252 Spd / 252 SAtk / 4 SDef
    Timid Nature
    - Thunder Wave
    - Thunder Wave
    - Bug Buzz
    - Energy Ball

    Noivern (F) @ White Herb
    Ability: Infiltrator
    EVs: 252 Spd / 252 SAtk / 4 Atk
    Hasty Nature
    - Draco Meteor
    - Flamethrower
    - Air Slash
    - U-turn

    Any advice would be greatly appreciated :) I've only just started competitive play so whatever help can be given will be greatly appreciated!!
     
    Greninja should use Grass Knot instead of Extrasensory. ES doesn't offer any extra coverage, while Grass Knot lets it hit opposing Water types harder.

    Galvantula has little use for a Shell Bell. Life Orb would be better, and you can compensate for the HP drain by switching Energy Ball with Giga Drain (if you can). And Galvantula gets Sticky Web, so swap Thunder Wave with that. You can slow down opposing Pokemon even when Galvantula's not there, as well as Electric and Ground types.

    And I'm pretty sure Adaptability hasn't been released for Dragalge yet, so you can't use that as its ability (which unfortunately means you have to go with one of its rather redundant and sorta useless normal abilities).

    Oh, and if this is for OU battles in Showdown, Kangaskhanite is banned to Ubers.
     
    Greninja should use Grass Knot instead of Extrasensory. ES doesn't offer any extra coverage, while Grass Knot lets it hit opposing Water types harder.

    Galvantula has little use for a Shell Bell. Life Orb would be better, and you can compensate for the HP drain by switching Energy Ball with Giga Drain (if you can). And Galvantula gets Sticky Web, so swap Thunder Wave with that. You can slow down opposing Pokemon even when Galvantula's not there, as well as Electric and Ground types.

    And I'm pretty sure Adaptability hasn't been released for Dragalge yet, so you can't use that as its ability (which unfortunately means you have to go with one of its rather redundant and sorta useless normal abilities).

    Oh, and if this is for OU battles in Showdown, Kangaskhanite is banned to Ubers.

    Extrasensory lets Greninja hit Tentacruel, which walls Greninja that lack the move. It also hits Keldeo harder than Grass Knot would.

    Galvantula gained Sticky Web in Gen VI to slow down grounded switch-ins. Use it:
    -Sticky Web
    -Thunder
    -Bug Buzz
    -Volt Switch/Hidden Power (Ice/Fire)
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Compound Eyes

    Air Slash is somewhat weak on Noivern, who isn't that strong to begin with:
    -Draco Meteor
    -Flamethrower
    -Focus Blast
    -Switcheroo/Hurricane/U-turn/Roost
    Nature: Timid/Naive
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Life Orb
    Ability: Frisk/Infiltrator

    Dragalge isn't that good without Adaptability. This appears to be an offensive team, so Toxic Spikes don't see much use. Klefki, on the other hand, provides another alternative entry hazard with Spikes; it also sets up Reflect/Light Screen to help your frail attackers:
    -Reflect
    -Light Screen
    -Spikes
    -Dazzling Gleam/Foul Play
    Nature: Bold
    EVs: 252 HP/152 Def/104 SDef
    Item: Light Clay
    Ability: Prankster

    Other hazard setters to include are Forretress, Skarmory and Ferrothorn:

    Forrretress:
    -Spikes/Stealth Rock
    -Rapid Spin
    -Gyro Ball
    -Earthquake/Volt Switch
    Nature: Relaxed
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers

    Skarmory:
    -Spikes/Stealth Rock
    -Whirlwind
    -Roost
    -Brave Bird/Defog
    Nature: Impish/Careful
    EVs: 252 HP/252 Def/4 SDef or 252 HP/4 Def/252 SDef
    Item: Leftovers
    Ability: Sturdy

    Ferrothorn:
    -Spikes/Stealth Rock
    -Leech Seed
    -Gyro Ball/Thunder Wave
    -Power Whip/Protect
    Nature: Relaxed
    EVs: 252 HP/208 Def/48 SDef
    Item: Leftovers
    Ability: Iron Barbs

    Aegislash's EV spread should be 240 HP/252 Atk/4 SDef/12 Spe to outspeed min Speed Tyranitar, while giving it a Leftovers number.
     
    Thanks guys! My Dragalge actually has Poison Point, so yeah, don't know why I wrote Adaptability.

    Was tempted to use Klefki for a while now, so if it does Dragalge's job better, then that'll probably help :) And I'll consider trading Noivern for Skarmory or Ferrothorn, thank you :)

    EDIT: and this is for in-game play, so I'm just fighting with whatever Pokémon I like playing with, I haven't considered tiers yet (if I play Showdown I'll bear Mega-Kangaskhan in mind) :)
     
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