Need some input/feedback for a solid team.

Lil MuDkiP849

Dream Chaser
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    • Seen Aug 12, 2021
    I'm still in the process of trying to form my 1st 6th gen team myself, and I've been out of battling since 4th gen so maybe a few quick criticisms/feedback from the experienced battlers here can provide more insight.

    I don't have exact movesets/EVs/Items set up as I'm still trying to piece together which pokes I want currently, but my (Planned)line-up looks like:

    • Swampert: Lead/SR, most likely to be replaced sadly =(.
    • Sylveon: Dragon Counter/Wish Passer.
    • Heatran: All I could come up with that can check Talonflame/hit fairies that isn't weak to ice...I was thinking about Weezing since I remember how amazing he performed, how is he?
    • Conkledurr: A Bulk up/Mach-Punch set.
    • Celebi: I picked Celebi as my grass type since it can counter Breloom whose always a threat..but Idk how well it can do against Mega-Venasaur's with sludge bomb though...
    • Hydreigon: Late game mixed sweeper, I wanted to have Celebi pass around Thunderwaves so his speed wouldn't be such a bother. I want to try and keep this poke regardless of his 4x weak to fairy as he can still become a big late game threat.

    Obviously, I'm pretty Gyarados weak, and I lack a good space for a mega poke so some definite changes are in order. Other pokes I'm interested in using are:

    • Magnezone: To clear out steel types for Hydreigon)
    • Infernape: Cause even if his speed isn't that great now..he's still a great stall-breaker
    • Weezing: Cause Poison is a great typing now and I hate heatran personally >,< lol.
    • Aggron/Mega-Aggron: As a possible replacement for Swampert if Heatran goes, and I get a different check to Talonflame.
    • Rhyperior: Since he can counter both Talonflame and Mega Pinsir together, the only reason he isn't up top is because he's weak to ice...making half my team weak to ice..>,<
    • Porygon-2: (With Eviolite) Can tank hits just as good, and can pass around Thunderwaves so Celebi wouldn't have to.
    • Crobat: Another poke I really want to use alongside Rhyperior, especially with the new mechanics on Defog with 4x fighting resist. Though once again..half weak to ice =/.
    • A Gyarados Counter: Cause I ain't got one lol.

    Like I said, I can still be *off* on a lot and that's because I haven't battled in a looong time(that and completely skipping 5th gen lol) and I'm just going off with what I've watched of others, so any criticisms would really help me out.


    EDIT: Alright thanks to some responses, here's how it looks currently:

    -(Mega) Aggron w/ Aggronite
    Moves: Stealth Rock, Iron Head, Thunder Wave, Earthquake
    Nature: Careful
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    -Sylveon w/ Leftovers
    Nature: Bold
    Ability: Pixilate
    EVs: 252 HP, 244 Defense, 12 Speed
    Moves: Wish, Protect, Hyper Voice, (??)

    -Rotom Wash w/Chesto Berry
    Nature: Bold
    Ability: Levitate
    EVs: 248 HP/216 Def/44 Spe
    Moves: Hydro Pump, Thunderbolt, Rest, Thunderwave

    -Celebi w/Life Orb
    Nature: Modest
    Ability: Natural Cure
    EVs: 60 HP, 252 Sp.Attack, 192 Speed
    Moves: Leaf Storm, Psychic, Recover, U-Turn

    -Conkeldurr w/ Assault vest
    Moves: Drain Punch, Mach Punch, Knock Off, Ice Punch
    Nature: Adamant
    EVs: 252 Atk/236 SDef/20 Spe
    Ability: Guts

    I'm missing a 6th, and that's because I'm rethinking Hydreigon's placement in this team...
     
    Last edited:
    Rotom-W counters both Talonflame and Gyarados (well, not Mega Gyarados, but it counters all standard regular Gyarados sets) and isn't weak to Ice (since its Water/Electric). So you can add that to your team, replacing Swampert (who is good in the lower tiers, but not really in Battle Spot or OU).

    -Rotom Wash w/Chesto Berry
    Nature: Bold
    Ability: Levitate
    EVs: 252 HP, 252 Defense, 4 Sp.Attack
    Moves: Hydro Pump, Volt Switch/Thunderbolt, Rest, Will-o-Wisp

    And since you now have your Gyarados/Talonflame counter, you can drop Heatran if you don't like it. You're going to need a good Steel type or Poison type to deal with Conkeldurr and Hydreigon's Fairy weakness though. Personally, I'd go with a Steel type because it also resists Psychic. A couple of pokes to consider are:

    -Scizor w/Choice Band
    Nature: Adamant
    Ability: Technician
    EVs: 252 HP, 252 Attack, 4 Speed
    Moves: Bullet Punch, U-Turn, Superpower, Pursuit

    or

    -Scizor w/Life Orb
    Nature: Adamant
    Ability: Technician
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Bullet Punch, X-Scissor/Bug Bite, Brick Break/Superpower, Swords Dance

    or

    -Scizor w/Leftovers
    Nature: Adamant
    Ability: Technician
    EVs: 252 HP, 40 Attack, 212 Sp.Defense
    Moves: Bullet Punch, Roost, Swords Dance, Brick Break

    -Mega Aggron w/Aggronite
    Nature: Impish
    Ability: Sturdy (Filter)
    EVs: 252 HP, 252 Sp.Defense, 4 Attack
    Moves: Iron Head, Thunder Wave, Stealth Rock, Roar/Earthquake

    or

    -Mega Aggron w/Aggronite
    Nature: Impish/Careful
    Ability: Sturdy (Filter)
    EVs: 252 Attack, 252 Sp.Defense, 4 HP
    Moves: Iron Head, Rest, Sleep Talk, Roar/Dragon Tail/Curse

    If you need sets for your other team members, here ya go:

    -Sylveon w/Leftovers
    Nature: Bold
    Ability: Pixilate
    EVs: 252 HP, 244 Defense, 12 Sp.Attack
    Moves: Wish, Protect, Hyper Voice, Heal Bell/Toxic

    If Pixilate and/or Hyper Voice is not availalbe to you, Cute Charm and Moonblast are ok to use.

    -Conkeldurr w/Leftovers
    Nature: Adamant
    Ability: Guts/Iron Fist
    EVs: 252 attack, 252 Sp.Defense, 4 HP
    Moves: Bulk Up, Drain Punch, Mach Punch, Payback/Stone Edge/Poison Jab

    And then there's Assault Vest Conkeldurr, but I don't remember how that goes.


    -Hydreigon w/Life Orb
    Nature: Rash/Mild/Modest
    Ability: Levitate
    EVs: 40 Attack, 236 Sp.Attack, 232 Speed or 4 HP, 252 Sp.Attack, 252 Speed
    Moves: Draco Meteor/Dragon Pulse, Dark Pulse, Iron Tail/Superpower/Flash Cannon, Fire Blast/Roost

    Steel types aren't much of a threat to Hyderigon, btw. It has the moves and stats to deal with them. Its those Fairies its gotta watch out for.

    And then Celebi:

    -Celebi w/Leftovers
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 236 Sp.Defense, 20 Speed
    Moves: Recover, Baton Pass/U-Turn, Giga Drain/Psychic, Thunder Wave

    or

    -Celebi w/Life Orb
    Nature: Modest
    Ability: Natural Cure
    EVs: 60 HP, 252 Sp.Attack, 192 Speed
    Moves: Leaf Storm, Earth Power/Psychic/Hidden Power Fire, Recover, Thunder Wave/U-Turn
     
    Last edited:


    • Swampert: Lead/SR, most likely to be replaced sadly =(.

      outclassed by Unaware Quagsire this gen, who really should only be on defensive teams for the most part. He's just not very good.
    • Sylveon: Dragon Counter/Wish Passer.

      Sylveon is pretty good. Not great, but pretty good.
    • Heatran: All I could come up with that can check Talonflame/hit fairies that isn't weak to ice...I was thinking about Weezing since I remember how amazing he performed, how is he?

      Weezing is terrible, unreliable recovery, poor damage output, Spikes bait, etc. As for Heatran, it can run offensive of specially defensive equally well, but you may want some damage output here with Sylveon already around.
    • Conkledurr: A Bulk up/Mach-Punch set.

      Never seen Bulk Up Conk--seems a little difficult to set up but may be worth it?
    • Celebi: I picked Celebi as my grass type since it can counter Breloom whose always a threat..but Idk how well it can do against Mega-Venasaur's with sludge bomb though...

      Heatran is a nice weapon against Mega-Saur, but as long as you run Psychic, it fears you as much as you fear it. I personally have found Celebi underwhelming though, but it's usable for sure.
    • Hydreigon: Late game mixed sweeper, I wanted to have Celebi pass around Thunderwaves so his speed wouldn't be such a bother. I want to try and keep this poke regardless of his 4x weak to fairy as he can still become a big late game threat.

      I don't think a sweeper set is playing to Hydreigon's strengths. It's much more of a wallbreaker, capable of taking apart defensive cores early or mid game. It's too slow to sweep without major paralysis support and a Conk lure.

    Obviously, I'm pretty Gyarados weak, and I lack a good space for a mega poke so some definite changes are in order. Other pokes I'm interested in using are:

    • Magnezone: To clear out steel types for Hydreigon)

      Mag is rarely worth it anymore.
    • Infernape: Cause even if his speed isn't that great now..he's still a great stall-breaker

      He's not bad.
    • Weezing: Cause Poison is a great typing now and I hate heatran personally >,< lol.

      See above. If you want a Poison-type defender, use Mega Venusaur.
    • Aggron/Mega-Aggron: As a possible replacement for Swampert if Heatran goes, and I get a different check to Talonflame.

      Not enough experience to comment.
    • Rhyperior: Since he can counter both Talonflame and Mega Pinsir together, the only reason he isn't up top is because he's weak to ice...making half my team weak to ice..>,<

      Rhyperior is too slow and exploitable to really be worthwhile.
    • Porygon-2: (With Eviolite) Can tank hits just as good, and can pass around Thunderwaves so Celebi wouldn't have to.

      He's pretty bulky.
    • Crobat: Another poke I really want to use alongside Rhyperior, especially with the new mechanics on Defog with 4x fighting resist. Though once again..half weak to ice =/.

      Potentially useful, but you need Pokes that can actually punch holes instead of mere utilities.
    • A Gyarados Counter: Cause I ain't got one lol.

      You're not alone.


    So in general your current lineup uses Pokes that individually aren't very good. Many are usable, but the sheer firepower just isn't there right now. If Hydreigon is your power broker, you're setting yourself up for failure.

    Some really strong pokes that can really be the engines of good teams include Aegislash, Mega Pinsir, Bisharp, Thundurus, Mega Charizard Y, Mega Gyarados, Mega Tyranitar, etc. I'd start there before going with support Pokemon. I've personally found Bisharp and Mega Gyarados to be incredible, while Mega Tar is a tad overrated. Mold Breaker is so useful. Use this Pokemon over Swampert. Heatran or Celebi can always set up Stealth Rock.

    Also, nice to se you again.
     
    Rotom-W counters both Talonflame and Gyarados (well, not Mega Gyarados, but it counters all standard regular Gyarados sets) and isn't weak to Ice (since its Water/Electric). So you can add that to your team, replacing Swampert (who is good in the lower tiers, but not really in Battle Spot or OU).

    -Rotom Wash w/Chesto Berry
    Nature: Bold
    Ability: Levitate
    EVs: 252 HP, 252 Defense, 4 Sp.Attack
    Moves: Hydro Pump, Volt Switch/Thunderbolt, Rest, Will-o-Wisp

    And since you now have your Gyarados/Talonflame counter, you can drop Heatran if you don't like it. You're going to need a good Steel type or Poison type to deal with Conkeldurr and Hydreigon's Fairy weakness though. Personally, I'd go with a Steel type because it also resists Psychic. A couple of pokes to consider are:

    -Scizor w/Choice Band
    Nature: Adamant
    Ability: Technician
    EVs: 252 HP, 252 Attack, 4 Speed
    Moves: Bullet Punch, U-Turn, Superpower, Pursuit

    or

    -Scizor w/Life Orb
    Nature: Adamant
    Ability: Technician
    EVs: 252 Attack, 252 Speed, 4 HP
    Moves: Bullet Punch, X-Scissor/Bug Bite, Brick Break/Superpower, Swords Dance

    or

    -Scizor w/Leftovers
    Nature: Adamant
    Ability: Technician
    EVs: 252 HP, 40 Attack, 212 Sp.Defense
    Moves: Bullet Punch, Roost, Swords Dance, Brick Break

    -Mega Aggron w/Aggronite
    Nature: Impish
    Ability: Sturdy (Filter)
    EVs: 252 HP, 252 Sp.Defense, 4 Attack
    Moves: Iron Head, Thunder Wave, Stealth Rock, Roar/Earthquake

    or

    -Mega Aggron w/Aggronite
    Nature: Impish/Careful
    Ability: Sturdy (Filter)
    EVs: 252 Attack, 252 Sp.Defense, 4 HP
    Moves: Iron Head, Rest, Sleep Talk, Roar/Dragon Tail/Curse

    If you need sets for your other team members, here ya go:

    -Sylveon w/Leftovers
    Nature: Bold
    Ability: Pixilate
    EVs: 252 HP, 244 Defense, 12 Sp.Attack
    Moves: Wish, Protect, Hyper Voice, Heal Bell/Toxic

    If Pixilate and/or Hyper Voice is not availalbe to you, Cute Charm and Moonblast are ok to use.

    -Conkeldurr w/Leftovers
    Nature: Adamant
    Ability: Guts/Iron Fist
    EVs: 252 attack, 252 Sp.Defense, 4 HP
    Moves: Bulk Up, Drain Punch, Mach Punch, Payback/Stone Edge/Poison Jab

    And then there's Assault Vest Conkeldurr, but I don't remember how that goes.


    -Hydreigon w/Life Orb
    Nature: Rash/Mild/Modest
    Ability: Levitate
    EVs: 40 Attack, 236 Sp.Attack, 232 Speed or 4 HP, 252 Sp.Attack, 252 Speed
    Moves: Draco Meteor/Dragon Pulse, Dark Pulse, Iron Tail/Superpower/Flash Cannon, Fire Blast/Roost

    Steel types aren't much of a threat to Hyderigon, btw. It has the moves and stats to deal with them. Its those Fairies its gotta watch out for.

    And then Celebi:

    -Celebi w/Leftovers
    Nature: Calm
    Ability: Natural Cure
    EVs: 252 HP, 236 Sp.Defense, 20 Speed
    Moves: Recover, Baton Pass/U-Turn, Giga Drain/Psychic, Thunder Wave

    or

    -Celebi w/Life Orb
    Nature: Modest
    Ability: Natural Cure
    EVs: 60 HP, 252 Sp.Attack, 192 Speed
    Moves: Leaf Storm, Earth Power/Psychic/Hidden Power Fire, Recover, Thunder Wave/U-Turn
    Given Mega Aggron's already huge Defense, there isn't much reason to use full Defense investment:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave/Ice Punch
    -Earthquake/Rock Slide
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    or
    -Rest
    -Sleep Talk
    -Heavy Slam/Iron Head
    -Earthquake/Ice Punch
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    Wash Rotom needs 44 Speed EVs to outspeed Jolly Azumarill: 248 HP/216 Def/44 Spe.

    Knock Off is also an alternative for Scizor due to the power buff:
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite/X-Scissor/Knock Off
    -Roost
    Nature: Adamant
    EVs: 248 HP/40 Atk/220 SDef
    Item: Leftovers
    Ability: Technician

    or
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite/X-Scissor
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Technician

    or
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technician

    Assault Vest is the best set for Conkeldurr this generation, since it learns valuable moves this generation and it won't have time to set up given the prominence of Fairies:
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Stone Edge
    Nature: Adamant
    EVs: 252 Atk/236 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    The reason why Sylveon's last 12 EVs are into Speed is so that it can outrun 0 Speed Tyranitar.

    Defensive Celebi won't really cut it anymore because top threats like the Mega Charizards and Thundurus have ways to deal with Celebi:
    -Nasty Plot
    -Psychic
    -Earth Power/Hidden Power (Fire)/Giga Drain
    -Baton Pass
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    To add on to Anti's post, here are the ideal sets of the Pokemon he listed:

    Aegislash:
    -Substitute
    -Toxic
    -Shadow Ball
    -King's Shield
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Pursuit/Iron Head/Sacred Sword
    -King's Shield
    Nature: Quiet
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Flash Cannon/Sacred Sword
    -Sacred Sword/Pursuit/King's Shield
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head/Shadow Claw
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 124 Atk/252 SAtk/132 Spe
    Item: Life Orb/Weakness Policy

    Bisharp:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Dread Plate/Black Glasses
    Ability: Defiant

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)
    -Focus Blast/U-turn
    -Thunder Wave
    Nature: Timid/Naive
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Prankster

    or
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Ice)
    -Focus Blast/Substitute/Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Prankster

    or
    -Wild Charge
    -Knock Off
    -Superpower
    -Hidden Power (Ice)/U-turn/Fly
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Power Herb
    Ability: Defiant

    or
    -Thunderbolt
    -Knock Off
    -Superpower
    -Hidden Power (Ice)/U-turn/Taunt
    Nature: Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    Charizard Y:
    -Fire Blast
    -Solar Beam
    -Focus Blast
    -Dragon Pulse/Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    Mega Gyarados:
    -Dragon Dance
    -Waterfall
    -Earthquake
    -Ice Fang/Stone Edge/Bite
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite
    Ability: Intimidate

    Mega Tyranitar:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream
     
    Oh my gosh Anti! It's been too long man...how have you been??? Your not a mod anymore ;(?? So glad your here rating my team again, you and all the oldies helped me get a huge 200+ wins on 4th gen wifi/PBR with only around 20-30 losses with the last team I made. I will take *any* advice you can give. Posted this part after I had posted lol x.x

    Thinking it over today, I might actually switch the whole idea for this team. **Instead** of using thunderwave to set up a Hydreigon sweep, I was actually considering switching Hydreigon's role with Conkeldurr's. Reason why this is, is because of Hydreigon's ability to force a lot of switches, along with being able to support the team with Thunderwave and/or potentially U-turn. With this idea, I'd be able to use a Guts Conkeldurr with a Toxic/Flame orb to clean up anything in the way. If I go with this route though, I'd definitely need to keep a steel type or get a poison type to counter fairy types(mostly opposing sylveon) since that is what's stopping this strategy.

    Even though I might really dislike Heatran, I can't deny it's perfect core synergy with Celebi. Thing is...I really just don't know how well Heatran as a steel type can stand up to fairy types like opposing Sylveon(And they usually have Heal Bell as well which ruins this entire strategy). I guess even though Rotom-W is probably one of the most predictable pokes on a team now, I feel I really need the space to counter Gyarados and Talonflame while obtaining a proper steel type for fairys(so basically if there's another answer besides Rotom-W, I'm all ears lol). I don't know how I feel about WoW though...I "obviously" understand why, but it could potentially get in the way of Thunderwave.

    I'm probably most likely to go with Mega-Aggron, since it too can spread/benefit from paralysis as well as being an awesome steel type against fairies. I'd probably go with a Careful nature(Because his physical def. is already through the roof), 252 Hp, 240 Sp.Defense, 16 Def. with Iron head, Thunderwave, SR, and Earthquake. I am a bit nervous having him rely on Sylveon's wish-passing for healing without rest/sleep talk, but I think it should be alright.

    Since Aggron/Mega-Aggron and Hydreigon will be passing around T-waves, I feel it's alright to let Celebi have a different move. It'll most likely be U-turn since Celebi is tremendous pursuit bait.

    So with all of this said, I'm extremely lost on EV's/set for the Hydreigon idea I just posted. I don't have a fire type so I feel along with T-wave(and potentially U-turn), he should still have a Fire type move, and whether or not to make him a bulky t-wave set or a mid-game sweeper?


    EDIT: Responses in Bold

    Assault Vest is the best set for Conkeldurr this generation, since it learns valuable moves this generation and it won't have time to set up given the prominence of Fairies:
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Stone Edge
    Nature: Adamant
    EVs: 252 Atk/236 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    This could also really work with my new idea, I might end up using this set.

    The reason why Sylveon's last 12 EVs are into Speed is so that it can outrun 0 Speed Tyranitar.

    I see...yeah considering T-tar's dark typing that's important.

    Defensive Celebi won't really cut it anymore because top threats like the Mega Charizards and Thundurus have ways to deal with Celebi:
    -Nasty Plot
    -Psychic
    -Earth Power/Hidden Power (Fire)/Giga Drain
    -Baton Pass
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    Oh I wasn't considering using a *Defensive* Celebi, I guess I myself am to blame for not being clear since I didn't post any sets >,<. I wanted it to be an offensive Psychic type for a good Psychic STAB while also with it's Grass typing being able to counter Breloom whose still a threat. I was thinking of running Leaf Storm>Giga Drain to hit pokes like Azumarill harder, as well as U-turn>Baton Pass as I don't want to risk giving any of my other pokes an intimidate or something.

    To add on to Anti's post, here are the ideal sets of the Pokemon he listed:

    Aegislash:
    -Substitute
    -Toxic
    -Shadow Ball
    -King's Shield
    Nature: Modest
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Pursuit/Iron Head/Sacred Sword
    -King's Shield
    Nature: Quiet
    EVs: 244 HP/252 SAtk/12 Spe
    Item: Leftovers

    or
    -Shadow Ball
    -Shadow Sneak
    -Flash Cannon/Sacred Sword
    -Sacred Sword/Pursuit/King's Shield
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb/Spooky Plate/Spell Tag

    or
    -Swords Dance
    -Shadow Sneak
    -Iron Head/Shadow Claw
    -Sacred Sword/Head Smash
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Autotomize
    -Shadow Ball
    -Hidden Power (Ice)
    -Sacred Sword/Iron Head/Flash Cannon
    Nature: Rash/Modest
    EVs: 124 Atk/252 SAtk/132 Spe
    Item: Life Orb/Weakness Policy

    Bisharp:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Dread Plate/Black Glasses
    Ability: Defiant

    Thundurus:
    -Thunderbolt
    -Hidden Power (Ice)
    -Focus Blast/U-turn
    -Thunder Wave
    Nature: Timid/Naive
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Leftovers/Life Orb
    Ability: Prankster

    or
    -Nasty Plot
    -Thunderbolt
    -Hidden Power (Ice)
    -Focus Blast/Substitute/Thunder Wave
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Prankster

    or
    -Wild Charge
    -Knock Off
    -Superpower
    -Hidden Power (Ice)/U-turn/Fly
    Nature: Naive/Jolly
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb/Power Herb
    Ability: Defiant

    or
    -Thunderbolt
    -Knock Off
    -Superpower
    -Hidden Power (Ice)/U-turn/Taunt
    Nature: Naive
    EVs: 76 Atk/180 SAtk/252 Spe
    Item: Life Orb

    Charizard Y:
    -Fire Blast
    -Solar Beam
    -Focus Blast
    -Dragon Pulse/Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    Mega Gyarados:
    -Dragon Dance
    -Waterfall
    -Earthquake
    -Ice Fang/Stone Edge/Bite
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Gyaradosite
    Ability: Intimidate

    Mega Tyranitar:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    These all look like great choices...who would I replace any of these^ with on the current team that I have? I'm not going to deny any of their effectiveness at all, It's just to put any of these pokes in I'd have to sacrifice another pokes current spot.

    Also to note: since I'm rid of the Heatran/Celebi core on my team for Rotom-W, what is my answer against special defensive Mega-Venasaur >,<
    Also updated the bottom of the OP for my current line-up =)
     
    Last edited:
    For your final slot, you could probably use a wallbreaker. Mega Aggron and Sylveon are more for support and don't have the raw power to break walls, Rotom doesn't break walls, and Celebi/Conkeldurr can get walled by special/physical walls, respectively. So a wallbreaker doesn't sound like a bad idea to me. Hydreigon can do that, but you don't have to use it (which is understandable, that awkward base Speed and the fact that Hydreigon kinda has 4MSS).

    But I'm not sure who makes a good wallbreaker this Gen that works well with your team and also deals with Sp.Defensive MegaSaur...

    You can always have Celebi run Psyshock instead of Psychic. Or use Choice Band Rampardos

    #kindauselesspost



    Given Mega Aggron's already huge Defense, there isn't much reason to use full Defense investment

    I wrote Special Defense EVs on my Mega Aggron sets, not Defense.

    But thanks for pointing out the other errors in my EV spread. For some reason I can never remember if Sylveon's 12 EVs are suppossed to go into Speed or Sp.Attack.
     
    For your final slot, you could probably use a wallbreaker. Mega Aggron and Sylveon are more for support and don't have the raw power to break walls, Rotom doesn't break walls, and Celebi/Conkeldurr can get walled by special/physical walls, respectively. So a wallbreaker doesn't sound like a bad idea to me. Hydreigon can do that, but you don't have to use it (which is understandable, that awkward base Speed and the fact that Hydreigon kinda has 4MSS).

    But I'm not sure who makes a good wallbreaker this Gen that works well with your team and also deals with Sp.Defensive MegaSaur...

    You can always have Celebi run Psyshock instead of Psychic. Or use Choice Band Rampardos

    #kindauselesspost





    I wrote Special Defense EVs on my Mega Aggron sets, not Defense.

    But thanks for pointing out the other errors in my EV spread. For some reason I can never remember if Sylveon's 12 EVs are suppossed to go into Speed or Sp.Attack.

    I can see that, but the EV spreads I mentioned gives Aggron a jump point in Defense and fixes its significantly lower Special Defense at the same time.

    Celebi can't learn Psyshock. ._. Also, have you considered Black Kyurem? Its Teravolt lets it ignore Megasaur's Thick Fat, letting it hit it super effectively with Ice Beam:
    -Substitute
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    Nature: Mild/Rash
    EVs: 56 HP/200 SAtk/252 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Earth Power/Dragon Claw
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    -Roost
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Dragon Tail
    -Fusion Bolt
    -Roost
    Nature: Hasty
    EVs: 248 HP/60 SDef/200 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Dragon Claw
    Nature: Lonely
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Band

    Mega Pinsir also handles Venusaur; even though it's predictable, it's so good at what it does (wall breaking, sweeping, revenge killing) that it's worth considering.
     
    I can see that, but the EV spreads I mentioned gives Aggron a jump point in Defense and fixes its significantly lower Special Defense at the same time.
    Oh, thats what you were saying. I thought you misread my sets and thought that I had written 252 Defense and not 252 Sp.Defense. So yes, your spreads are the better ones
    Celebi can't learn Psyshock. ._.
    Dammit, I swear everything that gets one gets the other, so I didn't bother to check. Oh well.

    Also, have you considered Black Kyurem? Its Teravolt lets it ignore Megasaur's Thick Fat, letting it hit it super effectively with Ice Beam
    ....how did I forget Black Kyurem >.<
    Mega Pinsir also handles Venusaur; even though it's predictable, it's so good at what it does (wall breaking, sweeping, revenge killing) that it's worth considering.

    Agreed, but his Mega slot is already taken up, unless he's willing to use a different Steel type.
     
    Ohh Kyurem-B, I thought he was Uber or was being suspected for it? Well he's another 5th gen poke so of course I wouldn't know much about him .__. lol

    Celebi can't learn Psyshock. ._. Also, have you considered Black Kyurem? Its Terravolt lets it ignore Megasaur's Thick Fat, letting it hit it super effectively with Ice Beam:
    -Substitute
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    Nature: Mild/Rash
    EVs: 56 HP/200 SAtk/252 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Earth Power/Dragon Claw
    Nature: Hasty/Naive
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Fusion Bolt
    -Earth Power
    -Roost
    Nature: Hasty/Naive
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Ice Beam
    -Dragon Tail
    -Fusion Bolt
    -Roost
    Nature: Hasty
    EVs: 248 HP/60 SDef/200 Spe
    Item: Leftovers

    or
    -Outrage
    -Ice Beam
    -Fusion Bolt
    -Iron Head/Dragon Claw
    Nature: Lonely
    EVs: 252 Atk/4 SAtk/252 Spe
    Item: Choice Band

    Mega Pinsir also handles Venusaur; even though it's predictable, it's so good at what it does (wall breaking, sweeping, revenge killing) that it's worth considering.

    Nah, Mega Pinsir is really predictable and I'm already going that direction with having Rotom-W >,< lol

    I didn't realize the ability Terravolt meant to break through stuff like thick fat, and with a STAB ice beam it'd hurt even specially defensive megasaur. There are some things to consider with Kyurem-B though...he's base 95 speed which means he's just a little "tad" slower than Hydreigon and also has to depend on HP fire for a fire move...which means opposing steels will be real problem. There's also how I don't have a spinner or defogger to spare with the strategy I'm running to keep Kyurem-B alive long enough from potential stealth rocks that will be on the field.

    If I use Kyurem-B over Hydreigon, then pokes like Forretress and Ferrothorn are going to become a huge problem. With they're already slow speed, no real fire type move, and access to spikes and/or stealth rock, I could still wall break with Kyurem-B but not without potentially being stalled to death. I mean, unless a CB Outrage coming from a +atk nature, 252 atk EVs Kyurem-B is so damn powerful that it'd rip holes even in steels lol. Actually seems appealing looking at that huge attack stat like whew! >,<
     
    Ohh Kyurem-B, I thought he was Uber or was being suspected for it? Well he's another 5th gen poke so of course I wouldn't know much about him .__. lol



    Nah, Mega Pinsir is really predictable and I'm already going that direction with having Rotom-W >,< lol

    I didn't realize the ability Terravolt meant to break through stuff like thick fat, and with a STAB ice beam it'd hurt even specially defensive megasaur. There are some things to consider with Kyurem-B though...he's base 95 speed which means he's just a little "tad" slower than Hydreigon and also has to depend on HP fire for a fire move...which means opposing steels will be real problem. There's also how I don't have a spinner or defogger to spare with the strategy I'm running to keep Kyurem-B alive long enough from potential stealth rocks that will be on the field.

    If I use Kyurem-B over Hydreigon, then pokes like Forretress and Ferrothorn are going to become a huge problem. With they're already slow speed, no real fire type move, and access to spikes and/or stealth rock, I could still wall break with Kyurem-B but not without potentially being stalled to death. I mean, unless a CB Outrage coming from a +atk nature, 252 atk EVs Kyurem-B is so damn powerful that it'd rip holes even in steels lol. Actually seems appealing looking at that huge attack stat like whew! >,<
    Mega Pinsir is predictable, yes, but its raw power makes up for its predictability. It's sometimes used together with Talonflame to wear down each other's counters up to the point when one of them can clean up the opposing team.
     
    Ohh Kyurem-B, I thought he was Uber or was being suspected for it? Well he's another 5th gen poke so of course I wouldn't know much about him .__. lol

    I didn't realize the ability Terravolt meant to break through stuff like thick fat, and with a STAB ice beam it'd hurt even specially defensive megasaur. There are some things to consider with Kyurem-B though...he's base 95 speed which means he's just a little "tad" slower than Hydreigon and also has to depend on HP fire for a fire move...which means opposing steels will be real problem. There's also how I don't have a spinner or defogger to spare with the strategy I'm running to keep Kyurem-B alive long enough from potential stealth rocks that will be on the field.

    If I use Kyurem-B over Hydreigon, then pokes like Forretress and Ferrothorn are going to become a huge problem. With they're already slow speed, no real fire type move, and access to spikes and/or stealth rock, I could still wall break with Kyurem-B but not without potentially being stalled to death. I mean, unless a CB Outrage coming from a +atk nature, 252 atk EVs Kyurem-B is so damn powerful that it'd rip holes even in steels lol. Actually seems appealing looking at that huge attack stat like whew! >,<

    Black Kyurem is OU. White Kyurem is the one that's Ubers. Teravolt/Turboblaze is basically Mold Breaker by another name.

    Black Kyurem's HP Fire is nothing to scoff at, though:

    4 SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 0 SpD Forretress: 308-364 (87 - 102.8%) -- 18.8% chance to OHKO
    4 SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 180-216 (51.1 - 61.3%) -- guaranteed 2HKO

    It also gets Earth Power, and Fusion Bolt hits most Steels fairly hard too. Between Black Kyurem and Hydreigon, you're trading a little Speed and slightly better defensive typing for a little more bulk and more raw power. And since its a wallbreaker, its going to be used more against walls, who are generally slower than it.

    The issue though, is like you said, entry hazards. It does get Roost, which helps it deal with that, but it also wants to have its STABs, Fusion Bolt, and a coverage move (yay 4MSS). But with Wish support from Sylveon, you make not have to use Roost. So I say use this set:

    -Black Kyurem w/Leftovers
    Nature: Lonely/Naughty
    Ability: Teravolt
    EVs: 252 Attack, 252 Speed, 4 Sp.Attack
    Moves: Dragon Claw, Ice Beam, Fusion Bolt, Hidden Power Fire

    Unfortunately, the Choice Band Outrage spam set is less reliable this gen because Fairies are immune to Dragon attacks. It's too bad really. Very few things could handle that set. It would work if there was no Fairy on the opposing team, but you can't always hope for that...
     
    Looked more into Mega Pinsir and he's definitely a threat to look out for. Kind of un-sure how I'd deal with a SD set, I guess if it's paralyzed I can dispatch it. But with Talonflame? Oh forget it, I don't think I could ever run a combo like that. It'd essentially come down to getting and keeping stealth rock off the field with that double 4x rock weakness...yikes >,<

    Yeah very true, I guess the whole Choice Band Outrage thing isn't a good idea now as it once was.

    -Black Kyurem w/Leftovers
    Nature: Lonely/Naughty
    Ability: Teravolt
    EVs: 252 Attack, 252 Speed, 4 Sp.Attack
    Moves: Dragon Claw, Ice Beam, Fusion Bolt, Hidden Power Fire

    Fusion Bolt is physical...does it activate Ferrothorn's and (defense)Aegislash's abilities when used against them? I think this set looks just about a right fit for my team if his HP Fire can deal with Forretress/Ferrothorn just fine, as well as Teravolt powered Ice Beam to deal with Mega-Venasaur. It just feels a little upsetting to lose Outrage for more control on something as strong as Kyurem-B is.

    Also quick question...but is Item Clause still thrown around? Because if it is then I can't use Lefties on Kyurem-B.
     
    Funnily enough, despite it being a physical move and its animation more or less showing it making contact, Fusion Bolt is not a contact move, so it doesn't activate Iron Barbs, Rough Skin, or King's Shield.

    If you're playing on Showdown, then there is no Item Clause. If you're playing on Battle Spot, then there is Item Clause.
     
    Funnily enough, despite it being a physical move and its animation more or less showing it making contact, Fusion Bolt is not a contact move, so it doesn't activate Iron Barbs, Rough Skin, or King's Shield.

    If you're playing on Showdown, then there is no Item Clause. If you're playing on Battle Spot, then there is Item Clause.

    Nice! Fusion Bolt will ease the prediction then...I should think about a decent item to put on Kyurem-B then.

    Then well, I'll get to work on building this solid team =) Thanks for all your guys' help!
     
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