Needing help

Sonata

Trickling away
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    • Seen Feb 17, 2025
    I like my team overall I just can't decide which of the steel types I have are the better choice. Open to really any suggestions.

    Ninjask @ Leftovers
    Ability: Speed Boost
    EVs: 252 HP / 4 SDef / 252 Def
    Impish Nature
    - Baton Pass
    - Swords Dance
    - Protect
    - Substitute

    Blissey (F) @ Leftovers
    Ability: Serene Grace
    EVs: 252 SAtk / 252 HP / 4 SDef
    Modest Nature
    - Blizzard
    - Fire Blast
    - Thunder
    - Grass Knot

    Conkeldurr @ Leftovers
    Ability: Iron Fist
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Drain Punch
    - Ice Punch
    - Smack Down
    - Knock Off

    Tyranitar @ Tyranitarite
    Ability: Sand Stream
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Crunch
    - Earthquake
    - Superpower
    - Stone Edge

    Azumarill @ Assault Vest
    Ability: Huge Power
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Play Rough
    - Brick Break
    - Aqua Tail
    - Ice Punch

    Replaceable:

    Heatran @ Air Balloon
    Ability: Flash Fire
    EVs: 252 SAtk / 252 HP / 4 SDef
    Modest Nature
    - Eruption
    - Dragon Pulse
    - Dark Pulse
    - Earth Power

    Aggron @ Aggronite
    Ability: Sturdy
    EVs: 252 Def / 76 HP / 180 Atk
    Impish Nature
    - Avalanche
    - Metal Burst
    - Counter
    - Magnet Rise

    Scizor @ Scizorite
    Ability: Technician
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Aerial Ace
    - Bug Bite
    - Bullet Punch
    - Pursuit

    Metagross @ Occa Berry
    Ability: Clear Body
    EVs: 252 Atk / 252 HP / 4 SDef
    Adamant Nature
    - Zen Headbutt
    - Earthquake
    - Rock Slide
    - Meteor Mash
     
    Ninjask is outclassed by Scolipede because the latter has better offensive presence. Its Stealth Rock weakness also isn't as crippling:
    -Megahorn
    -Spikes/Toxic Spikes
    -Swords Dance/Toxic Spikes
    -Baton Pass/Earthquake/Rock Slide
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash
    Ability: Speed Boost

    or
    -Swords Dance/Iron Defense
    -Protect/Megahorn
    -Substitute/Megahorn
    -Baton Pass
    Nature: Timid/Jolly
    EVs: 248 HP/208 SDef/52 Spe
    Item: Mental Herb/Black Sludge
    Ability: Speed Boost

    Blissey is terrible for an offensive role because its Special Attack isn't high enough to make the most of its wide movepool. It's better left to support roles on the team:
    -Aromatherapy/Heal Bell
    -Soft-Boiled
    -Seismic Toss/Flamethrower
    -Toxic/Thunder Wave
    Nature: Bold
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    As I told you in your profile, Smack Down is a terrible option for Conkeldurr. It's weak and Flying Pokemon hate Ice Punch and Stone Edge even more; the latter is even twice as strong as Smack Down. Assault Vest or Bulk Up are the best ways to use it:
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Stone Edge
    Nature: Adamant
    EVs: 188 HP/252 Atk/48 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    or
    -Bulk Up
    -Drain Punch
    -Mach Punch
    -Knock Off/Stone Edge/Ice Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 SDef
    Item: Leftovers
    Ability: Guts

    Take note that Mega Tyranitar has enough Speed to use Dragon Dance effectively, so you might as well do that:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    Without Dragon Dance, Mega Tyranitar is slow. If you don't want to use Dragon Dance on it, you might as well make do with regular Tyranitar:
    -Stone Edge
    -Crunch
    -Pursuit
    -Earthquake/Ice Punch
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe (Jolly) or 180 HP/252 Atk/76 Spe (Adamant)
    Item: Choice Scarf (Jolly)/Choice Band (Adamant)
    Ability: Sand Stream

    or
    -Crunch
    -Stone Edge/Ice Beam
    -Earthquake
    -Stealth Rock/Fire Blast
    Nature: Impish/Relaxed
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Sand Stream

    For Assault Vest Azumarill, Power-Up Punch is the superior option over Brick Break, as AV Azumarill isn't as strong as the Choice Band and Belly Drum variants. Play Rough already handles Dragon Pokemon, while Waterfall and Aqua Jet already cover Gliscor and Landorus, so there's no reason to use Ice Punch. Azumarill also likes its priority Aqua Jet:
    -Aqua Jet
    -Play Rough
    -Power-Up Punch
    -Waterfall/Knock Off
    Nature: Adamant
    EVs: 16 HP/252 Atk/240 SDef
    Item: Assault Vest
    Ability: Huge Power

    Here's Choice Band and BellyJet Azumarill if you're interested:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 164 HP/252 Atk/92 Spe
    Item: Choice Band
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Waterfall/Superpower
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Sitrus Berry
    Ability: Huge Power


    And as for your replacements:

    Eruption Heatran can only have a Quiet nature, as the Pokemon Ranger event set it that way. Outside of Trick Room teams, Eruption Heatran is worthless:
    -Lava Plume
    -Protect
    -Taunt/Roar/Stealth Rock
    -Toxic/Will-o-Wisp
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Flash Fire

    or
    -Fire Blast/Overheat
    -Flash Cannon
    -Earth Power/Stone Edge (latter Choice Scarf only)
    -Flamethrower/Fire Blast/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf
    Ability: Flash Fire

    While Mega Aggron is bulky enough for Metal Burst and Counter, it's not worth it because both moves rely on Aggron being attacked. Once your opponent sees what this Aggron is up to, they'll use it as setup bait:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave/Ice Punch
    -Earthquake/Rock Slide
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    or
    -Rest
    -Sleep Talk
    -Heavy Slam/Iron Head
    -Earthquake/Ice Punch
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    Though Scizor's Aerial Ace benefits from the Technician boost, it doesn't see much use besides hitting the occasional Breloom and Chesnaught super effectively. Flying spam is better left to Talonflame and Mega Pinsir (and to a lesser extent, Staraptor):
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite/X-Scissor/Knock Off
    -Roost
    Nature: Adamant
    EVs: 248 HP/136 Def/104 SDef/20 Spe
    Item: Scizorite
    Ability: Technician

    or
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite
    -Knock Off/Superpower
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Scizorite
    Ability: Technician

    or
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technican

    or
    -U-turn
    -Bullet Punch/Knock Off
    -Defog
    -Roost
    Nature: Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Scizorite
    Ability: Technician

    Metagross has fallen out of favor because it never changed throughout the generations, while the metagame around it has. Not only that, but its best move, Meteor Mash, got nerfed and Metagross is now weak to Ghost and Dark. So I wouldn't really bother with it. But if you insist on using it, here's the best it can do:
    -Meteor Mash
    -Zen Headbutt
    -Earthquake
    -Pursuit
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Assault Vest
    Ability: Clear Body

    or
    -Stealth Rock
    -Meteor Mash
    -Earthquake
    -Zen Headbutt/Pursuit/Trick
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Leftovers/Iron Ball
    Ability: Clear Body
     
    Ninjask is outclassed by Scolipede because the latter has better offensive presence. Its Stealth Rock weakness also isn't as crippling:
    -Megahorn
    -Spikes/Toxic Spikes
    -Swords Dance/Toxic Spikes
    -Baton Pass/Earthquake/Rock Slide
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Focus Sash
    Ability: Speed Boost

    or
    -Swords Dance/Iron Defense
    -Protect/Megahorn
    -Substitute/Megahorn
    -Baton Pass
    Nature: Timid/Jolly
    EVs: 248 HP/208 SDef/52 Spe
    Item: Mental Herb/Black Sludge
    Ability: Speed Boost

    Blissey is terrible for an offensive role because its Special Attack isn't high enough to make the most of its wide movepool. It's better left to support roles on the team:
    -Aromatherapy/Heal Bell
    -Soft-Boiled
    -Seismic Toss/Flamethrower
    -Toxic/Thunder Wave
    Nature: Bold
    EVs: 4 HP/252 Def/252 SDef
    Item: Leftovers
    Ability: Natural Cure

    As I told you in your profile, Smack Down is a terrible option for Conkeldurr. It's weak and Flying Pokemon hate Ice Punch and Stone Edge even more; the latter is even twice as strong as Smack Down. Assault Vest or Bulk Up are the best ways to use it:
    -Drain Punch
    -Mach Punch
    -Knock Off
    -Ice Punch/Stone Edge
    Nature: Adamant
    EVs: 188 HP/252 Atk/48 SDef/20 Spe
    Item: Assault Vest
    Ability: Guts

    or
    -Bulk Up
    -Drain Punch
    -Mach Punch
    -Knock Off/Stone Edge/Ice Punch
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 SDef
    Item: Leftovers
    Ability: Guts

    Take note that Mega Tyranitar has enough Speed to use Dragon Dance effectively, so you might as well do that:
    -Dragon Dance
    -Stone Edge/Crunch
    -Ice Punch/Crunch
    -Earthquake
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Tyranitarite
    Ability: Sand Stream

    Without Dragon Dance, Mega Tyranitar is slow. If you don't want to use Dragon Dance on it, you might as well make do with regular Tyranitar:
    -Stone Edge
    -Crunch
    -Pursuit
    -Earthquake/Ice Punch
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe (Jolly) or 180 HP/252 Atk/76 Spe (Adamant)
    Item: Choice Scarf (Jolly)/Choice Band (Adamant)
    Ability: Sand Stream

    or
    -Crunch
    -Stone Edge/Ice Beam
    -Earthquake
    -Stealth Rock/Fire Blast
    Nature: Impish/Relaxed
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Sand Stream

    For Assault Vest Azumarill, Power-Up Punch is the superior option over Brick Break, as AV Azumarill isn't as strong as the Choice Band and Belly Drum variants. Play Rough already handles Dragon Pokemon, while Waterfall and Aqua Jet already cover Gliscor and Landorus, so there's no reason to use Ice Punch. Azumarill also likes its priority Aqua Jet:
    -Aqua Jet
    -Play Rough
    -Power-Up Punch
    -Waterfall/Knock Off
    Nature: Adamant
    EVs: 16 HP/252 Atk/240 SDef
    Item: Assault Vest
    Ability: Huge Power

    Here's Choice Band and BellyJet Azumarill if you're interested:
    -Waterfall
    -Aqua Jet
    -Play Rough
    -Superpower/Knock Off
    Nature: Adamant
    EVs: 164 HP/252 Atk/92 Spe
    Item: Choice Band
    Ability: Huge Power

    or
    -Belly Drum
    -Aqua Jet
    -Play Rough
    -Waterfall/Superpower
    Nature: Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Sitrus Berry
    Ability: Huge Power


    And as for your replacements:

    Eruption Heatran can only have a Quiet nature, as the Pokemon Ranger event set it that way. Outside of Trick Room teams, Eruption Heatran is worthless:
    -Lava Plume
    -Protect
    -Taunt/Roar/Stealth Rock
    -Toxic/Will-o-Wisp
    Nature: Calm
    EVs: 248 HP/8 Def/252 SDef
    Item: Leftovers
    Ability: Flash Fire

    or
    -Fire Blast/Overheat
    -Flash Cannon
    -Earth Power/Stone Edge (latter Choice Scarf only)
    -Flamethrower/Fire Blast/Hidden Power (Ice)
    Nature: Modest
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Choice Specs/Choice Scarf
    Ability: Flash Fire

    While Mega Aggron is bulky enough for Metal Burst and Counter, it's not worth it because both moves rely on Aggron being attacked. Once your opponent sees what this Aggron is up to, they'll use it as setup bait:
    -Stealth Rock
    -Heavy Slam/Iron Head
    -Thunder Wave/Ice Punch
    -Earthquake/Rock Slide
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    or
    -Rest
    -Sleep Talk
    -Heavy Slam/Iron Head
    -Earthquake/Ice Punch
    Nature: Relaxed
    EVs: 252 HP/16 Def/240 SDef
    Item: Aggronite
    Ability: Sturdy

    Though Scizor's Aerial Ace benefits from the Technician boost, it doesn't see much use besides hitting the occasional Breloom and Chesnaught super effectively. Flying spam is better left to Talonflame and Mega Pinsir (and to a lesser extent, Staraptor):
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite/X-Scissor/Knock Off
    -Roost
    Nature: Adamant
    EVs: 248 HP/136 Def/104 SDef/20 Spe
    Item: Scizorite
    Ability: Technician

    or
    -Swords Dance
    -Bullet Punch
    -U-turn/Bug Bite
    -Knock Off/Superpower
    Nature: Adamant
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Scizorite
    Ability: Technician

    or
    -U-turn
    -Bullet Punch
    -Superpower
    -Pursuit/Knock Off
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 SDef
    Item: Choice Band
    Ability: Technican

    or
    -U-turn
    -Bullet Punch/Knock Off
    -Defog
    -Roost
    Nature: Impish
    EVs: 248 HP/252 Def/8 SDef
    Item: Scizorite
    Ability: Technician

    Metagross has fallen out of favor because it never changed throughout the generations, while the metagame around it has. Not only that, but its best move, Meteor Mash, got nerfed and Metagross is now weak to Ghost and Dark. So I wouldn't really bother with it. But if you insist on using it, here's the best it can do:
    -Meteor Mash
    -Zen Headbutt
    -Earthquake
    -Pursuit
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Assault Vest
    Ability: Clear Body

    or
    -Stealth Rock
    -Meteor Mash
    -Earthquake
    -Zen Headbutt/Pursuit/Trick
    Nature: Adamant
    EVs: 252 HP/252 Atk/4 SDef
    Item: Leftovers/Iron Ball
    Ability: Clear Body

    I will heed your advice on Ninjask, Azumarill, and I will use D Dance Tyranitar. It's my first time using Azumarill so I don't know much about it, however I will continue to say I prefer Smack Down on Conkeldurr solely for the reason of pokemon with levitate that would otherwise take 3-4 turns to KO over 2 turns depending on the flow of battle up to that point. I'll switch out Scizor's Pursuit for Roost since Pursuit was just a placeholder in my mind for the sake of having 4 moves. Blissey is one of my best in battle because even with it's mediocre SpA it still 2 hits most pokemon, covers a lot of types, and with Serene Grace there's a greater chance of the moves' statuses being inflicted which can change the tide of battle greatly, however I do need to switch Grass Knot with Psychic.
     
    I will heed your advice on Ninjask, Azumarill, and I will use D Dance Tyranitar. It's my first time using Azumarill so I don't know much about it, however I will continue to say I prefer Smack Down on Conkeldurr solely for the reason of pokemon with levitate that would otherwise take 3-4 turns to KO over 2 turns depending on the flow of battle up to that point. I'll switch out Scizor's Pursuit for Roost since Pursuit was just a placeholder in my mind for the sake of having 4 moves. Blissey is one of my best in battle because even with it's mediocre SpA it still 2 hits most pokemon, covers a lot of types, and with Serene Grace there's a greater chance of the moves' statuses being inflicted which can change the tide of battle greatly, however I do need to switch Grass Knot with Psychic.

    Smack Down is not worth it. Fliers and Levitators can be smacked on the switch with Knock Off (to deny them of an item) or Ice Punch (which hits Fliers super effectively). Better yet, leave those to teammates. Or if you really hate Levitators, use Haxorus, as it has Mold Breaker to hit Levitators with Earthquake:
    -Dragon Dance
    -Outrage/Dragon Claw/Dual Chop
    -Earthquake
    -Poison Jab
    Nature: Adamant
    EVs: 36 HP/252 Atk/220 Spe
    Item: Life Orb/Lum Berry
    Ability: Mold Breaker

    Never use offensive Blissey. Ever. Its Special Attack is mediocre for offensive purposes. Serene Grace abuse is also better left to Togekiss. If you want a better specially-based Normal attacker, use Exploud. Its Special Attack is higher, though it's still average by OU standards, but it has Boomburst, which is an insanely powerful STAB move to make up for it. The goal of Exploud is to spam Boomburst while it's on the field. Its coverage moves are meant to hit Rock and Steel Pokemon on the switch:
    -Boomburst
    -Overheat
    -Focus Blast
    -Flamethrower/Surf
    Nature: Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Specs
    Ability: Scrappy
     
    Last edited:
    Never use offensive Blissey. Ever. Its Special Attack is mediocre for offensive purposes. Serene Grace abuse is also better left to Togekiss. If you want a better specially-based Normal attacker, use Exploud. Its Special Attack is higher, though it's still average by OU standards, but it has Boomburst, which is an insanely powerful STAB move to make up for it. The goal of Exploud is to spam Boomburst while it's on the field.


    To add onto this, you're wasting Blissey's defensive potential. There's a reason why she's considered one of the best special walls in the game. That friggin' massive HP and good Sp.Defense, coupled with status recovery and healing, makes her nearly impossible to KO via special attacks. She's not meant for an offensive role due to her lowish Speed, so-so Sp.Attack, and physical fraility; just about any physical attacker can revenge kill her. There's other better special attackers to use.


    Besides, having a healer/supporter on the team aint a bad thing.
     
    If Your blissey is sucessful offensively then thats great. You have a tanky attacker on your team. to "Never use offensive Blissey. Ever." is a bit much. o_o The only suggestion I have is not to max out HP when it's already incredible in HP for an offensive pokemon and taking these EVs and putting where she's lacking which is Def by either adding half def half HP if not max Def.

    Anyways, the obvious question is which steel Pokemon. As options you have Aggron and Scizor, which are good pokemon but two oposite ends of the scale. Addron is incredibly tanky and scizor is usually used to sweep. So what are you needing for your team?
     
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