New allrouder team

Regular Aerodactyl wasn't bad last gen, but I'm not sure how well it'd faire in gen 6. It'd probably be best to go with Mega Aerodactly, and Alakzam can do alright without mega evolving.

Also, what Pokemon are you for sure using on this team?
 
And is Aerodactyl or it's mega viable?

Regular Aerodactyl wasn't bad last gen, but I'm not sure how well it'd faire in gen 6. It'd probably be best to go with Mega Aerodactly, and Alakzam can do alright without mega evolving.

Also, what Pokemon are you for sure using on this team?

To add, the only Aerodactyl set that's viable:
-Stone Edge/Rock Slide
-Fire Fang
-Ice Fang/Aqua Tail
-Aerial Ace/Roost
Nature: Adamant/Jolly
EVs: 4 HP/252 Atk/252 Spe
Item: Aerodactylite
 
I'm using Mega Gyarados, Alakazam, and Mandibuzz. I'm thinking of using Pokecreator, but im not sure. I've gotten my Gyarados ready though.

Remember that Mega Gyarados and Mandibuzz share Electric and Fighting weaknesses, so find another teammate to take on those types. Also, Mandibuzz and Mega Gyarados sets:

Mandibuzz:
-Foul Play
-Roost
-Taunt/Whirlwind
-Defog/Toxic/Knock Off
Nature: Bold/Impish
EVs: 248 HP/216 Def/44 SDef
Item: Leftovers
Ability: Overcoat

Gyarados:
-Dragon Dance
-Waterfall
-Earthquake
-Bite/Stone Edge/Substitute
Nature: Adamant
EVs: 32 HP/252 Atk/224 Spe
Item: Gyaradosite
Ability: Intimidate
 
Those are the ones I'm using. For the electric and fighting weakness, how about a ground type? And a fighting type is needed too. Would golem and chesnaught suffice?
 
Those are the ones I'm using. For the electric and fighting weakness, how about a ground type? And a fighting type is needed too. Would golem and chesnaught suffice?

Chesnaught, I agree with. Golem, not so much, because of its terrible defensive typing:
-Leech Seed
-Spiky Shield
-Hammer Arm
-Synthesis/Roar/Seed Bomb/Stone Edge
Nature: Impish
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Bulletproof
 
Gliscor might be a good additon to the team as well:

-Gliscor w/Toxic Orb
Nature: Impish
Ability: Poison Heal
EVs: 248 HP, 244 Defense, 12 Speed
Moves: Earthquake, Roost, Knock Off, Toxic

or

-Gliscor w/Toxic Orb
Nature: Impish
Ability: Poison Heal
EVs: 244 HP, 40 Defense, 224 Speed
Moves: Earthquake, Substitute, Toxic, Protect/Knock Off/Roost
 
On the mandibuzz, can you suggest a move other than roost and foul play? I can't seem to get those moves + nature and ability. I've filled up a box and a half.

Mandibular w/Leftovers:
Nature: Bold
Ability: Overcoat
248 HP, 208 Defense, 52 Speed
Foul Play, Toxic/Whirlwind, Roost, Taunt
 
On the mandibuzz, can you suggest a move other than roost and foul play? I can't seem to get those moves + nature and ability. I've filled up a box and a half.

Mandibular w/Leftovers:
Nature: Bold
Ability: Overcoat
248 HP, 208 Defense, 52 Speed
Foul Play, Toxic/Whirlwind, Roost, Taunt

Foul Play is a mandatory move for Mandibuzz because it doesn't have enough Attack to deal damage on its own outside of a boosted Knock Off. Getting Foul Play Mandibuzz isn't that hard; just breed a Vullaby with a male Murkrow/Honchkrow that knows Foul Play (Murkrow/Honchkrow have Foul Play as a level-up move; Foul Play is also one of Vullaby's egg moves):
-Foul Play
-Roost
-Defog
-Toxic/Whirlwind/Knock Off
Nature: Bold/Impish
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Overcoat
 
Yes, I understood. Correct me if I'm wrong, but if we use substitute and then giga impact, we won't be open to damage
 
Yes, I understood. Correct me if I'm wrong, but if we use substitute and then giga impact, we won't be open to damage

That's still a terrible strategy. Both moves take up important move slots that could be used for utility and recovery. The moves I listed for Mandibuzz a page earlier are all important, though the 4th slot is open to 3 options.
 
Yes, I understood. Correct me if I'm wrong, but if we use substitute and then giga impact, we won't be open to damage


You don't ever wanna skip a turn, even if behind a Sub; it wastes the shielding a Sub provides. And Mandibuzz's Attack is too low to make use of Giga Impact anyway (Knock Off is to cripple item dependent pokes, while Foul Play uses the other Pokémon's Attack stat).
 
Okay, I'll keep trying. Can I have a poke other than Chesnaught? I just realized that it won't work out..
 
Iirc, Chesnaught was suggested as the team's Electric/Fighting resist. Gliscor (which I mentioned on the 2nd page) works nicely. If you can't get one with Poison Heal, then Gourgesut or Trevenant are good as well:

-Super Size Gourgeist w/Leftovers
Nature: Impish
Ability: Frisk
EVs: 252 HP, 252 Defense, 4 Sp.Defense
Moves: Leech Seed, Wili-o-Wisp, Shadow Sneak, Seed Bomb

or

Small Size Gourgeist w/Leftovers
Nature: Jolly
Ability: Frisk
EVs: 252 HP, 72 Defense, 184 Speed
Moves: Will-o-Wisp, Leech Seed, Seed Bomb, Protect/Substitute

-Trevenant w/Sitrus Berry
Nature: Impish
Ability: Harvest
EVs: 252 HP, 180 Defense, 76 Speed
Moves: Leech Seed, Substitute/Protect, Will-o-Wisp, Phantom Force/Shadow Claw

or

Trevenant w/Leftovers or Lum Berry
Nature: Impish/Adamant
Ability: Natural Cure
EVs: 252 HP, 180 Defense, 76 Speed
Moves: Horn Leech, Earthquake/Rock Slide, Will-o-Wisp, Rest
 
Alright! I've got a gliscor. Now I need 2 more pokes to finish the team. How about a Forretress for an opener?
 
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