- 175
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- 12
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- Seen Oct 10, 2013
New powerful AND accurate Physical Water, Fire, Electric and Ice moves are needed in my view (with good distribution).
New powerful AND accurate one-turn Special Grass, Ghost, Rock and Steel moves are also needed in my opinion.
Most importantly though, I'd like to see Fire and Ice versions of Stealth Rock - something like "Lava Rise" and "Deep Freeze" - that does damage on entry (with type-effective damage), or even burns/freezes on entry (although this might be too powerful). I think these would really mix up the metagame nicely, making Fire and Ice less useless defensively (although Rock types might still be favourable since they'd take half damage from Lava Rise...).
Perhaps Deep Freeze could cause the enemy to slip over on entry, causing more (and type-effective) damage the more the enemy weighs?
There could even be a Flying entry hazard - something like "Tornado" that would mess with the weight mechanics by picking everything up off the ground and tossing them about for damage. Flying-types (and possibly 'mons with Levitate) wouldn't take damage since they can control themselves in midair.
Thoughts?
Cool ideas, but like you said some of them do seem overpowered.