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New OU Suspect Round - "Run The Jewels"

pursuing this even though it's "off topic" b/c everyone appears to agree on the stag/sabl suspects so why not?

All its sets force team match ups to a ridiculous extent.

What is outstanding about Manaphy (lets go with the obvious), Tail Glow is an absolutely ridiculous move first of all. Secondly combined with HydraRest and Scald make it further ******** and put all its counters on a timer essentially which means Manaphy will usually outlast them and then when you add it can run any number of Ice Beam, Energy Ball, HP Fire and Psychic and even Rain Dance (all very common and viable) you've got something that basically shits on every play style not called heavy offense. Manaphy is notorious for shredding balance, bulky offense and stall basically or more commonly "ill fodder my Lati@s/Rotom-W to weaken it and not actually KO it" which is basically if you cannot directly OHKO it, it shreds you or you're sacking something to take it out ala DPPtHGSS Mence. Calm Mind is also relevant because it takes things such as Latias/checks and uses most of them as set up fodder with Scald. I mean you can try and counter moveset it which is stupid for a start because it legit runs about 3 Rain Dance Tail Glow sets alone and all 3 of them have different counters and checks, only to run into CMPhy or some Psychic HP Fire ******** again all which have different counters and checks which is just amplified by HydraRest and Scald. I just dont think something that forces match ups and constraints on team building to this extent to every team that isnt called HO is healthy for the metagame and im glad smogon is taking notice of it now lol. @_@

you're overstating its exacerbation of team match-up. it's definitely a threat vs slow balances and stalls though i have no idea where you got the idea that it is naturally strong against bulky offense which has a zillion tools to pressure it and severely limit its impact. but even with those playstyles, i don't understand why we have to "protect" stall or balance or any other playstyle. if manaphy is broken, fine, but i fundamentally reject the notion that there is anything unhealthy about a mon that punishes passive team builds anymore than it is unhealthy to have something like rain or sand which punishes rk-reliant offenses. i think you have to force match-up to a really absurd to degree, and no poke in ou except *maybe* hoopa does that. (hoopa is just a bizarre case and one i'd actually love to discuss in a different thread.)

in terms of brokenness, i guess i just don't see it? been running manaphy a long time, and scouting manaphy usually doesn't have the stakes of "if i guess wrong i lose a poke" the same way, say, dppt salamence did. it's also less consistent: tg+3 atks mana is going to pressure many balances, but is on a timer against most stalls (even bad xy copycat ones) and is easier to wall with clefable, chansey, megasaur, ferro, etc. rainrest manaphy is a very mediocre balance breaker since it relies much more heavily on its coverage to deal with latios, ferro, rotom-wash, keld, celebi, etc. in other words, its versatility usually doesn't play out in such a threatening way as to swing matches, and while it certain *can* do that, it's much less common even than with a poke like aegislash. maybe the meta has changed since i played, but i doubt in two months that someone cracked the code with mana. great mon, top 10 mon easily, but i don't understand why it's so obviously broken to so many people here. (not just you this time...)
 
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