Some ideas for fairy type moves:
- Magic Powder: 25% (each) to poison, burn, freeze or put the opponent to sleep. Accuracy = 60. PP = 10.
- Fairy Wind: 10% chance to raise all of the user's stats. Pwr = 75, Acc = 100, PP = 5, Type = Special.
- Swift should be changed to Fairy Type.
- Star Kick: Fairy version of Double Kick. Pwr = 50, Acc = 80, PP = 10, Type = Physical (direct).
- Star Punch: 10% chance to lower the foe's attack by one stage. Pwr = 90, Acc = 100, PP = 10, Type = Physical (direct).
- Star Drop: Fairy version of Draco Meteor. Pwr = 140, Acc = 90, PP = 5, Type = Special.
- Starburst: Fairy version of Fire Blast except it has a 10% chance to lower the foe's attack by one stage. Pwr = 120, Acc = 80, PP = 5, Type = Special.
... A lot of the inspiration came from Swift =P ...
- Rainbow Beam: 10% chance to confuse the foe. Pwr = 95, Acc = 100, PP = 10, Type = Special.
There's a lot they could do with Fairy moves to be honest.
Also, I think:
- They should be weak to Poison and Steel.
- They should do no damage to Normal types. (if "normal" people don't believe in ghosts, they shouldn't believe in fairies either.)
- They should be super effective against Dragon and Dark types.
- They should be resistant to Dragon moves or immune?
- They should be resisted by Steel and maybe also Poison types.
These are mainly for balancing purposes (they don't have to make sense. Bug on Psychic and Dark didn't :/)