Anti
return of the king
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- Kobe's Reality
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Your reasoning is fair, but it is also just speculation. You could very well be right that it doesn't help their profits. It could just as well be that they don't lose any profits. Reason being, they lose consumers every single time they make a new generation, just to people who lose interest. But at the same time they bring in plenty of new people who are old enough for their parents to buy them a DS and Pokemon and for them to even understand it.
Yes, but Light type also won't bring in new consumers, therefore having no real benefit.
I think losing the few people who care that much about their precious metagame (I have serious issues with that) would be fairly negligible.
Now wait a minute. Competitive battling is a way to enjoy pokemon just like the anime or buying the games just to beat the Elite Four. It would be very unwise for Nintendo to practically cut out the people who play pokemon for competitive purposes, and I honestly don't see why you have serious issues with competitive play.
Our metagame was screwed around with enough in DP, and the result was chaos. Uber/OU discussions raged on and continue to rage on and everything is a total mess. I don't necessarily expect you to understand this though. (That isn't a shot at your intelligence, you just don't seem interested in that aspect of things.
However, like I said, it's only speculation both ways. What I want to know is why are you so opposed to change? How hard do you think it would be to adapt to a bit of change in the metagame? I don't think it would take that long.
Yeah, but the adaptations aren't always the best for the metagame. For example, Stealth Rock made use adapt by always carrying a spinner with Moltres or just not using Moltres at all. Moltres would otherwise be very useful. You're right that it's speculation, but if a light type does anything close to what DP's new additions did, there will be no metagame.
And honestly, I think change would be a good thing. I played NetBattle and honestly, it's boring. Everything is the same thing. Substitutes and Focus Punches and Hidden Powers and all that, it's so boring. It all just comes down to anticipation and tweaked EV distribution. I think change would be great, make it fresh and give people something new to figure out how to incorporate.
That's very much an opinion and I couldn't disagree more. I understand why you might not like Advance battling, as the generation is fairly balanced and can get very stallish (something most people don't find fun). Everything might seem calculated and precise, but a lot of people like that. Those who like these aspects of the game don't want them to be changed a whole lot. People like you who don't necessarily like Netbattle and competitive battling in general (which is perfectly okay) can just enjoy a different aspect of pokemon, and that's what is so great about the franchise.
Plus, like I said before about that, how much more would adding a new type change the metagame than adding new pokemon/moves/items/abilities? I don't think you're opposed to that are you?
It might sound crazy, but I am. I'll just give you some examples of changes in DP:
- Physical/Special attack split gives a lot more power to sweepers
- Stealth Rock enhances both offensive and defensive strategies, while at the same time practically making some pokemon obsolete (like Moltres and Articuno, as well as non-leading Yanmega).
- More powerful attacks in Stone Edge, Close Combat, and a beefed up Outraged (resisted only by steels might I add), which granted sweepers even MORE power over their defense-oriented counterparts.
DP took a lot of prediction and to a lesser extent skill out of the game (though you have to be good to win still).
Adding these new "improvements" has only worsened the metagame. It's fast-paced, something that Little Cup and ubers are for. Some of these changes have erupted in chaos and has made competitive battling a real mess, something that will only magnify if changes like those in DP keep coming. (In case you haven't noticed, I'm no fan of DP.)
But anyway your point about money is taken, but like I said it's speculation. I think Nintendo has a track record of placing innovation and change as a top priority.
I really disagree with the innovation part of that. They change a few things each generation, but keep most things the same (with the possible exception of DP, and the results for that weren't exactly fantastic for competitive battling). Nintendo (smartly) sticks to the same formula that has worked for years. Most of the small gameplay mechanics changes affect competitive battling the most, which is probably why most competitive players such as myself are opposed to the idea of a light type. Adding a few new types worked in GSC when the game was simple, lacking EVs, natures, physical/special splits, and all that jazz. Things are too complicated and a light type would really mess things up.
Before I post my response I must say I appreciate that this has more thought than the "Light is teh opp0site of teh dark type we need it in teh pogeymanz world nao!!!!" "argument" I see a lot. That one just really bugs me >_<
Anyways...
You're right, this is all speculation, and it would largely be speculation on Nintendo's part, so why take the risk of throwing things off for a fairly large portion of the RPG games' audience? Nintendo might not care about competitive battling, but they must surely recognize that it does exist.
From what I've read the people at Nintendo don't like competitive stuff at all with pokemon, so maybe they want to destroy the metagame lol. If that's the case Light type will exist.
Regardless of if the Light Type is ever implemented into the games, I am against it. It would further complicate things that are already a mess (especially in competitive battling) and the idea of a light type itself is uninspiring and generally dull to a very large portion of pokemon's general audience (not just the competitive battlers).