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- Seen Nov 19, 2012
Dude, you just became my best friend in this thread XD. Thank you for making my post even clearer. Type advantage/Disadvantage =/= Overpowered or underpowered typing. Its HOW the moves are used. Psychic's main Target is Special Defense. They aim to lower it and hit you hard, add Confusion Status and you have a decent thing to worry about.
Poison's main goal is to lower Defenses and Hit the HP hard by slowly whittling down on it.
Fire types can burn which lowers Attack and does the same as Poison Status.
Steel while having the most resistances and insanely high Special Defense has common weaknesses. Fighting, Fire, and Ground. Fighting and Ground are both Physical Attack Types with a few special Attacks. Steel is mostly defensive typing with I think the most buff attacks in the game next to maybe Normal Type.
The Games' Types are balanced, but no one seems to see why or how, they look at it on the surface and rage about Steel having like 10 resistances most of which aren't that common or have good status damage chances. Only thing that makes Steel good is its complete Immunity to Poison. Which is one of the most hindering status ailments in the Game.
I'd also like to add, that there are three moves that give +1 stat to every thing. Silver Wind, Ominous Wind, and Ancient Power. I wonder why these three have such an OP ability when the other types don't. Maybe its because Game Freak see these three as the weakest types ability, damage, or even status wise, so they gave them these three attacks to compensate and attempt to balance them. Something that they have never had to do for Poison types.
But it wouldn't hurt to give Poison a few more SE hits. As you can see, most actual Poison-type pokemon don't have decent stats to begin with, so they can be KO-ed even before they can make a single move at all, and I think stats determine how a pokemon performs in battle, not just its move arsenal. Toxic can be learned by pretty much any pokemon who can learn TMs at all and you may a point with Toxic Spikes, but that can be countered by switching in a Pokemon who has the abilities "Levitate", "Immunity" or "Magic Guard" or is of the Flying, Poison or Steel-types or by moves like Rapid Spin or Defog. Toxic Spikes doesn't have good distribution and the pokemon who can learn that move can be dealt with by moves from common attacking types, like Fire, Electric, Ground and Psychic.
On topic, I think the introduction of more new types can bring something new to the games and can bring balance to the metagame if done right. I think ones that are plausible are Light, Sound, Wind, Glass/Crystal, Heart/Romance, Space, Time and Magic. I'm not so sure about a Magnet or Virtual-type, as I think both phenomena depend upon electricity to exist, but then again, we've already two types centered around the Earth element, which is definitely derived from rocks, a group of materials that makes up the ground we stand upon.