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never eat raspberries
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- Seen Nov 5, 2017
Made a couple Team Help threads in the recent past, but even after relatively little testing, I was finding that it wasn't working out all that well. This team has been in the works for awhile. I've tested it on Showdown extensively, and I'm going to try to start breeding some of these guys in-game for some Wifi battles, so I want to work out all the kinks before then.
The team has trouble with hazards, as I have no spinners or Defoggers. The wild card essentially is Politoed, I have him as rain support for Meloetta, and he's a decent Specs user with Drizzle. The way I see my options, I can go for manual rain support, which I tried in Tentacruel, but I found it wasn't working as well as Toed, and in the grand scheme of things, Toed was more valuable than getting rid of possible hazards. Tentacruel often wasn't able to set up the rain, which isn't mandatory, but even then, he couldn't put a dent in much.
Other thing I was uncertain about is Garchomp. Choice Band comes in handy, but I don't like being locked in all the time, and Life Orbs recoil can be a bit annoying, but I have tried that with SD in the past.
And I did consider PlatinumDude's EV spread on Meloetta, but I gave it more Speed to outrun Greninja, I didn't blatantly try to ignore.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Swords Dance
- Sucker Punch
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- U-turn
- Superpower
- Rock Slide
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Iron Head
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam
Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 48 Atk / 208 Spd
Hasty Nature
- Close Combat
- Psychic
- Thunder
- Relic Song
Politoed @ Choice Specs
Ability: Drizzle
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Hydro Pump
- Hidden Power [Fire]
- Focus Blast
- Ice Beam
The team has trouble with hazards, as I have no spinners or Defoggers. The wild card essentially is Politoed, I have him as rain support for Meloetta, and he's a decent Specs user with Drizzle. The way I see my options, I can go for manual rain support, which I tried in Tentacruel, but I found it wasn't working as well as Toed, and in the grand scheme of things, Toed was more valuable than getting rid of possible hazards. Tentacruel often wasn't able to set up the rain, which isn't mandatory, but even then, he couldn't put a dent in much.
Other thing I was uncertain about is Garchomp. Choice Band comes in handy, but I don't like being locked in all the time, and Life Orbs recoil can be a bit annoying, but I have tried that with SD in the past.
And I did consider PlatinumDude's EV spread on Meloetta, but I gave it more Speed to outrun Greninja, I didn't blatantly try to ignore.
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Fire Fang
- Play Rough
- Swords Dance
- Sucker Punch
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Flare Blitz
- U-turn
- Superpower
- Rock Slide
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 252 Spd / 4 HP
Adamant Nature
- Dragon Claw
- Earthquake
- Stone Edge
- Iron Head
Exploud @ Choice Specs
Ability: Scrappy
EVs: 252 SAtk / 252 HP / 4 Spd
Modest Nature
- Boomburst
- Fire Blast
- Focus Blast
- Ice Beam
Meloetta @ Assault Vest
Ability: Serene Grace
EVs: 252 SAtk / 48 Atk / 208 Spd
Hasty Nature
- Close Combat
- Psychic
- Thunder
- Relic Song
Politoed @ Choice Specs
Ability: Drizzle
EVs: 240 Def / 252 HP / 16 Spd
Bold Nature
- Hydro Pump
- Hidden Power [Fire]
- Focus Blast
- Ice Beam