Farasha
The Eevee Lady
- 75
- Posts
- 16
- Years
- New York City
- Seen Jul 21, 2012
After battling for a little while in the OU tier, I thought it would be fun to put together a UU team and try the UU tier. I attempted to adapt the OU strategy I was already using for UU, but I do realize that what works in one might not necessarily work for another. But enough babble - on to the team!
Team Preview: *pokemonelite2000 image removed**pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed*
Yukiko: SubSpiker
Froslass @ Leftovers
(4 HP/252 Sp.Atk/252 Spe)
Timid Nature - Snow Cloak
* Substitute
* Thunder Wave
* Ice Beam
* Spikes
Team Preview: *pokemonelite2000 image removed**pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed* *pokemonelite2000 image removed*
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/froslass.png)
Yukiko: SubSpiker
Froslass @ Leftovers
(4 HP/252 Sp.Atk/252 Spe)
Timid Nature - Snow Cloak
* Substitute
* Thunder Wave
* Ice Beam
* Spikes
Reason: I've worked very well in the past with a substitute/status lead. Yukiko also carries Spikes, which makes it easier for me to start throwing out hazards early in the game instead of having to wait for another hazard Pokemon. Because Yuki is so fast, if I really want to I can Sub+Spike over and over until there are like four layers of Spikes on the ground. Thunder Wave works as paralysis support and Ice Beam is a powerful STAB.
Levitas: MixNectric
Manectric @ Life Orb
(36 Atk/220 Spe/252 Sp.Atk)
Hasty Nature - Static
* Crunch
* Flamethrower
* HP Grass
* Thunderbolt
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/manectric.png)
Levitas: MixNectric
Manectric @ Life Orb
(36 Atk/220 Spe/252 Sp.Atk)
Hasty Nature - Static
* Crunch
* Flamethrower
* HP Grass
* Thunderbolt
Reason: As far as mix sets go, Levitas has turned out to have a pretty good one. His base Special Attack and Speed aren't shabby at all. STAB Thunderbolts from this guy really hurt. Flamethrower >> Overheat because I always prefer accuracy over power - 140 power is all fine and good, but doesn't help you much if you miss. Crunch puts a fairly large dent in psychic and ghost-types, and HP Grass for rock and ground-type switch-ins.
Regina: Hazard
Nidoqueen @ Leftovers
(252 HP/4 Atk/252 Def)
Impish Nature - Poison Point
* Earthquake
* Roar
* Stealth Rock
* Toxic Spikes
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/nidoqueen.png)
Regina: Hazard
Nidoqueen @ Leftovers
(252 HP/4 Atk/252 Def)
Impish Nature - Poison Point
* Earthquake
* Roar
* Stealth Rock
* Toxic Spikes
Reason: I was hesitant at first to put two hazard specialists on one team, but poor Yuki is a little fragile. I felt that having Regina as a second Spiker in case Yuki only got a chance to throw out T-Wave before she was KOed gave me a better chance of using hazard to my advantage. And if she did get spikes out - well, the combination of Spikes, Stealth Rock and Toxic Spikes can make it nearly impossible for any Pokemon to switch in and keep more than 75% of their health. Regina's Roar can poison the opponent's whole team if she can keep it up, and Earthquake is a check to poison-types who absorb the Toxic Spikes.
Raposa: Specs
Ninetales @ Choice Specs
(252 Sp.Atk/4 Sp.Def/252 Spe)
Timid Nature - Flash Fire
* Dark Pulse
* Energy Ball
* HP Electric
* Overheat
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/ninetales.png)
Raposa: Specs
Ninetales @ Choice Specs
(252 Sp.Atk/4 Sp.Def/252 Spe)
Timid Nature - Flash Fire
* Dark Pulse
* Energy Ball
* HP Electric
* Overheat
Reason: SpecsTales is an absolutely punishing set. STABed Specs Overheat is brutal, an attack that I have had OHKO on occasion when combined with my hazard support techniques. Energy Ball hits rock and ground-types, HP Electric takes care of flying and water-types, and Dark Pulse isn't too shabby either. I bring Raposa out later in the game, because his powerful attack set combined with his Timid nature makes him able to mop up any messes left over from earlier.
Fei: Wall
Clefable @ Leftovers
(252 HP/152 Def/100 Sp.Def/4 Spe)
Calm Nature - Magic Guard
* Encore
* Seismic Toss
* Softboiled
* Thunder Wave/Light Screen/Reflect
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/clefable.png)
Fei: Wall
Clefable @ Leftovers
(252 HP/152 Def/100 Sp.Def/4 Spe)
Calm Nature - Magic Guard
* Encore
* Seismic Toss
* Softboiled
* Thunder Wave/Light Screen/Reflect
Reason: Oh look, it's Blissey for UU - with Encore. Fei's Encore can be ridiculously annoying, EDIT: especially if I can force switches into the hazards the rest of my team places. Softboiled makes her tedious to KO, and any of the moves in her fourth slot provide good team support - I'm stuck on which one to choose, because I don't want to repeat Yuki's T-Wave coverage if Light Screen or Reflect can work better for this team. Seismic Toss works well as an attack, but I am open to it being replaced.
Drassomina: Dragon Dance
Altaria @ Life Orb
(72 HP/242 Def/184 Spe)
Adamant Nature - Natural Cure
* Dragon Dance
* Outrage
* Earthquake
* Roost
![[PokeCommunity.com] Now for something completely different (UU Team) [PokeCommunity.com] Now for something completely different (UU Team)](https://arkeis.com/images/pokemonfactory/altaria.png)
Drassomina: Dragon Dance
Altaria @ Life Orb
(72 HP/242 Def/184 Spe)
Adamant Nature - Natural Cure
* Dragon Dance
* Outrage
* Earthquake
* Roost
Reason: To round out the team, since I have a wealth of Ground weaknesses here, is Mina. I've never run a DD set before but I'm pleased with its results - after one DD, she outspeeds most things in UU, and after two, Outrage and Earthquake can tear things apart. Roost heals away Life Orb damage like it was never even there. Mina's downside is her unfortunate weakness to rock and electric types, something most other dragons don't have to worry about - but her base defense is halfway decent, and with EVs she might survive the hit.
Overall: The attackers in the team might not be the best on their own, but with the hazard and status support that the other members bring to the table they're able to hold their own. I've had about as many sucesses as failures with this team, but a lot of that has to do with my n00bish prediction problems (switching in on a Nidoking with Levitas for some reason... Earthquake... that wasn't pretty). I'm happy with it, but wanted to throw it out there for advice.
Overall: The attackers in the team might not be the best on their own, but with the hazard and status support that the other members bring to the table they're able to hold their own. I've had about as many sucesses as failures with this team, but a lot of that has to do with my n00bish prediction problems (switching in on a Nidoking with Levitas for some reason... Earthquake... that wasn't pretty). I'm happy with it, but wanted to throw it out there for advice.
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