Worldslayer608
ಥдಥ
- 894
- Posts
- 17
- Years
- Age 35
- San Diego
- Seen Nov 10, 2020
Recently, I have been thinking about this a bit.
For me, I feel like having all of the Pokemon obtainable, even with a good number of them through specific events requires the developer to generate a hearty sized world for them. At what point is it worth giving up the consistency of finding a certain species, to allow the player to fill their entire Pokedex?
The other side of this coin is that most games do not actually see completion, and parting out the obtainable Pokemon generally means that there would need to be another version or expansion to help complete a Pokedex and creates a bit of a paradox.
Do you fancy having all of the Pokemon available in your game?
What about only having some of them available? What do you feel is the proper number of obtainable Pokemon?
For me, I feel like having all of the Pokemon obtainable, even with a good number of them through specific events requires the developer to generate a hearty sized world for them. At what point is it worth giving up the consistency of finding a certain species, to allow the player to fill their entire Pokedex?
The other side of this coin is that most games do not actually see completion, and parting out the obtainable Pokemon generally means that there would need to be another version or expansion to help complete a Pokedex and creates a bit of a paradox.
Do you fancy having all of the Pokemon available in your game?
What about only having some of them available? What do you feel is the proper number of obtainable Pokemon?