RR☆Oresama
Why? Has someone died? (¬_¬;)
- 153
- Posts
- 16
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- Age 28
- Seen Oct 10, 2013
As soon as I saw the Pokemon gets boring thread, I decided to take a look and see what people do not like about Pokemon. Of course, many designs are either detestable or loveable (I 'effing hate Pinsir, srsly XD), and the plot, story and gameplay changes have differing opinions as well, depending on fan to fan.
So what do YOU not like about the Pokemon main franchise?
Well, let me tell you this. During the heyday of Japanese RPG's, many innovations in the genre had occured within franchises, such as Final Fantasy's Active Time Battle system and Chrono Trigger's lack of random encounters.
For me, Pokemon has slightly fallen behind on this due to the increasingly stale formula of battle, move, battle, heal, move, cutscene, battle, and it needs more story integration as with Gen V, or more.
I hate that despite the version-exclusive Pokemon (and now version-exclusive locations), that subtly affect the story of the game, nothing on the level of Team Magma and Aqua (where two evil teams have fought over not just the Hoenn region, but the geographical makeup of the entire world) has been pulled off ever again, because apparently Generation III was too radical to ever make any positive influences on the franchise ever again.
I also hate that random encounters are still used despite the norm being other methods of grinding being used, (i.e. actually seeing the Pokemon sneak towards you while you try to run away from it, and going up to the foe to make your Pokemon attack it straight away), and the lack of seamless, un-abrupt transitioning from this type of gameplay to the overworld makes it very jarring. Looking at what Pokemon is there can also help sift through what has been caught and what hasn't been caught just yet.
The Pokemon design however, has always varied for me. This may come as a shocker to some (and an even bigger shocker for nostalgic madpeeps), but I loved many of the designs from both Generation III and V, as well as IV. The former two Gens had some promising looks for them, but many of them were very basic. And while some ranged from the simplistically awesome (Mewtwo, but of course) to the just plain awful (again, Pinsir), there, to be quite frank, is a lack of consistent flair (and yes, I know there is more than one designer but a uniformity code/style sheet would be nice).
So, what aspects of Pokemon do you hate, and why?
So what do YOU not like about the Pokemon main franchise?
Well, let me tell you this. During the heyday of Japanese RPG's, many innovations in the genre had occured within franchises, such as Final Fantasy's Active Time Battle system and Chrono Trigger's lack of random encounters.
For me, Pokemon has slightly fallen behind on this due to the increasingly stale formula of battle, move, battle, heal, move, cutscene, battle, and it needs more story integration as with Gen V, or more.
I hate that despite the version-exclusive Pokemon (and now version-exclusive locations), that subtly affect the story of the game, nothing on the level of Team Magma and Aqua (where two evil teams have fought over not just the Hoenn region, but the geographical makeup of the entire world) has been pulled off ever again, because apparently Generation III was too radical to ever make any positive influences on the franchise ever again.
I also hate that random encounters are still used despite the norm being other methods of grinding being used, (i.e. actually seeing the Pokemon sneak towards you while you try to run away from it, and going up to the foe to make your Pokemon attack it straight away), and the lack of seamless, un-abrupt transitioning from this type of gameplay to the overworld makes it very jarring. Looking at what Pokemon is there can also help sift through what has been caught and what hasn't been caught just yet.
The Pokemon design however, has always varied for me. This may come as a shocker to some (and an even bigger shocker for nostalgic madpeeps), but I loved many of the designs from both Generation III and V, as well as IV. The former two Gens had some promising looks for them, but many of them were very basic. And while some ranged from the simplistically awesome (Mewtwo, but of course) to the just plain awful (again, Pinsir), there, to be quite frank, is a lack of consistent flair (and yes, I know there is more than one designer but a uniformity code/style sheet would be nice).
So, what aspects of Pokemon do you hate, and why?