326
It's my favorite type of multiplayer, but if I were forced to live a life of single player, I wouldn't mind.
Reason being, the emphasis shifts when based on Singleplayer vs. Multiplayer. Singleplayer is generally an experience based around the...well, the single player. As such, the world is designed around you and designed to immerse you. However, in Multiplayer, it's different. If a single being is a world, two players is a solar system, with the game being the sun. Problem is, the sun can't revolve around both of you, it just doesn't work, so a narrative is generally thinned out or designed to be thin and the experience puts more emphasis on the gameplay than any of the game's other parts (or, alternatively, the game can ignore the other player's existence and just have 'em as a helper). That's fine, really, as it compliments the idea of teamwork, discussion, and a general good couch time. It's not worse, it's different.
However, I never really feel a deep yearning to escape from the other parts of the game, nor do I generally feel so isolated playing a game singleplayer that I need companionship. Opposite of what I said before, it's what the game is rather than what it does, as well as my current situation. Multiplayer for me is VERY situational, and often times just because a game has multiplayer doesn't mean I'll pursue it, for one reason or another. It'd be incredibly difficult to state the conditions that "situational" implies, but...let's just say I couldn't put a percentage on how often I want to.