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OU 6th Gen.

Flushed

never eat raspberries
  • 2,302
    Posts
    11
    Years
    • Seen Nov 5, 2017
    *Apologies if this layout is more difficult to read, i.e. no natures and what not. It was easier on me, but I can go ahead and type out the specs if needed.

    Ever since I was introduced to Showdown I've been using this team (amongst others). This one's shown the most success though. Auroras is mostly a one-shot Pokemon. It can take pretty much any hit that isn't x4 and can proceed to retaliate (Hyper Beam since it usually doesn't see past 1 turn). Lv.1 Smeargle is similar except if I get lucky with sleep, it can end up taking down one guy, and getting the next guy down to 1 HP.

    The only thing that is really giving me problems is Aegislash. Mega-Kang just gets outplayed, or there's a switch in to a Flying/levitater.

    [PokeCommunity.com] OU 6th Gen.

    [PokeCommunity.com] OU 6th Gen.
     
    Magnet Pull is the superior ability for Magnezone to use because it locks them into battle, letting Magnezone eliminate them. Also, Hidden Power Ice/Fire is the better HP for you to use, as Ground really only hits Heatran, which is hit hard by Thunderbolt anyways. Ice lets you deal with Dragonite and Salamence, while Fire lets you KO Ferrothorn more easily.

    Brave Bird already lets Crobat hit Fairies hard enough. It also needs Roost to keep itself healthy throughout the match, so it can Defog again and again:
    -Brave Bird
    -U-turn
    -Defog
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Black Sludge/Life Orb
    Ability: Infiltrator

    Why Aurorus? Its defensive typing is terrible, if not the worst defensive typing out there, offsetting its good bulk. Hyper Beam is a terrible move competitively even if Aurorus doesn't make it more than one turn because it doesn't let you switch out after you use it. I don't have suggestions for a replacement, atm, but it should use this:
    -Nature Power (becomes Tri Attack)
    -Ancient Power
    -Freeze Dry/Thunderbolt
    -Encore
    Nature: Modest
    EVs: 252 HP/4 Def/252 SAtk
    Item: Life Orb/Leftovers

    Breloom doesn't have time to set up Swords Dance this gen. It's better off disabling a counter/check with Spore and/or hitting the next switch-in with the appropriate move:
    -Spore/Force Palm
    -Bullet Seed
    -Mach Punch
    -Rock Tomb (benefits from Technician, gained a power buff this gen, fulfills Low Sweep's role in Gen V and the loss of power compare to Stone Edge isn't noticeable)
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Technician
     
    Last edited:
    Smeargle can be nice with that set, but it really can only be used once a match, particulary with Sleep Clause. It's not that hard to beat. Smeargle lives via Focus Sash, you sleep my 'mon. I switch out, kill your Smeargle.
    It'd be best to replace it with something else, something can can KO more than one Pokémon.

    Something to try out might be Togekiss. It has great bulk, and has a 4x resist to Sacred Sword. It can take boosted Shadow Sneaks too (I think). You just have to watch out for Aegislashes with Iron Head.

    -Togekiss w/Leftovers
    Nature: Bold
    Ability: Serene Grace
    EVs: 248 HP, 244 Defense, 16 Speed
    Moves: Air Slash, Thunder Wave, Roost, Dazzling Gleam

    Yes, its moves aren't very effective against Aegislash, but that's not the point. You are supposed to paraflinch it to death. Togekiss is a generally good Pokémon anyway.

    If you run into one with Iron Head, switch in Magnezone (who should have Magnet Pull, not Sturdy). Magnezone can handle Shadow Sneak and Iron head without much problem, and Aegislashes generally don't carry both Iron Head and Sacred Sword. Since it can't switch out, you can kill it with an Electric attack or Hidden Power Fire (like Platinum was saying HP Fire is superior to HP Ground).

    It's not perfect, but its better than nothing.
     
    Last edited:
    Smeargle can be nice with that set, but it really can only be used once a match, particulary with Sleep Clause. It's not that hard to beat. Smeargle lives via Focus Sash, you sleep my 'mon. I switch out, kill your Smeargle.
    It'd be best to replace it with something else, something can can KO more than one Pokémon.

    Something to try out might be Togekiss. It has great bulk, and has a 4x resist to Sacred Sword. It can take boosted Shadow Sneaks too (I think). You just have to watch out for Aegislashes with Iron Head.

    -Togekiss w/Leftovers
    Nature: Bold
    Ability: Serene Grace
    EVs: 248 HP, 244 Defense, 16 Speed
    Moves: Air Slash, Thunder Wave, Roost, Dazzling Gleam

    Yes, its moves aren't very effective against Aegislash, but that's not the point. You are supposed to paraflinch it to death. Togekiss is a generally good Pokémon anyway.

    If you run into one with Iron Head, switch in Magnezone (who should have Magnet Pull, not Sturdy). Magnezone can handle Shadow Sneak and Iron head without much problem, and Aegislashes generally don't carry both Iron Head and Sacred Sword. Since it can't switch out, you can kill it with an Electric attack or Hidden Power Fire (like Platinum was saying HP Fire is superior to HP Ground).

    It's not perfect, but its better than nothing.

    Aegislash is a Ghost Pokemon, meaning it can't be trapped by trapping moves/abilities (Mean Look, Spider Web, Magnet Pull, Shadow Tag).
     
    -Nature Power (becomes Tri Attack)
    -Ancient Power
    -Freeze Dry/Thunderbolt
    -Encore
    Nature: Modest
    EVs: 252 HP/4 Def/252 SDef
    Item: Life Orb/Leftovers

    You messed up the EV's bro! Smogon says they should be 252 HP / 252 SpA / 4 SpD. You copied everything else exactly right though, so I won't hold it against you :) Just don't let it happen again!

    Anyway, firstly - YOU ARE LUCARIO WEAK! Also, Talonflame pretty much wrecks you after an SD. Like, totz brah.

    For starters, you want Magnet Pull on Magnezone. Kanga doesn't want to have to play mind games with Aegislash, while freeing it from Ferrothorn is a massive bonus. Timid + 244 Spe + Choice Scarf will outspeed Max speed Jolly/Timid Mega Lucario:

    252 SpA Magnezone Hidden Power Fire vs. 4 HP / 0 SpD Mega Lucario: 176-208 (62.4 - 73.7%) -- guaranteed 2HKO

    After the CC drop:

    252 SpA Magnezone Hidden Power Fire vs. -1 4 HP / 0 SpD Mega Lucario: 264-312 (93.6 - 110.6%) -- 62.5% chance to OHKO

    So basically, after SR it's a OHKO. Note that with Choice Specs you will always OHKO, however you are handedly outsped and KO'd before you can do anything. You lose the ability to OHKO Ferrothorn, however it really can't do anything to you in return. Scarf makes Aegislash troublesome if you can't play around King's Shield. Specs is required to OHKO 244 SpD Mega Scizor; for regular Scizor it doesn't matter. Basically you just need to weigh up your options regarding what you want to accomplish.

    Note: You cannot trap Aegislash with Magnet Pull, however its usefulness outside of this still gives it advantage > Sturdy.

    Crobat REALLY wants Roost. More-so, as your defogger it will be switching into SR, meaning it's taking 25% minimum just to remove rocks. If you want to keep it, then Roost needs to go > Cross Poison. However, there is another U-turn defogger that ISN'T weak to rocks, and is far bulkier:

    Scizor @ Leftovers
    Impish
    248 HP / 152 Atk / 60 Def / 48 Spe

    U-turn
    Bullet Punch
    Defog
    Roost

    60 Def means Mamoswine can only ever 3HKO with EQ after leftovers. 48 Spe lets you outspeed the normal 84 Spe Magnezone, which lets you U-turn out of its Magnet Pull before it can KO you. The rest is pumped into HP and Atk so you can still hit hard, while gaining as much as possible from Leftovers + Roost.

    Aurorus really isn't worth it. Whatever bulk it has is rendered useless by its terrible defensive typing. To help mitigate your Talonflame problem, while keeping potential sweeping power, may I suggest Zygarde?

    Zygarde @ Leftovers / Chesto Berry
    Impish
    252 HP / 48 Atk / 208 Def
    Aura Break

    Coil / Rest
    Extremespeed
    Earthquake
    Dragon Tail

    This thing is bulky AF for what it wants to do. 48 Atk guarantees a 2HKO on Shield-Forme Aegislash before a Coil. After a Coil, this will OHKO Mega Lucario, and conversely:

    +2 252+ Atk Adaptability Mega Lucario Close Combat vs. +1 252 HP / 208+ Def Zygarde: 272-320 (64.7 - 76.1%) -- guaranteed 2HKO after Leftovers recovery

    Extremespeed bypasses Talonflame's Gale Wings priority, while only ever being 4HKO'd by Brave Bird. Dragon Tail also helps to phaze things like opposing Mega Kanga, who can only ever 2HKO Zygarde with +2 Adamant Return. Choice Band Adamant Chomp only 2HKO's with Dragon Claw, while +2 Chomp OHKO's only ~30% of the time. Zygarde also combines well with Scizor, with Zygarde resisting Fire and Scizor taking Fairy and Dragon attacks.

    Smeargle really is gimmicky. I'll take your word that it works for you, but I feel like it's a slot that's wasted if you don't get the exact conditions working in your favour. If you want to run Trick Room, then I'd suggest something with some special bulk that can also take Dragon attacks aimed at Zygarde and Fighting attacks at Kanga. For that, either Mr. Mime or Gardevoir. While both have 'decent' base speed (90 and 80 respectively), this makes them serviceable both in and out of Trick Room. They also pair excellently with Scizor, who is immune to Poison and resists Steel. Mr Mime has base 120 SpD and base 100 SpA that often goes unnoticed. I don't have time to come up with a set atm, but I'm sure you can dwell on it if you're interested.

    Otherwise, Slowking can be an efficient user that pairs well with Zygarde, taking its Ice attacks, and Fire attacks directed at Scizor.

    Hope I've helped at least somewhat. Good luck!
     
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    If you want,you can keep mega Kangashkan.
    Just replace earthquake with Fake Out for more STAB and free damage.
    I would also suggest giving Breloom a life orb instead of an expert belt.
    The EV spread for it is alright.
    Just make the moves Bullet Seed,Mach Punch,Low Sweep and Stone Edge.
    If you're wondering why to give it two fighting type moves,here's why.
    2 STAB moves+Priority in Mach Punch and speed loss for the target in Low Sweep.
    Also,you can replace Stone Edge with Rock Slide for better accuracy but that's just an option.
    Other than that,you're team seems great!
    I'm not an expert on Aurorus so I'm not going to suggest anything for it.
     
    If you want,you can keep mega Kangashkan.
    Just replace earthquake with Fake Out for more STAB and free damage.
    I would also suggest giving Breloom a life orb instead of an expert belt.
    The EV spread for it is alright.
    Just make the moves Bullet Seed,Mach Punch,Low Sweep and Stone Edge.
    If you're wondering why to give it two fighting type moves,here's why.
    2 STAB moves+Priority in Mach Punch and speed loss for the target in Low Sweep.
    Also,you can replace Stone Edge with Rock Slide for better accuracy but that's just an option.
    Other than that,you're team seems great!
    I'm not an expert on Aurorus so I'm not going to suggest anything for it.

    Mega Kangaskhan likes Earthquake so it can hit Steels. Power Up punch is really for boosting attack, not smashing Steels. Earthquake gets nice coverage besides Steel too. Return is all the STAB it needs (besides, Normal isn't a terribly good STAB anyway).

    And Platinum suggested a set that does what you said for Breloom, but better. Breloom needs its Spore:
    -Spore
    -Bullet Seed
    -Rock Tomb
    -Mach Punch
    Gives it a Rock attack, lowers enemy Speed, has the almighty Spore, and STAB priority.
     
    Mega Kangaskhan likes Earthquake so it can hit Steels. Power Up punch is really for boosting attack, not smashing Steels. Earthquake gets nice coverage besides Steel too. Return is all the STAB it needs (besides, Normal isn't a terribly good STAB anyway).

    And Platinum suggested a set that does what you said for Breloom, but better. Breloom needs its Spore:
    -Spore
    -Bullet Seed
    -Rock Tomb
    -Mach Punch
    Gives it a Rock attack, lowers enemy Speed, has the almighty Spore, and STAB priority.

    I'd still say fake out is better,but that's just me.
    Anyway,that's a good breloom moveset,even though rock tomb has a lowish power but spore would cover for that.
    Glad you got a good set!
     
    I'd still say fake out is better,but that's just me.
    Anyway,that's a good breloom moveset,even though rock tomb has a lowish power but spore would cover for that.
    Glad you got a good set!

    Fake Out plays better in doubles. In singles, even with STAB it's really only chip damage and EQ gives Kanga much needed coverage. Rock Tomb benefits from Technician boost this gen, that's why it's now considered in the set.
     
    I'd still say fake out is better,but that's just me.
    Anyway,that's a good breloom moveset,even though rock tomb has a lowish power but spore would cover for that.
    Glad you got a good set!

    Fake Out plays better in doubles. In singles, even with STAB it's really only chip damage and EQ gives Kanga much needed coverage. Rock Tomb benefits from Technician boost this gen, that's why it's now considered in the set.

    I'd like to say that Fake Out also helps Kangakshan Mega Evolve safely if it hasn't done so already. Fake Out and Power-Up Punch are viable, but shouldn't be used together, IMO.
     
    Wow a lot of feedback here.

    For Breloom, I sort of forgot about Rock Tomb. I've been mainly using Stone Edge to predict Talonflame switchins to Mach Punch, in which case Rock Tomb would do the job just as well. As for Spore, I'm iffy on that because of the sleep clause. For PS OU at least, and someone correct me if this is wrong, but you're only allowed on use of Spore (or is it one user of Spore)? Regardless, if I do hold on to Smeargle, I think Spore functions better with him.

    It seems like the consensus is Magnet Pull for Magnezone so I'll try that. Honestly the only reason I use Sturdy is because I'm so slow. I'll try Scarfed to see if that mitigates the problem.

    Crobat I think I'm gonna hang onto instead of Scizor. Useful for Trevenant and Gengar that use Substitute. And with Roost I'll be able to stick around awhile longer after rocks.

    Zygarde seems like an interesting choice though, with the +2 priority beating out Brave Birds. Looks like it might take a bit of setup though, which shouldn't be a problem. Thing with Auroras though was it was pretty much one-shot and done.

    Fake Out on Mega-Kang will make me pretty much dead to Aegislash, and is typically a better alternative than Power-Up Punch against Rocks and Steel.

    Togekiss for Smeargle is viable. I've used it with my Beedrill team though and the hax strategy hasn't been working out too well haha. Plus it incites rage when it does succeed, which is me being cognizant of others feelings, which probably isn't ideal in a battler though lol.

    Thanks for all the suggestions though guys, I'll try to work them in.
     
    yo random heads up, im not sure if this has been mentioned yet because i dont want to read thru all those tl;dr's, but change your kangaskhan-mega to regular kangaskhan and let it hold the kangaskhanite.

    it wouldn't be fair if you start off immediately with megakhan. in battle, there will be an option for you to megavolve regular khan. so ya just a heads up :D
     
    yo random heads up, im not sure if this has been mentioned yet because i dont want to read thru all those tl;dr's, but change your kangaskhan-mega to regular kangaskhan and let it hold the kangaskhanite.

    it wouldn't be fair if you start off immediately with megakhan. in battle, there will be an option for you to megavolve regular khan. so ya just a heads up :D
    It's not sent out as a Mega, I still have to evolve it in-battle.
     
    The way sleep clause works is that you can only have one Pokémon asleep at a time (for each team). You can have as many Pokémon with a sleep-inducing move as you want, but if you try to put another one of your opponent's Pokémon to sleep, it'll fail. If you KO the Pokémon that was asleep, you are then free to sleep another Pokémon.
     
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